aws-agentcore-langgraph
by @killerapp
Deploy production LangGraph agents on AWS Bedrock AgentCore. Use for (1) multi-agent systems with orchestrator and specialist agent patterns, (2) building stateful agents with persistent cross-session memory, (3) connecting external tools via AgentCore Gateway (MCP, Lambda, APIs), (4) managing shared context across distributed agents, or (5) deploying complex agent ecosystems via CLI with production observability and scaling.
clawhub install aws-agentcore-langgraphπ About This Skill
name: aws-agentcore-langgraph description: Deploy production LangGraph agents on AWS Bedrock AgentCore. Use for (1) multi-agent systems with orchestrator and specialist agent patterns, (2) building stateful agents with persistent cross-session memory, (3) connecting external tools via AgentCore Gateway (MCP, Lambda, APIs), (4) managing shared context across distributed agents, or (5) deploying complex agent ecosystems via CLI with production observability and scaling.
AWS AgentCore + LangGraph
Multi-agent systems on AWS Bedrock AgentCore with LangGraph orchestration. Source: https://github.com/aws/bedrock-agentcore-starter-toolkit
Install
pip install bedrock-agentcore bedrock-agentcore-starter-toolkit langgraph
uv tool install bedrock-agentcore-starter-toolkit # installs agentcore CLI
Quick Start
from langgraph.graph import StateGraph, START
from langgraph.graph.message import add_messages
from langgraph.prebuilt import ToolNode, tools_condition # routing + tool execution
from bedrock_agentcore.runtime import BedrockAgentCoreApp
from typing import Annotated
from typing_extensions import TypedDictclass State(TypedDict):
messages: Annotated[list, add_messages]
builder = StateGraph(State)
builder.add_node("agent", agent_node)
builder.add_node("tools", ToolNode(tools)) # prebuilt tool executor
builder.add_conditional_edges("agent", tools_condition) # routes to tools or END
builder.add_edge(START, "agent")
graph = builder.compile()
app = BedrockAgentCoreApp() # Wraps as HTTP service on port 8080 (/invocations, /ping)
@app.entrypoint
def invoke(payload, context):
result = graph.invoke({"messages": [("user", payload.get("prompt", ""))]})
return {"result": result["messages"][-1].content}
app.run()
CLI Commands
| Command | Purpose | |---------|---------| |agentcore configure -e agent.py --region us-east-1 | Setup |
| agentcore configure -e agent.py --region us-east-1 --name my_agent --non-interactive | Scripted setup |
| agentcore launch --deployment-type container | Deploy (container mode) |
| agentcore launch --disable-memory | Deploy without memory subsystem |
| agentcore dev | Hot-reload local dev server |
| agentcore invoke '{"prompt": "Hello"}' | Test |
| agentcore destroy | Cleanup |Core Patterns
Multi-Agent Orchestration
session_id for contextMemory (STM/LTM)
from bedrock_agentcore.memory import MemoryClient
memory = MemoryClient()
memory.create_event(session_id, actor_id, event_type, payload) # Store
events = memory.list_events(session_id) # Retrieve (returns list)
Gateway Tools
python -m bedrock_agentcore.gateway.deploy --stack-name my-agents --region us-east-1
from bedrock_agentcore.gateway import GatewayToolClient
gateway = GatewayToolClient()
result = gateway.call("tool_name", param1=value1, param2=value2)
BEDROCK_AGENTCORE_GATEWAY_URL after deployDecision Tree
Multiple agents coordinating? β Orchestrator + specialists pattern
Persistent cross-session memory? β AgentCore Memory (not LangGraph checkpoints)
External APIs/Lambda? β AgentCore Gateway
Single agent, simple? β Quick Start above
Complex multi-step logic? β StateGraph + tools_condition + ToolNode
Key Concepts
/invocations, /ping)tools_condition for agentβtool routing, ToolNode for executionNaming Rules
my_agent not my-agentTroubleshooting
| Issue | Fix | |-------|-----| |on-demand throughput isn't supported | Use us.anthropic.claude-* inference profiles |
| Model use case details not submitted | Fill Anthropic form in Bedrock Console |
| Invalid agent name | Use underscores not hyphens |
| Memory empty after write | Wait ~10s (eventual consistency) |
| Container not reading .env | Set ENV in Dockerfile, not .env |
| Memory not working after deploy | Check logs for "Memory enabled/disabled" |
| list_events returns empty | Check actor_id/session_id match; event['payload'] is a list |
| Gateway "Unknown tool" | Lambda must strip ___ prefix from bedrockAgentCoreToolName |
| Platform mismatch warning | Normal - CodeBuild handles ARM64 cross-platform builds |References
π‘ Examples
from langgraph.graph import StateGraph, START
from langgraph.graph.message import add_messages
from langgraph.prebuilt import ToolNode, tools_condition # routing + tool execution
from bedrock_agentcore.runtime import BedrockAgentCoreApp
from typing import Annotated
from typing_extensions import TypedDictclass State(TypedDict):
messages: Annotated[list, add_messages]
builder = StateGraph(State)
builder.add_node("agent", agent_node)
builder.add_node("tools", ToolNode(tools)) # prebuilt tool executor
builder.add_conditional_edges("agent", tools_condition) # routes to tools or END
builder.add_edge(START, "agent")
graph = builder.compile()
app = BedrockAgentCoreApp() # Wraps as HTTP service on port 8080 (/invocations, /ping)
@app.entrypoint
def invoke(payload, context):
result = graph.invoke({"messages": [("user", payload.get("prompt", ""))]})
return {"result": result["messages"][-1].content}
app.run()
π Tips & Best Practices
| Issue | Fix |
|-------|-----|
| on-demand throughput isn't supported | Use us.anthropic.claude-* inference profiles |
| Model use case details not submitted | Fill Anthropic form in Bedrock Console |
| Invalid agent name | Use underscores not hyphens |
| Memory empty after write | Wait ~10s (eventual consistency) |
| Container not reading .env | Set ENV in Dockerfile, not .env |
| Memory not working after deploy | Check logs for "Memory enabled/disabled" |
| list_events returns empty | Check actor_id/session_id match; event['payload'] is a list |
| Gateway "Unknown tool" | Lambda must strip ___ prefix from bedrockAgentCoreToolName |
| Platform mismatch warning | Normal - CodeBuild handles ARM64 cross-platform builds |