map-optimization-strategy
by @wu-uk
Strategy for solving constraint optimization problems on spatial maps. Use when you need to place items on a grid/map to maximize some objective while satisf...
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name: map-optimization-strategy description: Strategy for solving constraint optimization problems on spatial maps. Use when you need to place items on a grid/map to maximize some objective while satisfying constraints.
Map-Based Constraint Optimization Strategy
A systematic approach to solving placement optimization problems on spatial maps. This applies to any problem where you must place items on a grid to maximize an objective while respecting placement constraints.
Why Exhaustive Search Fails
Exhaustive search (brute-force enumeration of all possible placements) is the worst approach:
The Three-Phase Strategy
Phase 1: Prune the Search Space
Goal: Eliminate tiles that cannot contribute to a good solution.
Remove tiles that are: 1. Invalid for any placement - Violate hard constraints (wrong terrain, out of range, blocked) 2. Dominated - Another tile is strictly better in all respects 3. Isolated - Too far from other valid tiles to form useful clusters
Before: 100 tiles in consideration
After pruning: 20-30 candidate tiles
This alone can reduce search space by 70-90%.
Phase 2: Identify High-Value Spots
Goal: Find tiles that offer exceptional value for your objective.
Score each remaining tile by: 1. Intrinsic value - What does this tile contribute on its own? 2. Adjacency potential - What bonuses from neighboring tiles? 3. Cluster potential - Can this tile anchor a high-value group?
Rank tiles and identify the top candidates. These are your priority tiles - any good solution likely includes several of them.
Example scoring:
Tile A: +4 base, +3 adjacency potential = 7 points (HIGH)
Tile B: +1 base, +1 adjacency potential = 2 points (LOW)
Phase 3: Anchor Point Search
Goal: Find placements that capture as many high-value spots as possible.
1. Select anchor candidates - Tiles that enable access to multiple high-value spots 2. Expand from anchors - Greedily add placements that maximize marginal value 3. Validate constraints - Ensure all placements satisfy requirements 4. Local search - Try swapping/moving placements to improve the solution
For problems with a "center" constraint (e.g., all placements within range of a central point):
Algorithm Skeleton
def optimize_placements(map_tiles, constraints, num_placements):
# Phase 1: Prune
candidates = [t for t in map_tiles if is_valid_tile(t, constraints)] # Phase 2: Score and rank
scored = [(tile, score_tile(tile, candidates)) for tile in candidates]
scored.sort(key=lambda x: -x[1]) # Descending by score
high_value = scored[:top_k]
# Phase 3: Anchor search
best_solution = None
best_score = 0
for anchor in get_anchor_candidates(high_value, constraints):
solution = greedy_expand(anchor, candidates, num_placements, constraints)
solution = local_search(solution, candidates, constraints)
if solution.score > best_score:
best_solution = solution
best_score = solution.score
return best_solution
Key Insights
1. Prune early, prune aggressively - Every tile removed saves exponential work later
2. High-value tiles cluster - Good placements tend to be near other good placements (adjacency bonuses compound)
3. Anchors constrain the search - Once you fix an anchor, many other decisions follow logically
4. Greedy + local search is often sufficient - You don't need the global optimum; a good local optimum found quickly beats a perfect solution found slowly
5. Constraint propagation - When you place one item, update what's valid for remaining items immediately