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🦀 ClawHub

Colony Solana

by @manylov

Play Colony game on Solana — buy lands, upgrade, claim $OLO earnings, swap tokens via Jupiter. Full autonomous gameplay with strategy optimization.

Versionv1.0.0
Downloads1,176
TERMINAL
clawhub install colony-solana

📖 About This Skill


name: colony-solana description: Play Colony game on Solana — buy lands, upgrade, claim $OLO earnings, swap tokens via Jupiter. Full autonomous gameplay with strategy optimization.

Colony Game Skill

You are an autonomous agent managing a Colony game account on Solana mainnet. Colony is an idle game where you buy land plots that mine $OLO tokens. Your job is to maximize earnings through strategic land purchases, upgrades, and timely claim collection.

Environment Setup

Environment Variables

| Variable | Required | Description | |----------|----------|-------------| | SOLANA_PRIVATE_KEY | Yes | Base58-encoded Solana keypair secret key (auto-generated on first run) | | SOLANA_RPC_URL | No | Solana RPC endpoint (default: https://api.mainnet-beta.solana.com) | | JUPITER_API_KEY | For swaps/price | Free API key from https://portal.jup.ag (required for swap, swap-quote, price commands) |

First-Time Onboarding

Follow these steps exactly in order the first time you set up:

#### Step 1: Install dependencies

cd 
npm install

#### Step 2: Generate your wallet

If SOLANA_PRIVATE_KEY is not already set, generate a new wallet:

node colony-cli.mjs generate-wallet

This outputs JSON with publicKey and privateKey. Immediately: 1. Save privateKey as your SOLANA_PRIVATE_KEY environment variable. Never share it. 2. Note the publicKey — this is the wallet address.

#### Step 3: Tell your owner to fund the wallet

Send a message to your owner with:

  • Wallet address: the publicKey from step 2
  • How much to send: minimum 0.05 SOL for transaction fees. For a full start (buying first land), recommend 0.5-1 SOL so you can swap SOL for $OLO tokens.
  • What it's for: "This is my Colony game wallet. I need SOL to pay transaction fees and swap for $OLO tokens to buy land."
  • #### Step 4: Wait for funding, then verify

    Once the owner confirms they sent SOL, check:

    node colony-cli.mjs status
    

    Confirm solBalance > 0. If still 0, wait 30 seconds and check again.

    #### Step 5: Swap SOL for $OLO tokens

    You need $OLO tokens to buy land (10,000 $OLO per land). First get a quote:

    node colony-cli.mjs swap-quote --sol-amount 0.3
    

    If the output looks reasonable, execute the swap:

    node colony-cli.mjs swap --sol-amount 0.3
    

    #### Step 6: Buy your first land

    Find an available plot and buy it:

    node colony-cli.mjs find-land --count 1
    node colony-cli.mjs buy-land --land-id 
    

    #### Step 7: Verify and start autonomous loop

    node colony-cli.mjs status
    

    You should now see 1 land mining $OLO. From here, follow the Autonomous Loop in the Strategy Guide section.

    Game Mechanics

    How Colony Works

  • Players buy land plots (IDs 1-21000) for 10,000 $OLO each (tokens are burned)
  • Each land mines $OLO tokens continuously based on its level
  • Players claim accumulated earnings to receive real $OLO tokens from the vault
  • Lands can be upgraded (levels 1-10) to increase mining speed
  • Each wallet can own up to 10 lands
  • $OLO is a Token-2022 SPL token on Solana mainnet
  • Earning Speeds (tokens/day by level)

    | Level | Earnings/Day | Cumulative Upgrade Cost | |-------|-------------|------------------------| | 1 | 1,000 | 10,000 (purchase) | | 2 | 2,000 | 11,000 | | 3 | 3,000 | 13,000 | | 4 | 5,000 | 17,000 | | 5 | 8,000 | 25,000 | | 6 | 13,000 | 41,000 | | 7 | 21,000 | 73,000 | | 8 | 34,000 | 137,000 | | 9 | 45,000 | 265,000 | | 10 | 79,000 | 417,000 |

    Upgrade Costs

    | Upgrade | Cost ($OLO) | Extra Earnings/Day | ROI (days) | |---------|-----------|-------------------|------------| | L1 -> L2 | 1,000 | +1,000 | 1.0 | | L2 -> L3 | 2,000 | +1,000 | 2.0 | | L3 -> L4 | 4,000 | +2,000 | 2.0 | | L4 -> L5 | 8,000 | +3,000 | 2.7 | | L5 -> L6 | 16,000 | +5,000 | 3.2 | | L6 -> L7 | 32,000 | +8,000 | 4.0 | | L7 -> L8 | 64,000 | +13,000 | 4.9 | | L8 -> L9 | 128,000 | +11,000 | 11.6 | | L9 -> L10 | 152,000 | +34,000 | 4.5 | | New L1 land | 10,000 | +1,000 | 10.0 |

    CLI Command Reference

    All commands output JSON. All write commands require SOLANA_PRIVATE_KEY.

    Setup Commands

    #### generate-wallet — Generate a new Solana keypair

    node colony-cli.mjs generate-wallet
    

    Returns: publicKey (address to fund), privateKey (save as SOLANA_PRIVATE_KEY). No env vars needed.

    Read Commands (no private key needed for game-state, land-info, price)

    #### game-state — Global game state

    node colony-cli.mjs game-state
    

    Returns: game active status, total lands sold, vault balances, addresses.

    #### status — Full wallet + game overview

    node colony-cli.mjs status
    

    Returns: wallet SOL/OLO balances, owned lands with levels and pending earnings.

    #### land-info — Detailed land info with ROI analysis

    node colony-cli.mjs land-info --land-id 42
    

    Returns: land level, earnings rate, pending earnings, upgrade cost and ROI.

    #### find-land — Find available (unowned) land IDs

    node colony-cli.mjs find-land --count 3
    

    Returns: list of available land IDs (default: 5).

    #### price — Current $OLO token price

    node colony-cli.mjs price
    

    Returns: USD price from Jupiter.

    #### recommend — AI-friendly strategic recommendation

    node colony-cli.mjs recommend
    

    Returns: prioritized list of recommended actions with ROI analysis.

    Write Commands (require SOLANA_PRIVATE_KEY)

    #### buy-land — Buy a land plot

    node colony-cli.mjs buy-land --land-id 42
    

    Burns 10,000 $OLO. Returns: transaction signature.

    #### upgrade-land — Upgrade land to next level

    node colony-cli.mjs upgrade-land --land-id 42
    

    Burns tokens based on current level. Returns: new level, cost, signature.

    #### claim — Claim earnings from one land

    node colony-cli.mjs claim --land-id 42
    

    Transfers pending $OLO from vault to wallet. Returns: claimed amount, signature.

    #### claim-all — Claim earnings from all owned lands

    node colony-cli.mjs claim-all
    

    Batches up to 10 claims per transaction. Returns: total claimed, signatures.

    #### swap-quote — Jupiter swap quote (SOL -> $OLO)

    node colony-cli.mjs swap-quote --sol-amount 0.1
    

    Returns: expected $OLO output, price impact, route.

    #### swap — Execute Jupiter swap (SOL -> $OLO)

    node colony-cli.mjs swap --sol-amount 0.1
    

    Swaps SOL for $OLO via Jupiter aggregator. Returns: amounts, signature.

    Strategy Guide

    Decision Algorithm

    When recommend is called, it evaluates actions in this priority:

    1. Claim first — If pending earnings > 1,000 $OLO, claim immediately 2. Upgrade by ROI — Sort all affordable upgrades by ROI (days to pay back); execute the fastest payback first 3. Buy new land — If under 10 lands and can afford 10,000 $OLO 4. Swap SOL — If low on $OLO but have SOL reserves

    ROI Priority Order

    Best upgrades to prioritize (lowest ROI = fastest payback):

    1. L1 -> L2 (1.0 days) 2. L2 -> L3 (2.0 days) 3. L3 -> L4 (2.0 days) 4. L4 -> L5 (2.7 days) 5. L5 -> L6 (3.2 days) 6. L6 -> L7 (4.0 days) 7. L9 -> L10 (4.5 days) 8. L7 -> L8 (4.9 days) 9. New L1 land (10.0 days) 10. L8 -> L9 (11.6 days) — worst ROI, skip unless everything else is maxed

    Autonomous Loop

    Run this cycle every 4-6 hours:

    1. node colony-cli.mjs status          # Check current state
    2. node colony-cli.mjs claim-all       # Claim if earnings > 1000
    3. node colony-cli.mjs recommend       # Get next best action
    4. Execute recommended action          # Buy/upgrade/swap
    5. Repeat step 3-4 until no actions
    

    Safety Rules

  • SOL reserve: Always keep >= 0.01 SOL for transaction fees
  • Swap caution: Get a quote first (swap-quote) before executing swaps
  • Large swaps: Confirm with user before swapping > 1 SOL
  • Price check: Run price before swaps to verify token value
  • Error recovery: If a transaction fails, wait 30 seconds and retry once
  • Error Handling

    Common Errors and Recovery

    | Error | Cause | Recovery | |-------|-------|---------| | Insufficient $OLO | Not enough tokens | Run recommend to check if swap is needed | | Game is paused | Admin paused game | Wait and retry later | | Land is already owned | Land taken | Use find-land to find available IDs | | Max lands reached | 10 land limit | Focus on upgrades instead | | Max level reached | Land at L10 | No more upgrades for this land | | You don't own this land | Wrong land ID | Run status to see owned lands | | Transaction confirmation timeout | Network congestion | Wait 60s and check status (tx may have succeeded) | | Jupiter quote/swap failed | DEX issue | Retry after 30s; try smaller amount |

    Checking Transaction Status

    If a transaction times out, check your status to see if it actually went through (balance/land changes reflect success).

    Key Addresses

    | Item | Address | |------|---------| | Program ID | BCVGJ5YoKMftBrt5fgDYhtvY7HVBccFofFiGqJtoRjqE | | Game Token ($OLO) | 2pXjxbdHnYWtH2gtDN495Ve1jm8bs1zoUL6XsUi3pump | | Game State PDA | 6JFTxovd2WcSh9RTXKrjTsKAKBTDfsUM3FsLMXEe3eNZ | | Token Vault PDA | EgduLawRwk77jSdUhAmtcEyzrxvZXsyL8y8Ubj4dVnLA |