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FOSMVVM SwiftUI View Generator

by @foscomputerservices

Generate SwiftUI views that render FOSMVVM ViewModels. Scaffolds ViewModelView pattern with binding, loading states, and previews.

Versionv2.0.6
Downloads1,311
TERMINAL
clawhub install fosmvvm-swiftui-view-generator

πŸ“– About This Skill


name: fosmvvm-swiftui-view-generator description: Generate SwiftUI views that render FOSMVVM ViewModels. Scaffolds ViewModelView pattern with binding, loading states, and previews. homepage: https://github.com/foscomputerservices/FOSUtilities metadata: {"clawdbot": {"emoji": "πŸ“±", "os": ["darwin"]}}

FOSMVVM SwiftUI View Generator

Generate SwiftUI views that render FOSMVVM ViewModels.

Conceptual Foundation

> For full architecture context, see FOSMVVMArchitecture.md | OpenClaw reference

In FOSMVVM, Views are thin rendering layers that display ViewModels:

β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚                    ViewModelView Pattern                     β”‚
β”œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€
β”‚                                                              β”‚
β”‚  ViewModel (Data)          ViewModelView (SwiftUI)          β”‚
β”‚  β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”     β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”             β”‚
β”‚  β”‚ title: String    │────►│ Text(vm.title)   β”‚             β”‚
β”‚  β”‚ items: [Item]    │────►│ ForEach(vm.items)β”‚             β”‚
β”‚  β”‚ isEnabled: Bool  │────►│ .disabled(!...)  β”‚             β”‚
β”‚  β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜     β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜             β”‚
β”‚                                                              β”‚
β”‚  Operations (Actions)                                        β”‚
β”‚  β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”     β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”             β”‚
β”‚  β”‚ submit()         │◄────│ Button(action:)  β”‚             β”‚
β”‚  β”‚ cancel()         │◄────│ .onAppear { }    β”‚             β”‚
β”‚  β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜     β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜             β”‚
β”‚                                                              β”‚
β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜

Key principle: Views don't transform or compute data. They render what the ViewModel provides.


View-ViewModel Alignment

The View filename should match the ViewModel it renders.

Sources/
  {ViewModelsTarget}/
    {Feature}/
      {Feature}ViewModel.swift        ←──┐
      {Entity}CardViewModel.swift     ←──┼── Same names
                                          β”‚
  {ViewsTarget}/                          β”‚
    {Feature}/                            β”‚
      {Feature}View.swift             ─────  (renders {Feature}ViewModel)
      {Entity}CardView.swift          β”€β”€β”€β”€β”˜  (renders {Entity}CardViewModel)

This alignment provides:

  • Discoverability - Find the view for any ViewModel instantly
  • Consistency - Same naming discipline across the codebase
  • Maintainability - Changes to ViewModel are reflected in view location

  • Core Components

    1. ViewModelView Protocol

    Every view conforms to ViewModelView:

    public struct MyView: ViewModelView {
        private let viewModel: MyViewModel

    public var body: some View { Text(viewModel.title) }

    public init(viewModel: MyViewModel) { self.viewModel = viewModel } }

    Required:

  • private let viewModel: {ViewModel}
  • public init(viewModel:)
  • Conforms to ViewModelView protocol
  • 2. Operations (Optional)

    Interactive views have operations:

    public struct MyView: ViewModelView {
        private let viewModel: MyViewModel
        private let operations: MyViewModelOperations

    #if DEBUG @State private var repaintToggle = false #endif

    public var body: some View { Button(action: performAction) { Text(viewModel.buttonLabel) } #if DEBUG .testDataTransporter(viewModelOps: operations, repaintToggle: $repaintToggle) #endif }

    public init(viewModel: MyViewModel) { self.viewModel = viewModel self.operations = viewModel.operations }

    private func performAction() { operations.performAction() toggleRepaint() }

    private func toggleRepaint() { #if DEBUG repaintToggle.toggle() #endif } }

    When views have operations:

  • Store operations from viewModel.operations in init
  • Add @State private var repaintToggle = false (DEBUG only)
  • Add .testDataTransporter(viewModelOps:repaintToggle:) modifier (DEBUG only)
  • Call toggleRepaint() after every operation invocation
  • 3. Child View Binding

    Parent views bind child views using .bind(appState:):

    public struct ParentView: ViewModelView {
        @Environment(AppState.self) private var appState
        private let viewModel: ParentViewModel

    public var body: some View { VStack { Text(viewModel.title)

    // Bind child view with subset of parent's data ChildView.bind( appState: .init( itemId: viewModel.selectedId, isConnected: viewModel.isConnected ) ) } } }

    The .bind() pattern:

  • Child views use .bind(appState:) to receive data from parent
  • Parent creates child's AppState from its own ViewModel data
  • Enables composition without tight coupling
  • 4. Form Views with Validation

    Forms use FormFieldView and Validations environment:

    public struct MyFormView: ViewModelView {
        @Environment(Validations.self) private var validations
        @Environment(\.focusState) private var focusField
        @State private var error: Error?

    private let viewModel: MyFormViewModel private let operations: MyFormViewModelOperations

    public var body: some View { Form { FormFieldView( fieldModel: viewModel.$email, focusField: focusField, fieldValidator: viewModel.validateEmail, validations: validations )

    Button(errorBinding: $error, asyncAction: submit) { Text(viewModel.submitButtonLabel) } .disabled(validations.hasError) } .onAsyncSubmit { await submit() } .alert( errorBinding: $error, title: viewModel.errorTitle, message: viewModel.errorMessage, dismissButtonLabel: viewModel.dismissButtonLabel ) } }

    Form patterns:

  • @Environment(Validations.self) for validation state
  • FormFieldView for each input field
  • Button(errorBinding:asyncAction:) for async actions
  • .disabled(validations.hasError) on submit button
  • Separate handling for validation errors vs general errors
  • 5. Previews

    Use .previewHost() for SwiftUI previews:

    #if DEBUG
    #Preview {
        MyView.previewHost(
            bundle: MyAppResourceAccess.localizationBundle
        )
        .environment(AppState())
    }

    #Preview("With Data") { MyView.previewHost( bundle: MyAppResourceAccess.localizationBundle, viewModel: .stub(title: "Preview Title") ) .environment(AppState()) } #endif

    View Categories

    Display-Only Views

    Views that just render data (no user interactions):

    public struct InfoView: ViewModelView {
        private let viewModel: InfoViewModel

    public var body: some View { VStack { Text(viewModel.title) Text(viewModel.description)

    if viewModel.isActive { Text(viewModel.activeStatusLabel) } } }

    public init(viewModel: InfoViewModel) { self.viewModel = viewModel } }

    Characteristics:

  • No operations property
  • No repaintToggle or testDataTransporter
  • Just renders ViewModel properties
  • May have conditional rendering based on ViewModel state
  • Interactive Views

    Views with user actions:

    public struct ActionView: ViewModelView {
        @State private var error: Error?

    private let viewModel: ActionViewModel private let operations: ActionViewModelOperations

    #if DEBUG @State private var repaintToggle = false #endif

    public var body: some View { VStack { Button(action: performAction) { Text(viewModel.actionLabel) }

    Button(role: .cancel, action: cancel) { Text(viewModel.cancelLabel) } } .alert( errorBinding: $error, title: viewModel.errorTitle, message: viewModel.errorMessage, dismissButtonLabel: viewModel.dismissButtonLabel ) #if DEBUG .testDataTransporter(viewModelOps: operations, repaintToggle: $repaintToggle) #endif }

    public init(viewModel: ActionViewModel) { self.viewModel = viewModel self.operations = viewModel.operations }

    private func performAction() { operations.performAction() toggleRepaint() }

    private func cancel() { operations.cancel() toggleRepaint() }

    private func toggleRepaint() { #if DEBUG repaintToggle.toggle() #endif } }

    Form Views

    Views with validated input fields:

  • Use FormFieldView for each input
  • @Environment(Validations.self) for validation state
  • Button disabled when validations.hasError
  • Separate error handling for validation vs operation errors
  • Container Views

    Views that compose child views:

    public struct ContainerView: ViewModelView {
        @Environment(AppState.self) private var appState
        private let viewModel: ContainerViewModel
        private let operations: ContainerViewModelOperations

    public var body: some View { VStack { switch viewModel.state { case .loading: ProgressView()

    case .ready: ChildAView.bind( appState: .init(id: viewModel.selectedId) )

    ChildBView.bind( appState: .init( isActive: viewModel.isActive, level: viewModel.level ) ) } } } }

    When to Use This Skill

  • Creating a new SwiftUI view for a FOSMVVM app
  • Building UI to render a ViewModel
  • Following an implementation plan that requires new views
  • Creating forms with validation
  • Building container views that compose child views
  • What This Skill Generates

    | File | Location | Purpose | |------|----------|---------| | {ViewName}View.swift | Sources/{ViewsTarget}/{Feature}/ | The SwiftUI view |

    Note: The corresponding ViewModel and ViewModelOperations should already exist (use fosmvvm-viewmodel-generator skill).

    Project Structure Configuration

    | Placeholder | Description | Example | |-------------|-------------|---------| | {ViewName} | View name (without "View" suffix) | TaskList, SignIn | | {ViewsTarget} | SwiftUI views SPM target | MyAppViews | | {Feature} | Feature/module grouping | Tasks, Auth |

    Pattern Implementation

    This skill references conversation context to determine view structure:

    View Type Detection

    From conversation context, the skill identifies:

  • ViewModel structure (from prior discussion or specifications read by Claude)
  • View category: Display-only, interactive, form, or container
  • Operations needed: Whether view has user-initiated actions
  • Child composition: Whether view binds child views
  • Component Selection

    Based on view type:

  • Display-only: ViewModelView protocol, viewModel property only
  • Interactive: Add operations, repaintToggle, testDataTransporter, toggleRepaint()
  • Form: Add Validations environment, FormFieldView, validation error handling
  • Container: Add child view .bind() calls
  • Code Generation

    Generates view file with: 1. ViewModelView protocol conformance 2. Properties (viewModel, operations if needed, repaintToggle if interactive) 3. Body with rendering logic 4. Init storing viewModel and operations 5. Action methods (if interactive) 6. Test infrastructure (if interactive) 7. Previews for different states

    Context Sources

    Skill references information from:

  • Prior conversation: Requirements discussed with user
  • Specification files: If Claude has read specifications into context
  • ViewModel definitions: From codebase or discussion
  • Key Patterns

    Error Handling Pattern

    @State private var error: Error?

    var body: some View { VStack { Button(errorBinding: $error, asyncAction: submit) { Text(viewModel.submitLabel) } } .alert( errorBinding: $error, title: viewModel.errorTitle, message: viewModel.errorMessage, dismissButtonLabel: viewModel.dismissButtonLabel ) }

    private func submit() async { do { try await operations.submit() } catch { self.error = error } toggleRepaint() }

    Validation Error Pattern

    For forms, handle validation errors separately:

    private func submit() async {
        let validations = validations
        do {
            try await operations.submit(data: viewModel.data)
        } catch let error as MyRequest.ResponseError {
            if !error.validationResults.isEmpty {
                validations.replace(with: error.validationResults)
            } else {
                self.error = error
            }
        } catch {
            self.error = error
        }
        toggleRepaint()
    }
    

    Async Task Pattern

    var body: some View {
        VStack {
            if isLoading {
                ProgressView()
            } else {
                contentView
            }
        }
        .task(errorBinding: $error) {
            try await loadData()
        }
    }

    private func loadData() async throws { isLoading = true try await operations.loadData() isLoading = false toggleRepaint() }

    Conditional Rendering Pattern

    Use ViewModel state for conditionals:

    var body: some View {
        VStack {
            if viewModel.isEmpty {
                Text(viewModel.emptyStateMessage)
            } else {
                ForEach(viewModel.items) { item in
                    ItemRow(item: item)
                }
            }
        }
    }
    

    Computed View Components Pattern

    Extract reusable view fragments as computed properties:

    private var headerView: some View {
        HStack {
            Text(viewModel.title)
            Spacer()
            Image(systemName: viewModel.iconName)
        }
    }

    var body: some View { VStack { headerView contentView } }

    Result/Error Handling Pattern

    When a view needs to render multiple possible ViewModels (success, various error types), use an enum wrapper:

    The Wrapper ViewModel:

    @ViewModel
    public struct TaskResultViewModel {
        public enum Result {
            case success(TaskViewModel)
            case notFound(NotFoundViewModel)
            case validationError(ValidationErrorViewModel)
            case permissionDenied(PermissionDeniedViewModel)
        }

    public let result: Result public var vmId: ViewModelId = .init(type: Self.self)

    public init(result: Result) { self.result = result } }

    The View:

    public struct TaskResultView: ViewModelView {
        private let viewModel: TaskResultViewModel

    public var body: some View { switch viewModel.result { case .success(let vm): TaskView(viewModel: vm) case .notFound(let vm): NotFoundView(viewModel: vm) case .validationError(let vm): ValidationErrorView(viewModel: vm) case .permissionDenied(let vm): PermissionDeniedView(viewModel: vm) } }

    public init(viewModel: TaskResultViewModel) { self.viewModel = viewModel } }

    Key principles:

  • Each error scenario has its own ViewModel type
  • The wrapper enum associates specific ViewModels with each case
  • The view switches on the enum and renders the appropriate child view
  • Maintains type safety (no any ViewModel existentials)
  • No generic error handling - each error type is specific and meaningful
  • ViewModelId Initialization - CRITICAL

    IMPORTANT: ViewModelId controls SwiftUI's view identity system via the .id(vmId) modifier. Incorrect initialization causes SwiftUI to treat different data as the same view, breaking updates.

    ❌ WRONG - Never use this:

    public var vmId: ViewModelId = .init()  // NO! Generic identity
    

    βœ… MINIMUM - Use type-based identity:

    public var vmId: ViewModelId = .init(type: Self.self)
    
    This ensures views of the same type get unique identities.

    βœ… IDEAL - Use data-based identity when available:

    public struct TaskViewModel {
        public let id: ModelIdType
        public var vmId: ViewModelId

    public init(id: ModelIdType, /* other params */) { self.id = id self.vmId = .init(id: id) // Ties view identity to data identity // ... } }

    Why this matters:

  • SwiftUI uses .id() modifier to determine when to recreate vs update views
  • vmId provides this identity for ViewModelViews
  • Wrong identity = views don't update when data changes
  • Data-based identity (.init(id:)) is best because it ties view lifecycle to data lifecycle
  • File Organization

    Sources/{ViewsTarget}/
    β”œβ”€β”€ {Feature}/
    β”‚   β”œβ”€β”€ {Feature}View.swift             # Full page β†’ {Feature}ViewModel
    β”‚   β”œβ”€β”€ {Entity}CardView.swift          # Child component β†’ {Entity}CardViewModel
    β”‚   β”œβ”€β”€ {Entity}RowView.swift           # Child component β†’ {Entity}RowViewModel
    β”‚   └── {Modal}View.swift               # Modal β†’ {Modal}ViewModel
    β”œβ”€β”€ Shared/
    β”‚   β”œβ”€β”€ HeaderView.swift                # Shared components
    β”‚   └── FooterView.swift
    └── Styles/
        └── ButtonStyles.swift              # Reusable button styles
    


    Common Mistakes

    Computing Data in Views

    // ❌ BAD - View is transforming data
    var body: some View {
        Text("\(viewModel.firstName) \(viewModel.lastName)")
    }

    // βœ… GOOD - ViewModel provides shaped result var body: some View { Text(viewModel.fullName) // via @LocalizedCompoundString }

    Forgetting to Call toggleRepaint()

    // ❌ BAD - Test infrastructure won't work
    private func submit() {
        operations.submit()
        // Missing toggleRepaint()!
    }

    // βœ… GOOD - Always call after operations private func submit() { operations.submit() toggleRepaint() }

    Using Computed Properties for Display

    // ❌ BAD - View is computing
    var body: some View {
        if !viewModel.items.isEmpty {
            Text("You have \(viewModel.items.count) items")
        }
    }

    // βœ… GOOD - ViewModel provides the state var body: some View { if viewModel.hasItems { Text(viewModel.itemCountMessage) } }

    Hardcoding Text

    // ❌ BAD - Not localizable
    Button(action: submit) {
        Text("Submit")
    }

    // βœ… GOOD - ViewModel provides localized text Button(action: submit) { Text(viewModel.submitButtonLabel) }

    Missing Error Binding

    // ❌ BAD - Errors not handled
    Button(action: submit) {
        Text(viewModel.submitLabel)
    }

    // βœ… GOOD - Error binding for async actions Button(errorBinding: $error, asyncAction: submit) { Text(viewModel.submitLabel) }

    Storing Operations in Body Instead of Init

    // ❌ BAD - Recomputed on every render
    public var body: some View {
        let operations = viewModel.operations
        Button(action: { operations.submit() }) {
            Text(viewModel.submitLabel)
        }
    }

    // βœ… GOOD - Store in init private let operations: MyOperations

    public init(viewModel: MyViewModel) { self.viewModel = viewModel self.operations = viewModel.operations }

    Mismatched Filenames

    // ❌ BAD - Filename doesn't match ViewModel
    ViewModel: TaskListViewModel
    View:      TasksView.swift

    // βœ… GOOD - Aligned names ViewModel: TaskListViewModel View: TaskListView.swift

    Incorrect ViewModelId Initialization

    // ❌ BAD - Generic identity, views won't update correctly
    public var vmId: ViewModelId = .init()

    // βœ… MINIMUM - Type-based identity public var vmId: ViewModelId = .init(type: Self.self)

    // βœ… IDEAL - Data-based identity (when id available) public init(id: ModelIdType) { self.id = id self.vmId = .init(id: id) }

    Force-Unwrapping Localizable Strings

    // ❌ BAD - Force-unwrapping to work around missing overload
    import SwiftUI

    Text(try! viewModel.title.localizedString) // Anti-pattern - don't do this! Label(try! viewModel.label.localizedString, systemImage: "star")

    // βœ… GOOD - Request the proper SwiftUI overload instead // The correct solution is to add an init extension like this: extension Text { public init(_ localizable: Localizable) { self.init(localizable.localized) } }

    extension Label where Title == Text, Icon == Image { public init(_ title: Localizable, systemImage: String) { self.init(title.localized, systemImage: systemImage) } }

    // Then views use it cleanly without force-unwraps: Text(viewModel.title) Label(viewModel.label, systemImage: "star")

    Why this matters:

    FOSMVVM provides the Localizable protocol for all localized strings and includes SwiftUI init overloads for common elements like Text. However, not every SwiftUI element has a Localizable overload yet.

    When you encounter a SwiftUI element that doesn't accept Localizable directly:

    1. DON'T work around it with try! localizable.localizedString - this bypasses the type system and spreads force-unwrap calls throughout the view code 2. DO request that we add the proper init overload to FOSUtilities for that SwiftUI element 3. The pattern is simple: Extensions that accept Localizable and pass .localized to the standard initializer

    This approach keeps the codebase clean, type-safe, and eliminates force-unwraps from view code entirely.


    File Templates

    See reference.md for complete file templates.

    Naming Conventions

    | Concept | Convention | Example | |---------|------------|---------| | View struct | {Name}View | TaskListView, SignInView | | ViewModel property | viewModel | Always viewModel | | Operations property | operations | Always operations | | Error state | error | Always error | | Repaint toggle | repaintToggle | Always repaintToggle |

    Common Modifiers

    FOSMVVM-Specific Modifiers

    // Error alert with ViewModel strings
    .alert(
        errorBinding: $error,
        title: viewModel.errorTitle,
        message: viewModel.errorMessage,
        dismissButtonLabel: viewModel.dismissButtonLabel
    )

    // Async task with error handling .task(errorBinding: $error) { try await loadData() }

    // Async submit handler .onAsyncSubmit { await submit() }

    // Test data transporter (DEBUG only) .testDataTransporter(viewModelOps: operations, repaintToggle: $repaintToggle)

    // UI testing identifier .uiTestingIdentifier("submitButton")

    Standard SwiftUI Modifiers

    Apply standard modifiers as needed for layout, styling, etc.

    How to Use This Skill

    Invocation:

    /fosmvvm-swiftui-view-generator
    

    Prerequisites:

  • ViewModel and its structure are understood from conversation
  • Optionally, specification files have been read into context
  • View requirements (display-only, interactive, form, container) are clear from discussion
  • Output:

  • {ViewName}View.swift - SwiftUI view conforming to ViewModelView protocol
  • Workflow integration: This skill is typically used after discussing requirements or reading specification files. The skill references that context automaticallyβ€”no file paths or Q&A needed.

    See Also

  • Architecture Patterns - Mental models and patterns
  • FOSMVVMArchitecture.md - Full FOSMVVM architecture
  • fosmvvm-viewmodel-generator - For creating ViewModels
  • fosmvvm-ui-tests-generator - For creating UI tests
  • reference.md - Complete file templates
  • Version History

    | Version | Date | Changes | |---------|------|---------| | 1.0 | 2026-01-23 | Initial skill for SwiftUI view generation |