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πŸ¦€ ClawHub

Game Audio Feedback Audit

by @mike007jd

Audit the project's audio layer as UX feedback: UI sounds, success/failure signals, danger cues, layering, and semantic sound priorities.

Versionv1.0.1
Downloads583
TERMINAL
clawhub install game-audio-feedback-audit

πŸ“– About This Skill


name: game-audio-feedback-audit description: "Audit the project's audio layer as UX feedback: UI sounds, success/failure signals, danger cues, layering, and semantic sound priorities." license: MIT compatibility: Claude Code and Codex. Best results with file read/write access; shell/build access improves evidence quality. metadata: author: game-superpowers version: "1.1.0" domain: game-development

Game Audio Feedback Audit

Goal

Audit audio as part of the feedback grammar rather than as a late cosmetic layer.

Deliverables

Update:
  • docs/game-studio/audit/audit-summary.md
  • docs/game-studio/audit/ux-findings.md
  • docs/game-studio/audit/scorecard.json
  • Use:

  • ./shared/checklists/audio-feedback-audit-checklist.md
  • ./shared/reference/audit-confidence-and-evidence.md
  • Evaluate

  • menu and button confirmation sounds
  • reward, pickup, and completion sounds
  • fail, deny, and danger cues
  • layering conflicts and priority confusion
  • whether audio clarifies state or merely adds noise
  • When evidence is weak

    If assets or hooks exist but runtime behavior is unclear, classify findings as inferred and explain what remains unverified.