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Game Build Strategy

by @mike007jd

Decide the AI-native development mode, quality target, task granularity, and refactor policy based on project state and user intent. This skill prevents both...

Versionv1.0.0
Downloads369
TERMINAL
clawhub install game-build-strategy

πŸ“– About This Skill


name: game-build-strategy description: Decide the AI-native development mode, quality target, task granularity, and refactor policy based on project state and user intent. This skill prevents both over-cautious iteration and reckless live-product rewrites. license: MIT compatibility: Claude Code and Codex. Best results with file read/write access. metadata: author: game-superpowers version: "1.1.0" domain: game-development

Game Build Strategy

Goal

Choose the right build strategy for the project. Write docs/game-studio/build-strategy.md and docs/game-studio/quality-target.md.

Use:

  • ./shared/reference/development-modes.md
  • ./shared/reference/quality-targets.md
  • ./shared/templates/build-strategy.md
  • ./shared/templates/quality-target.md
  • Development modes

  • yolo-super
  • guided-build
  • refactor-open
  • surgical-live
  • Quality targets

  • first-playable
  • polished-prototype
  • production-feature
  • live-patch
  • Selection rules

  • greenfield + narrow mechanic spike -> yolo-super + first-playable
  • greenfield + serious showcase build -> usually yolo-super or guided-build + polished-prototype
  • existing product-facing feature work -> usually guided-build or refactor-open + production-feature
  • shipped or live-risky -> surgical-live + live-patch
  • Planning policy

    Match task size to the mode:
  • aggressive modes can use large coherent implementation chunks
  • production-feature work can use medium coherent chunks
  • live work should use smaller changes with tighter verification
  • Guardrail

    Do not let β€œsafe” planning ruin the result on low-risk greenfield work. Do not let β€œfast” planning justify broad rewrites on live products.