Game Design Attribution Audit
by @stanestane
Audit a game, feature, combat scenario, progression step, failure state, onboarding beat, or reward outcome through the lens of attribution theory: how playe...
clawhub install game-design-attribution-auditπ About This Skill
name: game-design-attribution-audit description: "Audit a game, feature, combat scenario, progression step, failure state, onboarding beat, or reward outcome through the lens of attribution theory: how players explain success and failure. Use when evaluating whether players will blame themselves, the system, luck, or hidden rules; diagnosing perceived unfairness, learned helplessness, rage, or churn after losses; or identifying where clarity, control, and feedback are too weak for healthy learning."
Game Design Attribution Audit
Audit a design by asking how players will explain what just happened.
Use this skill to evaluate whether a success or failure is likely to be interpreted as deserved, learnable, and controllable, or as arbitrary, unfair, and outside the player's influence. Focus on player perception of causality, not designer intent or mechanical correctness.
Read references/family-conventions.md when you want the shared style, prioritization, and diagnosis rules for this game-design skill family.
Read references/output-patterns.md when you want the preferred recommendation and minimal-fix structure.
Core principle
Players do not respond only to outcomes. They respond to the story they tell themselves about why the outcome happened.
Healthy failure attribution usually feels:
Toxic failure attribution usually feels:
That combination produces reactions like "the game screwed me" or "this always happens and I can do nothing about it."
Attribution lenses
1. Locus
Ask whether the player is likely to locate the cause internally or externally.2. Stability
Ask whether the player sees the cause as recurring or one-off.3. Controllability
Ask whether the player believes they can influence the outcome in future attempts.What to produce
Generate: 1. Attribution profile - likely player interpretation across locus, stability, and controllability 2. Perception summary - what the player is likely to think happened 3. Fairness diagnosis - whether the outcome feels deserved, understandable, and learnable 4. Risk assessment - frustration, learned helplessness, toxicity, or churn risk 5. Design actions - specific changes to improve attribution quality
Process
1. Define the audit target
Clarify:Write:
2. Reconstruct the event from the player's point of view
Map:Ask:
3. Classify the likely attribution profile
For the observed outcome, judge:Use this format:
| Dimension | Likely player reading | Why | |---|---|---| | Locus | Internal / Mixed / External | ... | | Stability | Stable / Mixed / Unstable | ... | | Controllability | High / Partial / Low | ... |
4. Infer the likely player interpretation
Translate the attribution profile into player-facing language.Examples:
Prefer the exact sentence a frustrated player might actually say.
5. Diagnose why the attribution landed there
Look for root causes such as:6. Check compounding risk patterns
Pay special attention to combinations like:These combinations tend to create helplessness, blame, and churn faster than any one issue alone.
7. Convert the diagnosis into design changes
For each issue, specify:Examples:
Response structure
Use this structure unless the user asks for something else:
Audit Target
Event Reconstruction
Attribution Profile
Likely Player Interpretation
Fairness and Learning Diagnosis
Risk Assessment
Recommendations
1. ... 2. ... 3. ...Minimal Fix
Fast mode
Use this quick pass when speed matters:
Usage notes
This audit is especially useful for:
Common patterns to watch for:
Working principle
A good failure says, "you can learn this." A bad failure says, "the game just does that."
Use this skill when you need to understand not only what happened, but what players will believe happened.