Game Design Brainstorm Methods
by @stanestane
Apply established brainstorming and ideation methodologies to game design problems, features, systems, UX flows, live-ops ideas, content concepts, and stuck...
clawhub install game-design-brainstorm-methodsπ About This Skill
name: game-design-brainstorm-methods description: Apply established brainstorming and ideation methodologies to game design problems, features, systems, UX flows, live-ops ideas, content concepts, and stuck team discussions. Use when the user wants a specific brainstorming method rather than generic ideation, or when you should choose and run a method such as SCAMPER, How Might We, Crazy 8s, Six Thinking Hats, Brainwriting 6-3-5, Worst Possible Idea, forced connections, Lotus Blossom, or a morphological matrix.
Game Design Brainstorm Methods
Use named brainstorming methods, not generic idea spray.
This skill helps choose and run a well-known ideation methodology that fits the design problem. The goal is not to mention frameworks for show. The goal is to use the right method to unlock better game design options, surface hidden assumptions, and produce a practical shortlist worth exploring next.
Read references/method-selection.md when choosing a method.
Read references/method-patterns.md when you need the exact structure for a method output.
What to produce
Produce: 1. Problem frame - what the team is trying to solve 2. Method choice - which brainstorming method is best and why 3. Method run - the actual brainstorm output in that method's format 4. Idea clusters - themes, repeated patterns, or promising directions 5. Shortlist - strongest candidates to pursue next 6. Next move - recommendation, prototype, or follow-up question
Process
1. Frame the ideation problem
Clarify:2. Choose the right method
Pick one primary method. Use a second method only when it adds clear value.Typical fits:
3. Run the method properly
Do not collapse the method into generic bullets. Preserve the logic of the method. For example:4. Extract the design value
After the method run, identify:5. Convert brainstorm into action
End with one of these:Response structure
Problem Frame
Chosen Method
Method Run
Idea Clusters
Strongest Candidates
1. ... 2. ... 3. ...Recommended Next Move
Fast mode
Working principle
Different brainstorming problems need different tools. Do not default to freeform ideation when a specific method would produce better thinking.