Game Design Five Options
by @stanestane
Generate and compare at least five game design solution options for a feature, system, UX issue, live-ops problem, or design challenge. Use when several idea...
clawhub install game-design-five-optionsπ About This Skill
name: game-design-five-options description: Generate and compare at least five game design solution options for a feature, system, UX issue, live-ops problem, or design challenge. Use when several ideas already exist, when a team needs broader comparison before choosing, or when one favorite answer is dominating too early and better alternatives may be getting ignored.
Game Design Five Options
Force the design space open before it closes too early.
Use this skill when a team already has ideas and needs a structured way to compare them. The aim is to avoid premature convergence by putting several options side by side, then assessing their differences in value, cost, and risk.
Read references/family-conventions.md when you need the shared conventions for this GROW-derived skill family.
What to produce
Generate: 1. Problem statement - what needs solving 2. Five options - distinct solution directions 3. Pros and cons - the upside and downside of each 4. Rough comparison - impact, cost, and fit 5. Recommendation - the best option or best test candidate
Process
1. Define the problem
State clearly what outcome the options are trying to achieve.2. Generate five distinct options
Push for real differences, not five tiny variations of the same idea.3. Evaluate each option
For each one, describe:Optional: include SWOT-style notes if useful.
4. Prioritize
Recommend:Response structure
Problem
Five Options
1. ... 2. ... 3. ... 4. ... 5. ...Comparison
Recommendation
Fast mode
Working principle
There is almost always more than one viable answer. Make the alternatives visible.