Game Design FTUE Hero Journey Audit
by @stanestane
Audit a game's FTUE (First Time User Experience) through the lens of the Hero's Journey / monomyth. Use when reviewing onboarding, tutorial flow, first-sessi...
clawhub install game-design-ftue-hero-journey-auditπ About This Skill
name: game-design-ftue-hero-journey-audit description: Audit a game's FTUE (First Time User Experience) through the lens of the Hero's Journey / monomyth. Use when reviewing onboarding, tutorial flow, first-session retention, first 30 seconds, early-session emotional hooks, mentor/tutorial character usage, first meaningful action, or whether an FTUE makes the player feel like the hero of the experience rather than a passive victim of UX chores.
Game Design FTUE Hero's Journey Audit
Audit the FTUE as if the player is the hero of a story.
Use this skill to evaluate whether a game's onboarding creates emotional connection, delivers a compelling call to adventure, introduces guidance in a motivating way, and gives the player an early moment of meaningful control. This is not just a tutorial audit. It is an audit of the player's first heroic arc.
Core principle
The purpose of FTUE is not merely to explain controls. The deeper purpose is to create an emotional connection and make the player feel like the hero of their own story.
Audit lens
Focus on these stages: 1. Part 0 / Framing - Is the FTUE treated broadly as the first meaningful arc, not just a tutorial? 2. Call to Adventure - Does the game quickly establish why this world, fantasy, or challenge is worth entering? 3. Meeting the Mentor - Does the game provide emotional guidance, framing, and useful gifts without drowning the player? 4. Crossing the Threshold - Does the player get to take meaningful action with enough autonomy and competence to feel good?
What to produce
Generate: 1. FTUE scope - what span of the experience is being audited 2. Hero's Journey stage review - strengths and weaknesses by stage 3. Psychological need check - autonomy, competence, relatedness where relevant 4. Drop-risk diagnosis - where the FTUE is likely to lose players 5. Recommendations - what to cut, pace, reframe, or strengthen
Process
1. Define the FTUE scope
Clarify:2. Audit the broad framing
Ask:3. Audit the Call to Adventure
Ask:Look for:
4. Audit Meeting the Mentor
Ask:Look for:
5. Audit Crossing the Threshold
Ask:Look for:
6. Check psychological needs
Use these lenses where relevant:7. Diagnose likely failure shapes
Common FTUE failure patterns:8. Convert findings into recommendations
For each issue, specify:Response structure
FTUE Scope
Part 0 / Framing
Call to Adventure
Meeting the Mentor
Crossing the Threshold
Psychological Need Check
Drop-Risk Diagnosis
Recommendations
1. ... 2. ... 3. ...Fast mode
References
Read these when useful:
references/hero-journey-ftue-notes.md for the article-derived stage mappingreferences/failure-patterns.md for common FTUE breakdowns through this lensWorking principle
Do not design the player like a confused clerk filling forms. Design them like the hero crossing into a world worth caring about.