Game Design Goal Framing
by @stanestane
Turn a vague feature idea or design direction into a clear game design goal with purpose, scope, fit, success criteria, and constraints. Use when a feature s...
clawhub install game-design-goal-framingπ About This Skill
name: game-design-goal-framing description: Turn a vague feature idea or design direction into a clear game design goal with purpose, scope, fit, success criteria, and constraints. Use when a feature sounds promising but fuzzy, when a team cannot explain why something should exist, when success is unclear, or when a concept needs a stronger goal before ideation, evaluation, or prototyping.
Game Design Goal Framing
Define what the feature is actually for.
Use this skill to sharpen a game design idea into a clear goal statement. The aim is to prevent fuzzy concepts, circular design discussion, and features that exist without a real reason. Keep the framing practical and explicit.
Read references/family-conventions.md when you need the shared conventions for this GROW-derived skill family.
What to produce
Generate: 1. Goal statement - what the feature is meant to achieve 2. Purpose - why it should exist 3. Fit - how it connects to the rest of the game 4. Success criteria - player-facing and KPI-facing signals 5. Constraints - quality, scope, time, and resource limits
Process
1. Clarify purpose
Ask:2. Check game fit
Ask:3. Define success
Use a SMART-style lens:4. Write the framed goal
Use a compact format such as:Goal statement We want to [player or business outcome] by introducing or changing [feature or system], measured by [signals], within [timeframe].
Response structure
Goal Statement
Purpose
Fit with the Game
Success Criteria
Constraints
Fast mode
Working principle
A feature without a clear goal is just a vague wish wearing design clothes.