Game Design Prototype Intent Audit
by @stanestane
Audit a game feature, system concept, prototype plan, or preproduction proposal to determine whether the prototype is meant to sell the idea or reveal unknow...
clawhub install game-design-prototype-intent-auditπ About This Skill
name: game-design-prototype-intent-audit description: Audit a game feature, system concept, prototype plan, or preproduction proposal to determine whether the prototype is meant to sell the idea or reveal unknowns, and whether the prototype scope matches that intent. Use when teams are unclear about why they are prototyping, when a prototype risks becoming a demo in disguise, or when precious prototype time may be spent proving known strengths instead of testing real uncertainties.
Game Design Prototype Intent Audit
Decide what the prototype is for before deciding what the prototype should contain.
Use this skill to audit whether a prototype is being built to convince stakeholders that an idea works, or to reveal the least-understood parts of the design. These two goals require different prototype choices. Confusing them is one of the most common ways to waste prototype time.
Read references/prototype-modes.md when classifying the prototype intent.
Read references/unknowns-checklist.md when identifying what a learning prototype should target.
Read references/failure-patterns.md when diagnosing common prototype mistakes.
What to produce
Produce: 1. Prototype read - what is being prototyped and why 2. Intent diagnosis - whether this is a selling demo, a learning prototype, or a confused hybrid 3. Scope fit - whether the prototype contents match the stated intent 4. Unknowns coverage - what the prototype is or is not actually testing 5. Risk diagnosis - what time or learning may be wasted under the current plan 6. Recommendation - what to prototype instead, emphasize, cut, or sequence differently
Process
1. Clarify the prototype ask
Ask:2. Diagnose intent
The prototype usually serves one dominant purpose:3. Check scope fit
Ask whether the implementation focus matches the intent. For example:4. Audit unknowns
If the team claims the prototype is for learning, identify:5. Diagnose failure mode
Common failures include:6. Recommend a better prototype move
Possible recommendations:Response structure
Prototype Read
Intent Diagnosis
Scope Fit
Unknowns Coverage
Risk Diagnosis
Recommendation
Fast mode
Style rules
Working principle
A prototype is not automatically useful because it exists. Its value comes from whether it is built for the right purpose and judged by the right standard.