Game Designer Toolkit
by @shirley2025
Complete game design toolkit for creating professional GDD, game systems, level design, and prototypes. Use when: (1) Creating a new game concept or GDD, (2)...
clawhub install game-designer-toolkitπ About This Skill
name: game-designer-toolkit description: "Complete game design toolkit for creating professional GDD, game systems, level design, and prototypes. Use when: (1) Creating a new game concept or GDD, (2) Designing game systems (economy, combat, progression), (3) Planning levels and difficulty curves, (4) Writing game narratives and lore, (5) Creating game pitches or prototypes. Supports all game genres including RPG, FPS, strategy, mobile, indie, and AAA."
Game Designer Toolkit
A comprehensive toolkit that transforms game ideas into professional design documents and systems. Designed for indie developers, game designers, and studios.
Quick Start
New game project? Start here: 1. Tell me your game concept in a few sentences 2. I'll generate a complete GDD outline 3. We refine each section together
Example triggers:
Core Capabilities
1. GDD Generator (Game Design Document)
Professional GDD creation with industry-standard sections:
User: "Create a GDD for a cyberpunk detective game"
β Generates complete GDD with:
- Game Overview & Unique Selling Points
- Target Audience & Market Analysis
- Core Gameplay Loop
- Mechanics & Systems
- Characters & Story
- Level Design Framework
- Art & Audio Direction
- Technical Requirements
- Production Roadmap
See references/gdd-template.md for the full template structure.
2. Game System Designer
Design balanced, engaging game systems:
| System Type | Key Elements | |-------------|--------------| | Economy | Currency types, sinks/sources, inflation control | | Combat | Damage types, balance curves, skill trees | | Progression | XP curves, unlock pacing, mastery depth | | Social | Multiplayer systems, guilds, trading | | Monetization | F2P friendly, premium, hybrid models |
See references/system-design.md for detailed patterns.
3. Level & World Design
Create compelling spaces and pacing:
See references/level-design.md for frameworks.
4. Narrative & Quest Design
Craft engaging stories and objectives:
5. Game Pitch Creator
Quick pitches for different audiences:
User: "Create a 30-second elevator pitch for my game"
β Delivers: Hook + Core Loop + Differentiator + Call to Action
Workflow Guide
For New Game Concepts
1. Concept Capture β Gather core idea, genre, target platform 2. GDD Generation β Create full document structure 3. System Design β Define core mechanics and loops 4. Refinement β Iterate on each section 5. Pitch Creation β Distill into presentations
For Existing Projects
1. Audit β Review current design docs 2. Gap Analysis β Identify missing elements 3. Balance Review β Check system interactions 4. Documentation β Update and standardize
Genre-Specific Guidance
RPG
FPS/Action
Strategy
Mobile/Casual
Roguelike/Roguelite
Resources
references/
gdd-template.md - Complete GDD structure with examplessystem-design.md - Game system patterns and formulaslevel-design.md - Level design principles and templatesassets/
gdd-template.md - Blank GDD template for copy/usepitch-deck-outline.md - Publisher pitch structureTips for Best Results
1. Be specific about genre - "action RPG" vs "game" 2. Define your target audience - Casual? Hardcore? Age range? 3. State your platform - Mobile, PC, console affects design 4. Share inspirations - "Like X meets Y" helps alignment 5. Iterate section by section - Better than all at once
*Created for game designers who want to ship faster without sacrificing quality.*
π‘ Examples
New game project? Start here: 1. Tell me your game concept in a few sentences 2. I'll generate a complete GDD outline 3. We refine each section together
Example triggers: