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Go Concurrency Patterns

by @wpank

Production Go concurrency patterns — goroutines, channels, sync primitives, context, worker pools, pipelines, and graceful shutdown. Use when building concurrent Go applications or debugging race conditions.

TERMINAL
clawhub install go-concurrency-patterns

📖 About This Skill


name: go-concurrency model: standard description: Production Go concurrency patterns — goroutines, channels, sync primitives, context, worker pools, pipelines, and graceful shutdown. Use when building concurrent Go applications or debugging race conditions.

Go Concurrency Patterns

Production patterns for Go concurrency including goroutines, channels, synchronization primitives, and context management.

When to Use

  • Building concurrent Go applications
  • Implementing worker pools and pipelines
  • Managing goroutine lifecycles and cancellation
  • Debugging race conditions
  • Implementing graceful shutdown
  • Concurrency Primitives

    | Primitive | Purpose | When to Use | | ----------------- | -------------------------------- | ----------------------------------- | | goroutine | Lightweight concurrent execution | Any concurrent work | | channel | Communication between goroutines | Passing data, signaling | | select | Multiplex channel operations | Waiting on multiple channels | | sync.Mutex | Mutual exclusion | Protecting shared state | | sync.WaitGroup | Wait for goroutines to complete | Coordinating goroutine completion | | context.Context | Cancellation and deadlines | Request-scoped lifecycle management | | errgroup.Group | Concurrent tasks with errors | Parallel work that can fail |

    Go Concurrency Mantra: Don't communicate by sharing memory; share memory by communicating.

    Quick Start

    func main() {
        ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
        defer cancel()

    results := make(chan string, 10) var wg sync.WaitGroup

    for i := 0; i < 3; i++ { wg.Add(1) go func(id int) { defer wg.Done() select { case <-ctx.Done(): return case results <- fmt.Sprintf("Worker %d done", id): } }(i) }

    go func() { wg.Wait(); close(results) }()

    for result := range results { fmt.Println(result) } }

    Pattern 1: Worker Pool

    type Job struct {
        ID   int
        Data string
    }

    type Result struct { JobID int Output string Err error }

    func WorkerPool(ctx context.Context, numWorkers int, jobs <-chan Job) <-chan Result { results := make(chan Result) var wg sync.WaitGroup

    for i := 0; i < numWorkers; i++ { wg.Add(1) go func() { defer wg.Done() for job := range jobs { select { case <-ctx.Done(): return default: results <- Result{ JobID: job.ID, Output: fmt.Sprintf("Processed: %s", job.Data), } } } }() }

    go func() { wg.Wait(); close(results) }() return results }

    // Usage func main() { ctx, cancel := context.WithCancel(context.Background()) defer cancel()

    jobs := make(chan Job, 100) go func() { for i := 0; i < 50; i++ { jobs <- Job{ID: i, Data: fmt.Sprintf("job-%d", i)} } close(jobs) }()

    for result := range WorkerPool(ctx, 5, jobs) { fmt.Printf("Result: %+v\n", result) } }

    Pattern 2: Fan-Out / Fan-In Pipeline

    // Stage 1: Generate values
    func generate(ctx context.Context, nums ...int) <-chan int {
        out := make(chan int)
        go func() {
            defer close(out)
            for _, n := range nums {
                select {
                case <-ctx.Done(): return
                case out <- n:
                }
            }
        }()
        return out
    }

    // Stage 2: Transform (run multiple instances for fan-out) func square(ctx context.Context, in <-chan int) <-chan int { out := make(chan int) go func() { defer close(out) for n := range in { select { case <-ctx.Done(): return case out <- n * n: } } }() return out }

    // Fan-in: Merge multiple channels into one func merge(ctx context.Context, channels ...<-chan int) <-chan int { var wg sync.WaitGroup out := make(chan int)

    wg.Add(len(channels)) for _, ch := range channels { go func(c <-chan int) { defer wg.Done() for n := range c { select { case <-ctx.Done(): return case out <- n: } } }(ch) }

    go func() { wg.Wait(); close(out) }() return out }

    // Usage: fan out to 3 squarers, fan in results func main() { ctx, cancel := context.WithCancel(context.Background()) defer cancel()

    in := generate(ctx, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10) c1 := square(ctx, in) c2 := square(ctx, in) c3 := square(ctx, in)

    for result := range merge(ctx, c1, c2, c3) { fmt.Println(result) } }

    Pattern 3: errgroup with Cancellation

    import "golang.org/x/sync/errgroup"

    func fetchAllURLs(ctx context.Context, urls []string) ([]string, error) { g, ctx := errgroup.WithContext(ctx) results := make([]string, len(urls))

    for i, url := range urls { i, url := i, url g.Go(func() error { req, err := http.NewRequestWithContext(ctx, "GET", url, nil) if err != nil { return fmt.Errorf("creating request for %s: %w", url, err) } resp, err := http.DefaultClient.Do(req) if err != nil { return fmt.Errorf("fetching %s: %w", url, err) } defer resp.Body.Close() results[i] = fmt.Sprintf("%s: %d", url, resp.StatusCode) return nil }) }

    if err := g.Wait(); err != nil { return nil, err // First error cancels all others via ctx } return results, nil }

    // With concurrency limit func fetchWithLimit(ctx context.Context, urls []string) ([]string, error) { g, ctx := errgroup.WithContext(ctx) g.SetLimit(10) // Max concurrent goroutines results := make([]string, len(urls))

    for i, url := range urls { i, url := i, url g.Go(func() error { result, err := fetchURL(ctx, url) if err != nil { return err } results[i] = result return nil }) }

    return results, g.Wait() }

    Pattern 4: Bounded Concurrency (Semaphore)

    import "golang.org/x/sync/semaphore"

    type RateLimitedWorker struct { sem *semaphore.Weighted }

    func NewRateLimitedWorker(maxConcurrent int64) *RateLimitedWorker { return &RateLimitedWorker{sem: semaphore.NewWeighted(maxConcurrent)} }

    func (w *RateLimitedWorker) Do(ctx context.Context, tasks []func() error) []error { var ( wg sync.WaitGroup mu sync.Mutex errors []error )

    for _, task := range tasks { if err := w.sem.Acquire(ctx, 1); err != nil { return []error{err} } wg.Add(1) go func(t func() error) { defer wg.Done() defer w.sem.Release(1) if err := t(); err != nil { mu.Lock() errors = append(errors, err) mu.Unlock() } }(task) }

    wg.Wait() return errors }

    // Simpler alternative: channel-based semaphore type Semaphore chan struct{}

    func NewSemaphore(n int) Semaphore { return make(chan struct{}, n) } func (s Semaphore) Acquire() { s <- struct{}{} } func (s Semaphore) Release() { <-s }

    Pattern 5: Graceful Shutdown

    func main() {
        ctx, cancel := context.WithCancel(context.Background())

    sigCh := make(chan os.Signal, 1) signal.Notify(sigCh, syscall.SIGINT, syscall.SIGTERM)

    server := NewServer() server.Start(ctx)

    sig := <-sigCh fmt.Printf("Received signal: %v\n", sig) cancel() // Cancel context to stop all workers

    server.Shutdown(5 * time.Second) }

    type Server struct { wg sync.WaitGroup }

    func (s *Server) Start(ctx context.Context) { for i := 0; i < 5; i++ { s.wg.Add(1) go s.worker(ctx, i) } }

    func (s *Server) worker(ctx context.Context, id int) { defer s.wg.Done() ticker := time.NewTicker(time.Second) defer ticker.Stop()

    for { select { case <-ctx.Done(): fmt.Printf("Worker %d cleaning up...\n", id) return case <-ticker.C: fmt.Printf("Worker %d working...\n", id) } } }

    func (s *Server) Shutdown(timeout time.Duration) { done := make(chan struct{}) go func() { s.wg.Wait(); close(done) }()

    select { case <-done: fmt.Println("Clean shutdown completed") case <-time.After(timeout): fmt.Println("Shutdown timed out, forcing exit") } }

    Pattern 6: Concurrent Map

    // sync.Map: optimized for read-heavy workloads with stable keys
    type Cache struct {
        m sync.Map
    }

    func (c *Cache) Get(key string) (any, bool) { return c.m.Load(key) } func (c *Cache) Set(key string, value any) { c.m.Store(key, value) } func (c *Cache) GetOrSet(key string, val any) (any, bool) { return c.m.LoadOrStore(key, val) }

    // ShardedMap: better for write-heavy workloads type ShardedMap struct { shards []*shard numShards int }

    type shard struct { sync.RWMutex data map[string]any }

    func NewShardedMap(n int) *ShardedMap { m := &ShardedMap{shards: make([]*shard, n), numShards: n} for i := range m.shards { m.shards[i] = &shard{data: make(map[string]any)} } return m }

    func (m *ShardedMap) getShard(key string) *shard { h := 0 for _, c := range key { h = 31*h + int(c) } return m.shards[h%m.numShards] }

    func (m *ShardedMap) Get(key string) (any, bool) { s := m.getShard(key) s.RLock() defer s.RUnlock() v, ok := s.data[key] return v, ok }

    func (m *ShardedMap) Set(key string, value any) { s := m.getShard(key) s.Lock() defer s.Unlock() s.data[key] = value }

    When to use which:

  • sync.Map — Few keys, many reads, keys added once and rarely deleted
  • ShardedMap — Many keys, frequent writes, need predictable performance
  • Select Patterns

    // Timeout
    select {
    case v := <-ch:
        fmt.Println("Received:", v)
    case <-time.After(time.Second):
        fmt.Println("Timeout!")
    }

    // Non-blocking send/receive select { case ch <- 42: fmt.Println("Sent") default: fmt.Println("Channel full, skipping") }

    // Priority select: check high-priority first for { select { case msg := <-highPriority: handle(msg) default: select { case msg := <-highPriority: handle(msg) case msg := <-lowPriority: handle(msg) } } }

    Race Detection

    go test -race ./...     # Tests with race detector
    go build -race .        # Build with race detector
    go run -race main.go    # Run with race detector
    

    Best Practices

    Do:

  • Use context.Context for cancellation and deadlines on every goroutine
  • Close channels from the sender side only
  • Use errgroup for concurrent operations that return errors
  • Buffer channels when count is known upfront
  • Prefer channels over mutexes for coordination
  • Always run tests with -race
  • Don't:

  • Leak goroutines — every goroutine must have an exit path
  • Close a channel from the receiver — causes panic
  • Use time.Sleep for synchronization — use proper primitives
  • Ignore ctx.Done() in long-running goroutines
  • Share memory without synchronization — use channels or mutexes
  • NEVER Do

  • NEVER close a channel from the receiver — Only the sender should close; receivers panic on closed channels
  • NEVER send on a closed channel — Causes panic; design so sender controls close
  • NEVER use unbounded goroutine spawning — Use worker pools or semaphores for bounded concurrency
  • NEVER ignore the -race flag in testing — Data races are silent bugs that corrupt state
  • NEVER pass pointers to loop variables into goroutines — Capture the value or use index closure pattern
  • NEVER use time.Sleep as synchronization — Use channels, WaitGroups, or context
  • ⚡ When to Use

    TriggerAction
    - Implementing worker pools and pipelines
    - Managing goroutine lifecycles and cancellation
    - Debugging race conditions
    - Implementing graceful shutdown

    💡 Examples

    func main() {
        ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
        defer cancel()

    results := make(chan string, 10) var wg sync.WaitGroup

    for i := 0; i < 3; i++ { wg.Add(1) go func(id int) { defer wg.Done() select { case <-ctx.Done(): return case results <- fmt.Sprintf("Worker %d done", id): } }(i) }

    go func() { wg.Wait(); close(results) }()

    for result := range results { fmt.Println(result) } }

    📋 Tips & Best Practices

    Do:

  • Use context.Context for cancellation and deadlines on every goroutine
  • Close channels from the sender side only
  • Use errgroup for concurrent operations that return errors
  • Buffer channels when count is known upfront
  • Prefer channels over mutexes for coordination
  • Always run tests with -race
  • Don't:

  • Leak goroutines — every goroutine must have an exit path
  • Close a channel from the receiver — causes panic
  • Use time.Sleep for synchronization — use proper primitives
  • Ignore ctx.Done() in long-running goroutines
  • Share memory without synchronization — use channels or mutexes