Go Concurrency Web
by @anderskev
Go concurrency patterns for high-throughput web applications including worker pools, rate limiting, race detection, and safe shared state management. Use whe...
clawhub install go-concurrency-webπ About This Skill
name: go-concurrency-web description: Go concurrency patterns for high-throughput web applications including worker pools, rate limiting, race detection, and safe shared state management. Use when implementing background task processing, rate limiters, or concurrent request handling.
Go Concurrency for Web Applications
Quick Reference
| Topic | Reference | |-------|-----------| | Worker Pools & errgroup | references/worker-pools.md | | Rate Limiting | references/rate-limiting.md | | Race Detection & Fixes | references/race-detection.md |
Core Rules
1. Goroutines are cheap but not free β each goroutine consumes ~2-8 KB of stack. Unbounded spawning under load leads to OOM.
2. Always have a shutdown path β every goroutine you start must have a way to exit. Use context.Context, channel closing, or sync.WaitGroup.
3. Prefer channels for communication β use channels to coordinate work between goroutines and signal completion.
4. Use mutexes for state protection β when goroutines share mutable state, protect it with sync.Mutex, sync.RWMutex, or sync/atomic.
5. Never spawn raw goroutines in HTTP handlers β use worker pools, errgroup, or other bounded concurrency primitives.
Gates (check before merge or review)
Use these sequenced checks for objective pass/fail; do not replace them with βI verified mentally.β
1. Race detector
- Run go test -race ./... on packages that changed concurrent code, or go build -race for binaries under test.
- Pass: exit code 0. If you report βno races,β attach or cite CI output / saved terminal transcriptβdo not assert cleanliness without that artifact.
2. Bounded background work from HTTP
- Inspect handlers and middleware that start work beyond the request goroutine.
- Pass: every such path uses a bounded primitive (worker pool, buffered channel with documented capacity, errgroup with an explicit concurrency cap)βnot unbounded go per incoming request.
3. Graceful teardown
- For processes that start long-lived goroutines, trace from shutdown signal (or test defer) to Wait() / channel close / context cancel for each goroutine family.
- Pass: you can point to the call chain or a test that proves shutdown completes without hang (no orphan goroutines).
Worker Pool Pattern
Use worker pools for background tasks dispatched from HTTP handlers. This bounds concurrency and provides graceful shutdown.
// Worker pool for background tasks (e.g., sending emails)
type WorkerPool struct {
jobs chan Job
wg sync.WaitGroup
logger *slog.Logger
}type Job struct {
ID string
Execute func(ctx context.Context) error
}
func NewWorkerPool(numWorkers int, queueSize int, logger *slog.Logger) *WorkerPool {
wp := &WorkerPool{
jobs: make(chan Job, queueSize),
logger: logger,
}
for i := 0; i < numWorkers; i++ {
wp.wg.Add(1)
go wp.worker(i)
}
return wp
}
func (wp *WorkerPool) worker(id int) {
defer wp.wg.Done()
for job := range wp.jobs {
wp.logger.Info("processing job", "worker", id, "job_id", job.ID)
if err := job.Execute(context.Background()); err != nil {
wp.logger.Error("job failed", "worker", id, "job_id", job.ID, "err", err)
}
}
}
func (wp *WorkerPool) Submit(job Job) {
wp.jobs <- job
}
func (wp *WorkerPool) Shutdown() {
close(wp.jobs)
wp.wg.Wait()
}
Usage in HTTP Handler
func (s *Server) handleCreateUser(w http.ResponseWriter, r *http.Request) {
user, err := s.userService.Create(r.Context(), decodeUser(r))
if err != nil {
handleError(w, r, err)
return
} // Dispatch background task β never spawn raw goroutines in handlers
s.workers.Submit(Job{
ID: "welcome-email-" + user.ID,
Execute: func(ctx context.Context) error {
return s.emailService.SendWelcome(ctx, user)
},
})
writeJSON(w, http.StatusCreated, user)
}
See references/worker-pools.md for sizing guidance, backpressure, error handling, retry patterns, and errgroup as a simpler alternative.
Rate Limiting
Use golang.org/x/time/rate for token bucket rate limiting. Apply as middleware for global limits or per-IP/per-user limits.
Key points:
429 Too Many Requests with a Retry-After headerSee references/rate-limiting.md for middleware implementation, per-IP limiting, stale limiter cleanup, and API key-based limiting.
Race Detection
Run the race detector in development and CI:
go test -race ./...
go build -race -o myserver ./cmd/server
The race detector catches concurrent reads and writes to shared memory. It does not catch logical races (e.g., TOCTOU bugs) or deadlocks.
See references/race-detection.md for common web handler races, fixing strategies, and CI integration.
Handler Safety
Every incoming HTTP request runs in its own goroutine. Any shared mutable state on the server struct is a potential data race.
// BAD β shared state without protection
type Server struct {
requestCount int // data race!
}func (s *Server) handleRequest(w http.ResponseWriter, r *http.Request) {
s.requestCount++ // concurrent writes = race condition
}
// GOOD β use atomic or mutex
type Server struct {
requestCount atomic.Int64
}
func (s *Server) handleRequest(w http.ResponseWriter, r *http.Request) {
s.requestCount.Add(1)
}
// GOOD β use mutex for complex state
type Server struct {
mu sync.RWMutex
cache map[string]*CachedItem
}
func (s *Server) handleGetCached(w http.ResponseWriter, r *http.Request) {
s.mu.RLock()
item, ok := s.cache[r.PathValue("key")]
s.mu.RUnlock()
// ...
}
Rules for Handler Safety
r.Context(), request body, URL params are isolated per request.*Server accessed by handlers needs synchronization.*sql.DB manages its own connection pool with internal locking.sync.Map or protect with a mutex.Anti-Patterns
Unbounded goroutine spawning
// BAD β no limit on concurrent goroutines
func (s *Server) handleWebhook(w http.ResponseWriter, r *http.Request) {
go func() {
// What if 10,000 requests arrive at once?
s.processWebhook(r.Context(), decodeWebhook(r))
}()
w.WriteHeader(http.StatusAccepted)
}// GOOD β use a worker pool
func (s *Server) handleWebhook(w http.ResponseWriter, r *http.Request) {
webhook := decodeWebhook(r)
s.workers.Submit(Job{
ID: "webhook-" + webhook.ID,
Execute: func(ctx context.Context) error {
return s.processWebhook(ctx, webhook)
},
})
w.WriteHeader(http.StatusAccepted)
}
Forgetting to propagate context
// BAD β loses cancellation signal
func (s *Server) handleSearch(w http.ResponseWriter, r *http.Request) {
results, err := s.search(context.Background(), r.URL.Query().Get("q"))
// ...
}// GOOD β use request context
func (s *Server) handleSearch(w http.ResponseWriter, r *http.Request) {
results, err := s.search(r.Context(), r.URL.Query().Get("q"))
// ...
}
Goroutine leak from missing channel receiver
// BAD β goroutine blocks forever if nobody reads the channel
func fetchWithTimeout(ctx context.Context, url string) (*Response, error) {
ch := make(chan *Response)
go func() {
resp, _ := http.Get(url) // blocks forever if ctx cancels
ch <- resp // stuck here if nobody reads
}()
select {
case resp := <-ch:
return resp, nil
case <-ctx.Done():
return nil, ctx.Err() // goroutine leaked!
}
}// GOOD β use buffered channel so goroutine can exit
func fetchWithTimeout(ctx context.Context, url string) (*Response, error) {
ch := make(chan *Response, 1) // buffered β goroutine can always send
go func() {
resp, _ := http.Get(url)
ch <- resp
}()
select {
case resp := <-ch:
return resp, nil
case <-ctx.Done():
return nil, ctx.Err()
}
}
Using time.Sleep for coordination
// BAD β sleeping to wait for goroutines
go doWork()
time.Sleep(5 * time.Second) // hoping it finishes// GOOD β use sync primitives
var wg sync.WaitGroup
wg.Add(1)
go func() {
defer wg.Done()
doWork()
}()
wg.Wait()