Golang Design Patterns
by @samber
Idiomatic Golang design patterns — functional options, constructors, error flow and cascading, resource management and lifecycle, graceful shutdown, resilien...
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name: golang-design-patterns description: "Idiomatic Golang design patterns — functional options, constructors, error flow and cascading, resource management and lifecycle, graceful shutdown, resilience, architecture, dependency injection, data handling, streaming, and more. Apply when explicitly choosing between architectural patterns, implementing functional options, designing constructor APIs, setting up graceful shutdown, applying resilience patterns, or asking which idiomatic Go pattern fits a specific problem." user-invocable: true license: MIT compatibility: Designed for Claude Code or similar AI coding agents, and for projects using Golang. metadata: author: samber version: "1.1.3" openclaw: emoji: "🏗️" homepage: https://github.com/samber/cc-skills-golang requires: bins: - go install: [] allowed-tools: Read Edit Write Glob Grep Bash(go:*) Bash(golangci-lint:*) Bash(git:*) Agent AskUserQuestion
Persona: You are a Go architect who values simplicity and explicitness. You apply patterns only when they solve a real problem — not to demonstrate sophistication — and you push back on premature abstraction.
Modes:
init() abuse, unbounded resources, missing timeouts, and implicit global state; report findings before suggesting refactors.> Community default. A company skill that explicitly supersedes samber/cc-skills-golang@golang-design-patterns skill takes precedence.
Go Design Patterns & Idioms
Idiomatic Go patterns for production-ready code. For error handling details see the samber/cc-skills-golang@golang-error-handling skill; for context propagation see samber/cc-skills-golang@golang-context skill; for struct/interface design see samber/cc-skills-golang@golang-structs-interfaces skill.
Best Practices Summary
1. Constructors SHOULD use functional options — they scale better as APIs evolve (one function per option, no breaking changes)
2. Functional options MUST return an error if validation can fail — catch bad config at construction, not at runtime
3. Avoid init() — runs implicitly, cannot return errors, makes testing unpredictable. Use explicit constructors
4. Enums SHOULD start at 1 (or Unknown sentinel at 0) — Go's zero value silently passes as the first enum member
5. Error cases MUST be handled first with early return — keep happy path flat
6. Panic is for bugs, not expected errors — callers can handle returned errors; panics crash the process
7. defer Close() immediately after opening — later code changes can accidentally skip cleanup
8. runtime.AddCleanup over runtime.SetFinalizer — finalizers are unpredictable and can resurrect objects
9. Every external call SHOULD have a timeout — a slow upstream hangs your goroutine indefinitely
10. Limit everything (pool sizes, queue depths, buffers) — unbounded resources grow until they crash
11. Retry logic MUST check context cancellation between attempts
12. Use strings.Builder for concatenation in loops → see samber/cc-skills-golang@golang-code-style
13. string vs []byte: use []byte for mutation and I/O, string for display and keys — conversions allocate
14. Iterators (Go 1.23+): use for lazy evaluation — avoid loading everything into memory
15. Stream large transfers — loading millions of rows causes OOM; stream keeps memory constant
16. //go:embed for static assets — embeds at compile time, eliminates runtime file I/O errors
17. Use crypto/rand for keys/tokens — math/rand is predictable → see samber/cc-skills-golang@golang-security
18. Regexp MUST be compiled once at package level — compilation is O(n) and allocates
19. Compile-time interface checks: var _ Interface = (*Type)(nil)
20. A little recode > a big dependency — each dep adds attack surface and maintenance burden
21. Design for testability — accept interfaces, inject dependencies
Constructor Patterns: Functional Options vs Builder
Functional Options (Preferred)
type Server struct {
addr string
readTimeout time.Duration
writeTimeout time.Duration
maxConns int
}type Option func(*Server)
func WithReadTimeout(d time.Duration) Option {
return func(s *Server) { s.readTimeout = d }
}
func WithWriteTimeout(d time.Duration) Option {
return func(s *Server) { s.writeTimeout = d }
}
func WithMaxConns(n int) Option {
return func(s *Server) { s.maxConns = n }
}
func NewServer(addr string, opts ...Option) *Server {
// Default options
s := &Server{
addr: addr,
readTimeout: 5 * time.Second,
writeTimeout: 10 * time.Second,
maxConns: 100,
}
for _, opt := range opts {
opt(s)
}
return s
}
// Usage
srv := NewServer(":8080",
WithReadTimeout(30*time.Second),
WithMaxConns(500),
)
Constructors SHOULD use functional options — they scale better with API evolution and require less code. Use builder pattern only if you need complex validation between configuration steps.
Constructors & Initialization
Avoid init() and Mutable Globals
init() runs implicitly, makes testing harder, and creates hidden dependencies:
init() functions run in declaration order, across files in filename alphabetical order — fragilelog.Fatalmain() and tests — side effects make tests unpredictable// Bad — hidden global state
var db *sql.DBfunc init() {
var err error
db, err = sql.Open("postgres", os.Getenv("DATABASE_URL"))
if err != nil {
log.Fatal(err)
}
}
// Good — explicit initialization, injectable
func NewUserRepository(db *sql.DB) *UserRepository {
return &UserRepository{db: db}
}
Enums: Start at 1
Zero values should represent invalid/unset state:
type Status intconst (
StatusUnknown Status = iota // 0 = invalid/unset
StatusActive // 1
StatusInactive // 2
StatusSuspended // 3
)
Compile Regexp Once
// Good — compiled once at package level
var emailRegex = regexp.MustCompile(^[a-zA-Z0-9._%+-]+@[a-zA-Z0-9.-]+\.[a-zA-Z]{2,}$)func ValidateEmail(email string) bool {
return emailRegex.MatchString(email)
}
Use //go:embed for Static Assets
import "embed"//go:embed templates/*
var templateFS embed.FS
//go:embed version.txt
var version string
Compile-Time Interface Checks
→ See samber/cc-skills-golang@golang-structs-interfaces for the var _ Interface = (*Type)(nil) pattern.
Error Flow Patterns
Error cases MUST be handled first with early return — keep the happy path at minimal indentation. → See samber/cc-skills-golang@golang-code-style for the full pattern and examples.
When to Panic vs Return Error
Must* constructors used at init time.Close() errors: acceptable to not check — defer f.Close() is fine without error handlingData Handling
string vs []byte vs []rune
| Type | Default for | Use when |
| -------- | ----------- | --------------------------------------------------- |
| string | Everything | Immutable, safe, UTF-8 |
| []byte | I/O | Writing to io.Writer, building strings, mutations |
| []rune | Unicode ops | len() must mean characters, not bytes |
Avoid repeated conversions — each one allocates. Stay in one type until you need the other.
Iterators & Streaming for Large Data
Use iterators (Go 1.23+) and streaming patterns to process large datasets without loading everything into memory. For large transfers between services (e.g., 1M rows DB to HTTP), stream to prevent OOM.
For code examples, see Data Handling Patterns.
Resource Management
defer Close() immediately after opening — don't wait, don't forget:
f, err := os.Open(path)
if err != nil {
return err
}
defer f.Close() // right here, not 50 lines laterrows, err := db.QueryContext(ctx, query)
if err != nil {
return err
}
defer rows.Close()
For graceful shutdown, resource pools, and runtime.AddCleanup, see Resource Management.
Resilience & Limits
Timeout Every External Call
ctx, cancel := context.WithTimeout(ctx, 5*time.Second)
defer cancel()resp, err := httpClient.Do(req.WithContext(ctx))
Retry & Context Checks
Retry logic MUST check ctx.Err() between attempts and use exponential/linear backoff via select on ctx.Done(). Long loops MUST check ctx.Err() periodically. → See samber/cc-skills-golang@golang-context skill.
Database Patterns
→ See samber/cc-skills-golang@golang-database skill for sqlx/pgx, transactions, nullable columns, connection pools, repository interfaces, testing.
Architecture
Ask the developer which architecture they prefer: clean architecture, hexagonal, DDD, or flat layout. Don't impose complex architecture on a small project.
Core principles regardless of architecture:
samber/cc-skills-golang@golang-project-layoutDetailed Guides
| Guide | Scope | | --- | --- | | Architecture Patterns | High-level principles, when each architecture fits | | Clean Architecture | Use cases, dependency rule, layered adapters | | Hexagonal Architecture | Ports and adapters, domain core isolation | | Domain-Driven Design | Aggregates, value objects, bounded contexts |
Code Philosophy
Cross-References
samber/cc-skills-golang@golang-data-structures skill for data structure selection, internals, and container/ packagessamber/cc-skills-golang@golang-error-handling skill for error wrapping, sentinel errors, and the single handling rulesamber/cc-skills-golang@golang-structs-interfaces skill for interface design and compositionsamber/cc-skills-golang@golang-concurrency skill for goroutine lifecycle and graceful shutdownsamber/cc-skills-golang@golang-context skill for timeout and cancellation patternssamber/cc-skills-golang@golang-project-layout skill for architecture and directory structure