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πŸ¦€ ClawHub

Publish 3d Flag

by @aaigotchi

Render custom Aavegotchi 3D images from arbitrary trait and wearable combinations. Use when the user describes a synthetic or hypothetical gotchi look in pla...

Versionv1.1.2
Downloads613
TERMINAL
clawhub install gotchi-3d-custom-render

πŸ“– About This Skill


name: gotchi-3d-custom-render description: Render custom Aavegotchi 3D images from arbitrary trait and wearable combinations. Use when the user describes a synthetic or hypothetical gotchi look in plain language, asks for an outfit preview, headshot, or full-body image, and is not asking for an existing onchain token by tokenId or inventory URL.

gotchi-3d-custom-render

Use this skill when the user wants a custom 3D gotchi render from selected traits, wearable IDs, wearable names, or a named preset.

Plain-language requests should also route here, for example:

  • "render an ETH gotchi with common eyes, aagent hat, shades, shirt, headset, and pistol"
  • "show me a custom gotchi portrait on a cream background"
  • "make a gotchi outfit preview with wizard hat and blue wand"
  • "give me a headshot of a hypothetical gotchi with shades and a fedora"
  • Do not wait for the user to explicitly say gotchi-3d-custom-render.

    What this skill does

  • writes a structured render request JSON
  • uses the hosted Aavegotchi renderer by default for official-style output
  • falls back to the local Unity batch worker when hosted assets are unavailable
  • returns:
  • - full-body PNG - headshot PNG - manifest JSON
  • supports friendlier presets, slot aliases, themed backgrounds, and render-mode selection
  • wearable flags accept either numeric IDs or quoted wearable names
  • supports plain-language outfit requests after routing picks this skill
  • Constraints

  • requires a local Unity editor installation
  • hosted mode matches the existing Aavegotchi renderer look much more closely, but may ignore custom local-only pose behavior
  • Unity fallback is still useful for hypothetical combinations or local debugging
  • hosted mode can run on non-Unity hosts as long as node, jq, and npm install have been run in the repo root so the bundled PNG background compositor is available when a non-transparent background is requested
  • intended for local development first, then AAi/Telegram integration through hosted mode
  • no environment variables are required for normal hosted rendering
  • Routing Notes

  • Prefer this skill when the user describes a look, outfit, traits, wearables, background, portrait, headshot, or hypothetical gotchi.
  • Prefer aavegotchi-3d-renderer instead when the user gives a tokenId or inventory URL for an existing gotchi.
  • If the user gives both a tokenId and custom outfit instructions, clarify whether they want the real token render or a hypothetical custom loadout.
  • Entry points

  • main wrapper: scripts/render-custom-gotchi.sh
  • preset gallery helper: scripts/render-preset-gallery.sh
  • direct Unity runner: scripts/run-unity-render.sh
  • Unity project: unity/GotchiCustomRenderer
  • Quick usage

    From the skill root:

    bash scripts/render-custom-gotchi.sh \
      --preset aagent-eth
    

    Default mode is hosted. Use --render-mode auto if you specifically want hosted-first with Unity fallback, or --render-mode unity for local-only rendering.

    Outputs land in:

  • Renders/-full.png
  • Renders/-headshot.png
  • Renders/-manifest.json
  • Input contract

    Supported flags:

  • --preset
  • --slug
  • --haunt-id
  • --collateral
  • --eye-shape
  • --eye-color
  • --skin-id
  • --background
  • --pose
  • --body
  • --face
  • --eyes
  • --head
  • --pet
  • --hand-left
  • --hand-right
  • --left-hand
  • --right-hand
  • --slot
  • --wearables
  • --print-presets
  • --write-only
  • --render-mode
  • --hosted-only
  • --unity-only
  • --find-wearable
  • Wearable flags can take either:

  • numeric IDs like --head 59
  • quoted names like --head 'Aagent Fedora Hat'
  • Friendly Examples

    bash scripts/render-custom-gotchi.sh --find-wearable aagent
    bash scripts/render-custom-gotchi.sh --preset portrait-eth
    bash scripts/render-custom-gotchi.sh --preset aagent-eth
    bash scripts/render-custom-gotchi.sh --preset aagent-eth --render-mode auto
    bash scripts/render-custom-gotchi.sh --body 'Aagent Shirt' --face 'Aagent Headset' --eyes 'Aagent Shades' --head 'Aagent Fedora Hat' --hand-right 'Aagent Pistol'
    bash scripts/render-custom-gotchi.sh --wearables 'head=56,hand-right=58' --bg gotchi-radio --pose hero
    bash scripts/render-custom-gotchi.sh --slot hat=56 --slot weapon=58 --background transparent
    bash scripts/render-preset-gallery.sh
    bash scripts/render-preset-gallery.sh --preset aagent-eth --preset portrait-eth --gallery-name quicklook
    bash scripts/render-preset-gallery.sh --preset aagent-eth --preset portrait-eth --gallery-name quicklook --skip-failures
    bash scripts/render-preset-gallery.sh --preset aagent-eth --gallery-name quicklook --open
    

    Natural-language request examples this skill should handle:

  • "render a custom ETH gotchi with common eyes and an aagent pistol"
  • "show me a gotchi with aagent hat, shades, shirt, and headset"
  • "make a portrait gotchi on a studio cream background"
  • "preview this outfit on an ETH gotchi with common eyes"
  • If you need to inspect the request shape or adjust it manually, read references/request-schema.md. If you need the preset list or alias vocabulary, read references/presets.md.

    When to read extra files

  • read references/request-schema.md when you need the exact JSON payload layout
  • read references/presets.md when you need preset names, background aliases, or friendlier slot names
  • read references/wearables.tsv when you need the built-in wearable name catalog used on non-Unity hosts
  • read unity/GotchiCustomRenderer/Assets/Editor/GotchiCustomRenderCLI.cs only when changing the Unity render behavior
  • πŸ”’ Constraints

  • requires a local Unity editor installation
  • hosted mode matches the existing Aavegotchi renderer look much more closely, but may ignore custom local-only pose behavior
  • Unity fallback is still useful for hypothetical combinations or local debugging
  • hosted mode can run on non-Unity hosts as long as node, jq, and npm install have been run in the repo root so the bundled PNG background compositor is available when a non-transparent background is requested
  • intended for local development first, then AAi/Telegram integration through hosted mode
  • no environment variables are required for normal hosted rendering