Itch.io Publisher
by @stanestane
Read itch.io creator stats and publish or update itch.io game builds from Windows using the itch.io server-side API and Butler. Use when the user asks to che...
clawhub install itch-io-publisherπ About This Skill
name: itch-io-publisher description: Read itch.io creator stats and publish or update itch.io game builds from Windows using the itch.io server-side API and Butler. Use when the user asks to check itch.io account or game stats, list their games, validate an itch.io API key, install Butler for itch publishing, or upload or push a local build folder or zip to an itch.io project channel such as username/game:html5.
itch-io-publisher
Keep this skill self-contained. Do not rely on bundled helper scripts being present. Run explicit PowerShell commands directly so the user can inspect exactly what will happen.
Workflow
1. Validate the API key if needed. 2. Read account and game stats if the user wants visibility first. 3. Install Butler if it is missing. 4. Dry-run a push before a live upload when the target or source path is new. 5. Only do a live push after the user has identified the project target and local build source.
Key limits
Validate key and read stats
Run this PowerShell directly:
$key = ''
$base = "https://itch.io/api/1/$key"
$me = Invoke-RestMethod -Uri "$base/me" -Method Get -TimeoutSec 30
$games = Invoke-RestMethod -Uri "$base/my-games" -Method Get -TimeoutSec 30$totalViews = 0
$totalDownloads = 0
$totalPurchases = 0
foreach ($game in $games.games) {
$totalViews += [int]$game.views_count
$totalDownloads += [int]$game.downloads_count
$totalPurchases += [int]$game.purchases_count
}
[pscustomobject]@{
account = $me.user
totals = [pscustomobject]@{
views = $totalViews
downloads = $totalDownloads
purchases = $totalPurchases
games = @($games.games).Count
}
games = $games.games
} | ConvertTo-Json -Depth 8
Use this to validate the key, fetch profile info, list games, and summarize views, downloads, and purchases.
Install Butler
If Butler is not installed yet, run this PowerShell directly:
$dest = Join-Path $env:LOCALAPPDATA 'OpenClaw\tools\butler'
New-Item -ItemType Directory -Force -Path $dest | Out-Null
$zipPath = Join-Path ([System.IO.Path]::GetTempPath()) 'butler-windows-amd64.zip'
Invoke-WebRequest -Uri 'https://broth.itch.zone/butler/windows-amd64/LATEST/archive/default' -OutFile $zipPath -TimeoutSec 120
Expand-Archive -Path $zipPath -DestinationPath $dest -Force
& (Join-Path $dest 'butler.exe') version
This downloads the latest Windows Butler build from broth.itch.zone into %LOCALAPPDATA%\OpenClaw\tools\butler.
Push a build
Dry-run first when possible:
$key = ''
$source = 'D:\path\to\build'
$target = 'username/game:html5'
$butlerDir = Join-Path $env:LOCALAPPDATA 'OpenClaw\tools\butler'
$butler = Join-Path $butlerDir 'butler.exe'
if (!(Test-Path $butler)) {
throw "butler.exe not found. Install Butler first."
}
if (!(Test-Path $source)) {
throw "Source path not found: $source"
}
$tmpDir = Join-Path ([System.IO.Path]::GetTempPath()) 'openclaw-itch'
New-Item -ItemType Directory -Force -Path $tmpDir | Out-Null
$tokenFile = Join-Path $tmpDir 'butler_creds.txt'
Set-Content -Path $tokenFile -Value $key -NoNewline
try {
& $butler -i $tokenFile push $source $target --dry-run
}
finally {
Remove-Item $tokenFile -Force -ErrorAction SilentlyContinue
}
Live push:
$key = ''
$source = 'D:\path\to\build'
$target = 'username/game:html5'
$butlerDir = Join-Path $env:LOCALAPPDATA 'OpenClaw\tools\butler'
$butler = Join-Path $butlerDir 'butler.exe'
if (!(Test-Path $butler)) {
throw "butler.exe not found. Install Butler first."
}
if (!(Test-Path $source)) {
throw "Source path not found: $source"
}
$tmpDir = Join-Path ([System.IO.Path]::GetTempPath()) 'openclaw-itch'
New-Item -ItemType Directory -Force -Path $tmpDir | Out-Null
$tokenFile = Join-Path $tmpDir 'butler_creds.txt'
Set-Content -Path $tokenFile -Value $key -NoNewline
try {
& $butler -i $tokenFile push $source $target --if-changed
}
finally {
Remove-Item $tokenFile -Force -ErrorAction SilentlyContinue
}
Target format
Use Butler targets in the form:
username/game:channelgame_id:channelCommon HTML game channel names include html5 or web, but use the channel the user has configured on itch.io.