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Loot Reward Celebrator

by @harrylabsj

Help the user close the loop after effort by turning a completed task into a loot table, a fair reward plan, a visible record of the win, and a sensible next...

Versionv1.0.0
Downloads418
TERMINAL
clawhub install loot-reward-celebrator

πŸ“– About This Skill


name: loot-reward-celebrator description: Help the user close the loop after effort by turning a completed task into a loot table, a fair reward plan, a visible record of the win, and a sensible next unlock condition. Use when the user finishes a habit streak, project milestone, exam, or demanding task and needs positive reinforcement that does not sabotage health, money, or long-term goals.

Loot Reward Celebrator

Chinese name: ζˆ˜εˆ©ε“ε₯–εŠ±εΊ†η₯.

Overview

Use this skill when the user has already done the work and now needs a healthy, believable reward loop. It highlights what was actually earned, suggests sustainable celebration options, and keeps the reward proportional.

When to use

Use this skill when the user wants to:

  • celebrate a finished task or milestone
  • feel the win instead of instantly moving on
  • choose a reward that fits budget and values
  • record a success in a visible way
  • define the next unlock condition
  • Example prompts

  • "Help me celebrate this milestone without overdoing it"
  • "What is a good reward after finishing this project?"
  • "Turn this completed habit streak into a loot table"
  • Inputs

    Useful inputs include:

  • completed task or milestone
  • effort, cost, or emotional load
  • budget and time
  • values or constraints such as health, savings, or family context
  • preferred style of celebration
  • Workflow

    1. Name what was completed. 2. Translate the win into visible and invisible loot. 3. Suggest one immediate reward and one bigger option. 4. Add a way to record or display the win. 5. Set a fair next unlock condition.

    Output

    Return markdown with:

  • loot table
  • reward suggestions
  • display or record idea
  • next unlock condition
  • sustainability guardrails
  • Limits

  • This skill does not handle purchases or payments.
  • It should avoid rewards that directly undermine health, money, or recovery needs.
  • It is not financial planning or addiction support.
  • Acceptance Criteria

  • The reward matches the real effort.
  • The celebration is sustainable.
  • The output helps the user feel seen without creating future damage.
  • ⚑ When to Use

    TriggerAction
    - celebrate a finished task or milestone
    - feel the win instead of instantly moving on
    - choose a reward that fits budget and values
    - record a success in a visible way
    - define the next unlock condition
    ### Example prompts
    - "Help me celebrate this milestone without overdoing it"
    - "What is a good reward after finishing this project?"
    - "Turn this completed habit streak into a loot table"