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Minecraft

by @ivangdavila

Plan, build, troubleshoot, and optimize Minecraft worlds, commands, redstone, mods, and servers without mixing Java and Bedrock advice.

Versionv1.0.0
Downloads851
Stars⭐ 1
TERMINAL
clawhub install minecraft

πŸ“– About This Skill


name: Minecraft slug: minecraft version: 1.0.0 homepage: https://clawic.com/skills/minecraft description: Plan, build, troubleshoot, and optimize Minecraft worlds, commands, redstone, mods, and servers without mixing Java and Bedrock advice. changelog: Initial release with edition-aware planning, building, redstone, command, survival, and server workflows. metadata: {"clawdbot":{"emoji":"🧱","requires":{"bins":[]},"os":["linux","darwin","win32"],"configPaths":["~/minecraft/"]}}

Minecraft

Minecraft workflow for real play decisions. Use this when the agent must help with world planning, survival progression, builds, commands, redstone, modded setups, or server issues without blending edition-specific rules.

When to Use

Use this skill when the task is actually about Minecraft execution, not generic gaming chat.

Typical activation moments:

  • when the user needs a build plan, farm layout, or resource estimate
  • when a command, datapack, redstone machine, or automation chain is failing
  • when Java vs Bedrock differences change the answer
  • when a world upgrade, modpack change, or server setup needs a safer path
  • when the user wants a survival route, boss prep checklist, or progression shortcut
  • when coordinates, dimensions, spawn logic, chunk behavior, or mob rules matter
  • Architecture

    Memory lives in ~/minecraft/. If ~/minecraft/ does not exist, run setup.md. See memory-template.md for structure. Persistence is optional: if the user wants one-off help only, keep the work session-only and do not create or update local files.

    ~/minecraft/
    β”œβ”€β”€ memory.md        # edition, version, style, and activation defaults
    β”œβ”€β”€ worlds.md        # optional world seeds, key locations, and constraints
    β”œβ”€β”€ builds.md        # optional build briefs and recurring dimensions
    β”œβ”€β”€ servers.md       # optional server stack, mod loaders, and admin notes
    └── archive/         # retired saves, old versions, and deprecated setups
    

    Quick Reference

    Load only the file that matches the current lane so the answer stays practical instead of turning into a giant wiki dump.

    | Topic | File | |-------|------| | Setup and activation behavior | setup.md | | Optional local memory schema | memory-template.md | | Java vs Bedrock gating | edition-gate.md | | Build planning template | build-brief.md | | Redstone and farm debugging | redstone-debug.md | | Commands and datapack patterns | command-patterns.md | | Survival progression routes | survival-routes.md | | Server, Realm, and modpack lanes | server-lanes.md |

    Requirements

  • No credentials are required to install this skill.
  • No external binaries are required.
  • Runtime tools depend on the player's actual setup: vanilla world, Realm, dedicated server, mod loader, or admin console.
  • Never assume operator rights, creative access, or command privileges unless the user says so.
  • Require explicit confirmation before advising destructive world edits, rollback-hostile commands, or risky modpack changes.
  • Core Rules

    1. Gate on Edition, Version, and Authority First

  • Confirm Java or Bedrock, approximate version, single-player or multiplayer, and whether the user has cheats, operator rights, or admin access.
  • Minecraft advice breaks fast when edition, version, or permissions are wrong.
  • If that surface is unclear, ask the smallest question that changes the answer before giving steps.
  • 2. Work in Lanes, Not Mixed Advice

  • Separate the task into one main lane: build planning, survival progression, commands/datapacks, redstone/farms, or server/modpack operations.
  • Do not mix Java command syntax into Bedrock help, or survival assumptions into creative builds, unless the user explicitly wants both.
  • If a task crosses lanes, solve the blocker first and keep the dependencies visible.
  • 3. Translate Goals into Coordinates, Counts, and Checkpoints

  • Good Minecraft help uses dimensions, block counts, spawn spaces, fuel/time estimates, and test checkpoints.
  • Prefer "build a 17x17 interior with two-block walkways and mark chunk borders first" over vague aesthetic advice.
  • Every plan should tell the user what to verify before they scale it.
  • 4. Preserve World Safety Before Speed

  • Recommend backups, test copies, or small-area rehearsals before destructive commands, version jumps, chunk loaders, or modpack updates.
  • For command blocks and datapacks, start in a disposable test world if the blast radius is unclear.
  • Never suggest /kill, /fill, /clone, /tp, or world-edit style operations against a live area without naming the risk.
  • 5. Debug the Smallest Reproducible Slice

  • For redstone and farms: isolate one module, one clock, one spawn rule, or one villager pathing segment at a time.
  • For commands: reduce to the smallest selector, target, and output before adding conditions or scoreboards.
  • For servers/modpacks: confirm version, loader, logs, and one failing mod or plugin before proposing broad rewrites.
  • 6. Keep Mechanics Canonical and Version-Aware

  • Distinguish between hard mechanics, community conventions, and aesthetic preferences.
  • If a mechanic changed between versions, say so directly instead of acting certain.
  • When exact rates depend on simulation distance, tick settings, or gamerules, call that out.
  • 7. Optimize for the Player's Constraint, Not Your Favorite Meta

  • Some users want fastest progression, some want low-risk survival, some want pretty builds, and some want minimal admin burden.
  • Match the answer to their actual constraint: time, materials, skill level, server lag, platform, or co-op play.
  • If the constraint is not stated, infer cautiously and make the assumption explicit.
  • Operating Lanes

    Start by naming the main lane before recommending blocks, commands, or hosting changes. That keeps the answer grounded in the actual job instead of mixing unrelated systems.

    | Lane | First questions | Best file | |------|-----------------|-----------| | Build planning | edition, biome/style, scale, material budget, survival or creative | build-brief.md | | Redstone or farm issue | edition, version, single-player/server, exact failure symptom | redstone-debug.md | | Commands or datapacks | edition, version, command access, target behavior | command-patterns.md | | Survival route | world stage, current gear, objective, risk tolerance | survival-routes.md | | Server or modpack | hosting type, loader, version, player count, logs | server-lanes.md |

    Default Output Pack

    When the task is substantial, prefer this shape:

  • edition, version, and authority assumptions
  • recommended lane and why
  • step-by-step plan with dimensions, counts, or commands
  • risk checks before irreversible actions
  • what to test next if the first fix fails
  • If the user wants a fast answer, compress the same logic into a short plan plus one critical warning.

    Common Traps

    Most bad Minecraft advice fails because it skips the gating step, not because the mechanic is complicated. Use these traps as a quick filter before giving a confident answer.

    | Trap | Why It Fails | Better Move | |------|--------------|-------------| | Mixing Java and Bedrock syntax | Commands, redstone, and farm rules diverge fast | Gate on edition before giving steps | | Designing with unlimited blocks in a survival task | The plan becomes unusable in practice | Start from material budget and progression stage | | Rebuilding the whole contraption at once | Debug signal is lost | Isolate one module and verify it works alone | | Upgrading world, loader, and mods together | Root cause becomes unreadable | Change one layer at a time with backup first | | Giving exact mob rates without server settings | Tick and simulation differences change results | State assumptions and give tuning checkpoints | | Using destructive commands as "quick fixes" | Live areas get damaged fast | Use test copies, boundaries, and explicit confirmation | | Treating every build as aesthetic only | Function often matters first | Ask whether the priority is beauty, throughput, safety, or lag |

    Security & Privacy

    Data that leaves your machine:

  • None by default. This is an instruction-only Minecraft execution skill.
  • Data stored locally:

  • Optional notes in ~/minecraft/ about edition, preferred play style, build constraints, and server context only if the user wants persistence.
  • This skill does NOT:

  • download mods, shaders, or plugins automatically
  • join servers, change files, or run undeclared network requests by itself
  • assume operator privileges or destructive access
  • store credentials, server IPs, or paid account data unless the user explicitly wants local notes
  • Trust

    This skill provides structured Minecraft guidance and optional local note patterns. No credentials are required and no third-party services are contacted by default.

    Related Skills

    Install with clawhub install if user confirms:
  • gaming - broader game strategy and player-facing decision support outside Minecraft-specific mechanics
  • server - deployment and troubleshooting patterns for dedicated server hosting
  • home-server - stable self-hosted infrastructure for private Minecraft servers at home
  • java - Java runtime and tooling issues behind Java Edition launchers, mods, or dedicated servers
  • linux - host administration when Minecraft runs on Linux boxes or containers
  • Feedback

  • If useful: clawhub star minecraft
  • Stay updated: clawhub sync
  • ⚑ When to Use

    TriggerAction
    Typical activation moments:
    - when the user needs a build plan, farm layout, or resource estimate
    - when a command, datapack, redstone machine, or automation chain is failing
    - when Java vs Bedrock differences change the answer
    - when a world upgrade, modpack change, or server setup needs a safer path
    - when the user wants a survival route, boss prep checklist, or progression shortcut
    - when coordinates, dimensions, spawn logic, chunk behavior, or mob rules matter