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Minimax Android Native Dev

by @li-xinyuan

Android native application development and UI design guide. Covers Material Design 3, Kotlin/Compose development, project configuration, accessibility, and b...

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πŸ“– About This Skill


name: android-native-dev description: Android native application development and UI design guide. Covers Material Design 3, Kotlin/Compose development, project configuration, accessibility, and build troubleshooting. Read this before Android native application development. license: MIT metadata: version: "1.0.0" category: mobile sources: - Material Design 3 Guidelines (material.io) - Android Developer Documentation (developer.android.com) - Google Play Quality Guidelines - WCAG Accessibility Guidelines

1. Project Scenario Assessment

Before starting development, assess the current project state:

| Scenario | Characteristics | Approach | |----------|-----------------|----------| | Empty Directory | No files present | Full initialization required, including Gradle Wrapper | | Has Gradle Wrapper | gradlew and gradle/wrapper/ exist | Use ./gradlew directly for builds | | Android Studio Project | Complete project structure, may lack wrapper | Check wrapper, run gradle wrapper if needed | | Incomplete Project | Partial files present | Check missing files, complete configuration |

Key Principles:

  • Before writing business logic, ensure ./gradlew assembleDebug succeeds
  • If gradle.properties is missing, create it first and configure AndroidX
  • 1.1 Required Files Checklist

    MyApp/
    β”œβ”€β”€ gradle.properties          # Configure AndroidX and other settings
    β”œβ”€β”€ settings.gradle.kts
    β”œβ”€β”€ build.gradle.kts           # Root level
    β”œβ”€β”€ gradle/wrapper/
    β”‚   └── gradle-wrapper.properties
    β”œβ”€β”€ app/
    β”‚   β”œβ”€β”€ build.gradle.kts       # Module level
    β”‚   └── src/main/
    β”‚       β”œβ”€β”€ AndroidManifest.xml
    β”‚       β”œβ”€β”€ java/com/example/myapp/
    β”‚       β”‚   └── MainActivity.kt
    β”‚       └── res/
    β”‚           β”œβ”€β”€ values/
    β”‚           β”‚   β”œβ”€β”€ strings.xml
    β”‚           β”‚   β”œβ”€β”€ colors.xml
    β”‚           β”‚   └── themes.xml
    β”‚           └── mipmap-*/       # App icons
    


    2. Project Configuration

    2.1 gradle.properties

    # Required configuration
    android.useAndroidX=true
    android.enableJetifier=true

    Build optimization

    org.gradle.parallel=true kotlin.code.style=official

    JVM memory settings (adjust based on project size)

    Small projects: 2048m, Medium: 4096m, Large: 8192m+

    org.gradle.jvmargs=-Xmx4096m -Dfile.encoding=UTF-8

    > Note: If you encounter OutOfMemoryError during build, increase -Xmx value. Large projects with many dependencies may require 8GB or more.

    2.2 Dependency Declaration Standards

    dependencies {
        // Use BOM to manage Compose versions
        implementation(platform("androidx.compose:compose-bom:2024.02.00"))
        implementation("androidx.compose.ui:ui")
        implementation("androidx.compose.material3:material3")
        
        // Activity & ViewModel
        implementation("androidx.activity:activity-compose:1.8.2")
        implementation("androidx.lifecycle:lifecycle-viewmodel-compose:2.7.0")
    }
    

    2.3 Build Variants & Product Flavors

    Product Flavors allow you to create different versions of your app (e.g., free/paid, dev/staging/prod).

    Configuration in app/build.gradle.kts:

    android {
        // Define flavor dimensions
        flavorDimensions += "environment"
        
        productFlavors {
            create("dev") {
                dimension = "environment"
                applicationIdSuffix = ".dev"
                versionNameSuffix = "-dev"
                
                // Different config values per flavor
                buildConfigField("String", "API_BASE_URL", "\"https://dev-api.example.com\"")
                buildConfigField("Boolean", "ENABLE_LOGGING", "true")
                
                // Different resources
                resValue("string", "app_name", "MyApp Dev")
            }
            
            create("staging") {
                dimension = "environment"
                applicationIdSuffix = ".staging"
                versionNameSuffix = "-staging"
                
                buildConfigField("String", "API_BASE_URL", "\"https://staging-api.example.com\"")
                buildConfigField("Boolean", "ENABLE_LOGGING", "true")
                resValue("string", "app_name", "MyApp Staging")
            }
            
            create("prod") {
                dimension = "environment"
                // No suffix for production
                
                buildConfigField("String", "API_BASE_URL", "\"https://api.example.com\"")
                buildConfigField("Boolean", "ENABLE_LOGGING", "false")
                resValue("string", "app_name", "MyApp")
            }
        }
        
        buildTypes {
            debug {
                isDebuggable = true
                isMinifyEnabled = false
            }
            release {
                isDebuggable = false
                isMinifyEnabled = true
                proguardFiles(getDefaultProguardFile("proguard-android-optimize.txt"), "proguard-rules.pro")
            }
        }
    }
    

    Build Variant Naming: {flavor}{BuildType} β†’ e.g., devDebug, prodRelease

    Gradle Build Commands:

    # List all available build variants
    ./gradlew tasks --group="build"

    Build specific variant (flavor + buildType)

    ./gradlew assembleDevDebug # Dev flavor, Debug build ./gradlew assembleStagingDebug # Staging flavor, Debug build ./gradlew assembleProdRelease # Prod flavor, Release build

    Build all variants of a specific flavor

    ./gradlew assembleDev # All Dev variants (debug + release) ./gradlew assembleProd # All Prod variants

    Build all variants of a specific build type

    ./gradlew assembleDebug # All flavors, Debug build ./gradlew assembleRelease # All flavors, Release build

    Install specific variant to device

    ./gradlew installDevDebug ./gradlew installProdRelease

    Build and install in one command

    ./gradlew installDevDebug && adb shell am start -n com.example.myapp.dev/.MainActivity

    Access BuildConfig in Code:

    > Note: Starting from AGP 8.0, BuildConfig is no longer generated by default. You must explicitly enable it in your build.gradle.kts: >

    > android {
    >     buildFeatures {
    >         buildConfig = true
    >     }
    > }
    > 

    // Use build config values in your code
    val apiUrl = BuildConfig.API_BASE_URL
    val isLoggingEnabled = BuildConfig.ENABLE_LOGGING

    if (BuildConfig.DEBUG) { // Debug-only code }

    Flavor-Specific Source Sets:

    app/src/
    β”œβ”€β”€ main/           # Shared code for all flavors
    β”œβ”€β”€ dev/            # Dev-only code and resources
    β”‚   β”œβ”€β”€ java/
    β”‚   └── res/
    β”œβ”€β”€ staging/        # Staging-only code and resources
    β”œβ”€β”€ prod/           # Prod-only code and resources
    β”œβ”€β”€ debug/          # Debug build type code
    └── release/        # Release build type code
    

    Multiple Flavor Dimensions (e.g., environment + tier):

    android {
        flavorDimensions += listOf("environment", "tier")
        
        productFlavors {
            create("dev") { dimension = "environment" }
            create("prod") { dimension = "environment" }
            
            create("free") { dimension = "tier" }
            create("paid") { dimension = "tier" }
        }
    }
    // Results in: devFreeDebug, devPaidDebug, prodFreeRelease, etc.
    


    3. Kotlin Development Standards

    3.1 Naming Conventions

    | Type | Convention | Example | |------|------------|---------| | Class/Interface | PascalCase | UserRepository, MainActivity | | Function/Variable | camelCase | getUserName(), isLoading | | Constant | SCREAMING_SNAKE | MAX_RETRY_COUNT | | Package | lowercase | com.example.myapp | | Composable | PascalCase | @Composable fun UserCard() |

    3.2 Code Standards (Important)

    Null Safety:

    // ❌ Avoid: Non-null assertion !! (may crash)
    val name = user!!.name

    // βœ… Recommended: Safe call + default value val name = user?.name ?: "Unknown"

    // βœ… Recommended: let handling user?.let { processUser(it) }

    Exception Handling:

    // ❌ Avoid: Random try-catch in business layer swallowing exceptions
    fun loadData() {
        try {
            val data = api.fetch()
        } catch (e: Exception) {
            // Swallowing exception, hard to debug
        }
    }

    // βœ… Recommended: Let exceptions propagate, handle at appropriate layer suspend fun loadData(): Result { return try { Result.success(api.fetch()) } catch (e: Exception) { Result.failure(e) // Wrap and return, let caller decide handling } }

    // βœ… Recommended: Unified handling in ViewModel viewModelScope.launch { runCatching { repository.loadData() } .onSuccess { _uiState.value = UiState.Success(it) } .onFailure { _uiState.value = UiState.Error(it.message) } }

    3.3 Threading & Coroutines (Critical)

    Thread Selection Principles:

    | Operation Type | Thread | Description | |----------------|--------|-------------| | UI Updates | Dispatchers.Main | Update View, State, LiveData | | Network Requests | Dispatchers.IO | HTTP calls, API requests | | File I/O | Dispatchers.IO | Local storage, database operations | | Compute Intensive | Dispatchers.Default | JSON parsing, sorting, encryption |

    Correct Usage:

    // In ViewModel
    viewModelScope.launch {
        // Default Main thread, can update UI State
        _uiState.value = UiState.Loading
        
        // Switch to IO thread for network request
        val result = withContext(Dispatchers.IO) {
            repository.fetchData()
        }
        
        // Automatically returns to Main thread, update UI
        _uiState.value = UiState.Success(result)
    }

    // In Repository (suspend functions should be main-safe) suspend fun fetchData(): Data = withContext(Dispatchers.IO) { api.getData() }

    Common Mistakes:

    // ❌ Wrong: Updating UI on IO thread
    viewModelScope.launch(Dispatchers.IO) {
        val data = api.fetch()
        _uiState.value = data  // Crash or warning!
    }

    // ❌ Wrong: Executing time-consuming operation on Main thread viewModelScope.launch { val data = api.fetch() // Blocking main thread! ANR }

    // βœ… Correct: Fetch on IO, update on Main viewModelScope.launch { val data = withContext(Dispatchers.IO) { api.fetch() } _uiState.value = data }

    3.4 Visibility Rules

    // Default is public, declare explicitly when needed
    class UserRepository {           // public
        private val cache = mutableMapOf()  // Visible only within class
        internal fun clearCache() {} // Visible only within module
    }

    // data class properties are public by default, be careful when used across modules data class User( val id: String, // public val name: String )

    3.5 Common Syntax Pitfalls

    // ❌ Wrong: Accessing uninitialized lateinit
    class MyViewModel : ViewModel() {
        lateinit var data: String
        fun process() = data.length  // May crash
    }

    // βœ… Correct: Use nullable or default value class MyViewModel : ViewModel() { var data: String? = null fun process() = data?.length ?: 0 }

    // ❌ Wrong: Using return in lambda list.forEach { item -> if (item.isEmpty()) return // Returns from outer function! }

    // βœ… Correct: Use return@forEach list.forEach { item -> if (item.isEmpty()) return@forEach }

    3.6 Server Response Data Class Fields Must Be Nullable

    // ❌ Wrong: Fields declared as non-null (server may not return them)
    data class UserResponse(
        val id: String = "",
        val name: String = "",
        val avatar: String = ""
    )

    // βœ… Correct: All fields declared as nullable data class UserResponse( @SerializedName("id") val id: String? = null, @SerializedName("name") val name: String? = null, @SerializedName("avatar") val avatar: String? = null )

    3.7 Lifecycle Resource Management

    // ❌ Wrong: Only adding Observer, not removing
    class MyView : View {
        override fun onAttachedToWindow() {
            super.onAttachedToWindow()
            activity?.lifecycle?.addObserver(this)
        }
        // Memory leak!
    }

    // βœ… Correct: Paired add and remove class MyView : View { override fun onAttachedToWindow() { super.onAttachedToWindow() activity?.lifecycle?.addObserver(this) }

    override fun onDetachedFromWindow() { activity?.lifecycle?.removeObserver(this) super.onDetachedFromWindow() } }

    3.8 Logging Level Usage

    import android.util.Log

    // Info: Key checkpoints in normal flow Log.i(TAG, "loadData: started, userId = $userId")

    // Warning: Abnormal but recoverable situations Log.w(TAG, "loadData: cache miss, fallback to network")

    // Error: Failure/error situations Log.e(TAG, "loadData failed: ${error.message}")

    | Level | Use Case | |-------|----------| | i (Info) | Normal flow, method entry, key parameters | | w (Warning) | Recoverable exceptions, fallback handling, null returns | | e (Error) | Request failures, caught exceptions, unrecoverable errors |


    4. Jetpack Compose Standards

    4.1 @Composable Context Rules

    // ❌ Wrong: Calling Composable from non-Composable function
    fun showError(message: String) {
        Text(message)  // Compile error!
    }

    // βœ… Correct: Mark as @Composable @Composable fun ErrorMessage(message: String) { Text(message) }

    // ❌ Wrong: Using suspend outside LaunchedEffect @Composable fun MyScreen() { val data = fetchData() // Error! }

    // βœ… Correct: Use LaunchedEffect @Composable fun MyScreen() { var data by remember { mutableStateOf(null) } LaunchedEffect(Unit) { data = fetchData() } }

    4.2 State Management

    // Basic State
    var count by remember { mutableStateOf(0) }

    // Derived State (avoid redundant computation) val isEven by remember { derivedStateOf { count % 2 == 0 } }

    // Persist across recomposition (e.g., scroll position) val scrollState = rememberScrollState()

    // State in ViewModel class MyViewModel : ViewModel() { private val _uiState = MutableStateFlow(UiState()) val uiState: StateFlow = _uiState.asStateFlow() }

    4.3 Common Compose Mistakes

    // ❌ Wrong: Creating objects in Composable (created on every recomposition)
    @Composable
    fun MyScreen() {
        val viewModel = MyViewModel()  // Wrong!
    }

    // βœ… Correct: Use viewModel() or remember @Composable fun MyScreen(viewModel: MyViewModel = viewModel()) { // ... }


    5. Resources & Icons

    5.1 App Icon Requirements

    Must provide multi-resolution icons:

    | Directory | Size | Purpose | |-----------|------|---------| | mipmap-mdpi | 48x48 | Baseline | | mipmap-hdpi | 72x72 | 1.5x | | mipmap-xhdpi | 96x96 | 2x | | mipmap-xxhdpi | 144x144 | 3x | | mipmap-xxxhdpi | 192x192 | 4x |

    Recommended: Use Adaptive Icon (Android 8+):

    
    
        
        
    
    

    5.2 Resource Naming Conventions

    | Type | Prefix | Example | |------|--------|---------| | Layout | layout_ | layout_main.xml | | Image | ic_, img_, bg_ | ic_user.png | | Color | color_ | color_primary | | String | - | app_name, btn_submit |

    5.3 Avoid Android Reserved Names (Important)

    Variable names, resource IDs, colors, icons, and XML elements must not use Android reserved words or system resource names. Using reserved names causes build errors or resource conflicts.

    Common Reserved Names to Avoid:

    | Category | Reserved Names (Do NOT Use) | |----------|----------------------------| | Colors | background, foreground, transparent, white, black | | Icons/Drawables | icon, logo, image, drawable | | Views | view, text, button, layout, container | | Attributes | id, name, type, style, theme, color | | System | app, android, content, data, action |

    Examples:

    
    #FFFFFF
    #000000

    #FFFFFF #000000

    // ❌ Wrong: Variable names conflict with system
    val icon = R.drawable.my_icon
    val background = Color.White

    // βœ… Correct: Use descriptive names val appIcon = R.drawable.my_icon val screenBackground = Color.White

    
    


    6. Build Error Diagnosis & Fixes

    6.1 Common Error Quick Reference

    | Error Keyword | Cause | Fix | |---------------|-------|-----| | Unresolved reference | Missing import or undefined | Check imports, verify dependencies | | Type mismatch | Type incompatibility | Check parameter types, add conversion | | Cannot access | Visibility issue | Check public/private/internal | | @Composable invocations | Composable context error | Ensure caller is also @Composable | | Duplicate class | Dependency conflict | Use ./gradlew dependencies to investigate | | AAPT: error | Resource file error | Check XML syntax and resource references |

    6.2 Fix Best Practices

    1. Read the complete error message first: Locate file and line number 2. Check recent changes: Problems usually in latest modifications 3. Clean Build: ./gradlew clean assembleDebug 4. Check dependency versions: Version conflicts are common causes 5. Refresh dependencies if needed: Clear cache and rebuild

    6.3 Debugging Commands

    # Clean and build
    ./gradlew clean assembleDebug

    View dependency tree (investigate conflicts)

    ./gradlew :app:dependencies

    View detailed errors

    ./gradlew assembleDebug --stacktrace

    Refresh dependencies

    ./gradlew --refresh-dependencies


    7. Material Design 3 Guidelines

    Review Android UI files for compliance with Material Design 3 Guidelines and Android best practices.

    Design Philosophy

    #### M3 Core Principles

    | Principle | Description | |-----------|-------------| | Personal | Dynamic color based on user preferences and wallpaper | | Adaptive | Responsive across all screen sizes and form factors | | Expressive | Bold colors and typography with personality | | Accessible | Inclusive design for all users |

    #### M3 Expressive (Latest)

    The latest evolution adds emotion-driven UX through:

  • Vibrant, dynamic colors
  • Intuitive motion physics
  • Adaptive components
  • Flexible typography
  • Contrasting shapes (35 new shape options)
  • App Style Selection

    Critical Decision: Match visual style to app category and target audience.

    | App Category | Visual Style | Key Characteristics | |--------------|--------------|---------------------| | Utility/Tool | Minimalist | Clean, efficient, neutral colors | | Finance/Banking | Professional Trust | Conservative colors, security-focused | | Health/Wellness | Calm & Natural | Soft colors, organic shapes | | Kids (3-5) | Playful Simple | Bright colors, large targets (56dp+) | | Kids (6-12) | Fun & Engaging | Vibrant, gamified feedback | | Social/Entertainment | Expressive | Brand-driven, gesture-rich | | Productivity | Clean & Focused | Minimal, high contrast | | E-commerce | Conversion-focused | Clear CTAs, scannable |

    See Design Style Guide for detailed style profiles.

    Quick Reference: Key Specifications

    #### Color Contrast Requirements

    | Element | Minimum Ratio | |---------|---------------| | Body text | 4.5:1 | | Large text (18sp+) | 3:1 | | UI components | 3:1 |

    #### Touch Targets

    | Type | Size | |------|------| | Minimum | 48 Γ— 48dp | | Recommended (primary actions) | 56 Γ— 56dp | | Kids apps | 56dp+ | | Spacing between targets | 8dp minimum |

    #### 8dp Grid System

    | Token | Value | Usage | |-------|-------|-------| | xs | 4dp | Icon padding | | sm | 8dp | Tight spacing | | md | 16dp | Default padding | | lg | 24dp | Section spacing | | xl | 32dp | Large gaps | | xxl | 48dp | Screen margins |

    #### Typography Scale (Summary)

    | Category | Sizes | |----------|-------| | Display | 57sp, 45sp, 36sp | | Headline | 32sp, 28sp, 24sp | | Title | 22sp, 16sp, 14sp | | Body | 16sp, 14sp, 12sp | | Label | 14sp, 12sp, 11sp |

    #### Animation Duration

    | Type | Duration | |------|----------| | Micro (ripples) | 50-100ms | | Short (simple) | 100-200ms | | Medium (expand/collapse) | 200-300ms | | Long (complex) | 300-500ms |

    #### Component Dimensions

    | Component | Height | Min Width | |-----------|--------|-----------| | Button | 40dp | 64dp | | FAB | 56dp | 56dp | | Text Field | 56dp | 280dp | | App Bar | 64dp | - | | Bottom Nav | 80dp | - |

    Anti-Patterns (Must Avoid)

    #### UI Anti-Patterns

  • More than 5 bottom navigation items
  • Multiple FABs on same screen
  • Touch targets smaller than 48dp
  • Inconsistent spacing (non-8dp multiples)
  • Missing dark theme support
  • Text on colored backgrounds without contrast check
  • #### Performance Anti-Patterns

  • Startup time > 2 seconds without progress indicator
  • Frame rate < 60 FPS (> 16ms per frame)
  • Crash rate > 1.09% (Google Play threshold)
  • ANR rate > 0.47% (Google Play threshold)
  • #### Accessibility Anti-Patterns

  • Missing contentDescription on interactive elements
  • Element type in labels (e.g., "Save button" instead of "Save")
  • Complex gestures in kids apps
  • Text-only buttons for non-readers
  • Review Checklist

  • [ ] 8dp spacing grid compliance
  • [ ] 48dp minimum touch targets
  • [ ] Proper typography scale usage
  • [ ] Color contrast compliance (4.5:1+ for text)
  • [ ] Dark theme support
  • [ ] contentDescription on all interactive elements
  • [ ] Startup < 2 seconds or shows progress
  • [ ] Visual style matches app category
  • Design References

    | Topic | Reference | |-------|-----------| | Colors, Typography, Spacing, Shapes | Visual Design | | Animation & Transitions | Motion System | | Accessibility Guidelines | Accessibility | | Large Screens & Foldables | Adaptive Screens | | Android Vitals & Performance | Performance & Stability | | Privacy & Security | Privacy & Security | | Audio, Video, Notifications | Functional Requirements | | App Style by Category | Design Style Guide |


    8. Testing

    > Note: Only add test dependencies when the user explicitly asks for testing.

    A well-tested Android app uses layered testing: fast local unit tests for logic, instrumentation tests for UI and integration, and Gradle Managed Devices to run emulators reproducibly on any machine β€” including CI.

    8.1 Test Dependencies

    Before adding test dependencies, inspect the project's existing versions to avoid conflicts:

    1. Check gradle/libs.versions.toml β€” if present, add test deps using the project's version catalog style 2. Check existing build.gradle.kts for already-pinned dependency versions 3. Match version families using the table below

    Version Alignment Rules:

    | Test Dependency | Must Align With | How to Check | |----------------------------------------------|--------------------------------------------------|-----------------------------------------------------------------------| | kotlinx-coroutines-test | Project's kotlinx-coroutines-core version | Search for kotlinx-coroutines in build files or version catalog | | compose-ui-test-junit4 | Project's Compose BOM or compose-compiler | Search for compose-bom or compose.compiler in build files | | espresso-* | All Espresso artifacts must use the same version | Search for espresso in build files | | androidx.test:runner, rules, ext:junit | Should use compatible AndroidX Test versions | Search for androidx.test in build files | | mockk | Must support the project's Kotlin version | Check kotlin version in root build.gradle.kts or version catalog |

    Dependencies Reference β€” add only the groups you need:

    dependencies {
        // --- Local unit tests (src/test/) ---
        testImplementation("junit:junit:")                          // 4.13.2+
        testImplementation("org.robolectric:robolectric:")          // 4.16.1+
        testImplementation("io.mockk:mockk:")                      // match Kotlin version
        testImplementation("org.jetbrains.kotlinx:kotlinx-coroutines-test:")  // match coroutines-core
        testImplementation("androidx.arch.core:core-testing:")      // InstantTaskExecutorRule for LiveData
        testImplementation("app.cash.turbine:turbine:")             // Flow/StateFlow testing

    // --- Instrumentation tests (src/androidTest/) --- androidTestImplementation("androidx.test.ext:junit:") androidTestImplementation("androidx.test:runner:") androidTestImplementation("androidx.test:rules:") androidTestImplementation("androidx.test.espresso:espresso-core:") androidTestImplementation("androidx.test.espresso:espresso-contrib:") // RecyclerView, Drawer androidTestImplementation("androidx.test.espresso:espresso-intents:") // Intent verification androidTestImplementation("androidx.test.espresso:espresso-idling-resource:") androidTestImplementation("androidx.test.uiautomator:uiautomator:")

    // --- Compose UI tests (only if project uses Compose) --- androidTestImplementation("androidx.compose.ui:ui-test-junit4") // version from Compose BOM debugImplementation("androidx.compose.ui:ui-test-manifest") // required for createComposeRule }

    > Note: If the project uses a Compose BOM, ui-test-junit4 and ui-test-manifest don't need explicit versions β€” the BOM manages them.

    Enable Robolectric resource support in the android block:

    android {
        testOptions {
            unitTests.isIncludeAndroidResources = true  // required for Robolectric
        }
    }
    

    8.2 Testing by Layer

    | Layer | Location | Runs On | Speed | Use For | |--------------------|--------------------|-------------------------|----------------------|--------------------------------------------------| | Unit (JUnit) | src/test/ | JVM | ~ms | ViewModels, repos, mappers, validators | | Unit + Robolectric | src/test/ | JVM + simulated Android | ~100ms | Code needing Context, resources, SharedPrefs | | Compose UI (local) | src/test/ | JVM + Robolectric | ~100ms | Composable rendering & interaction | | Espresso | src/androidTest/ | Device/Emulator | ~seconds | View-based UI flows, Intents, DB integration | | Compose UI (device)| src/androidTest/ | Device/Emulator | ~seconds | Full Compose UI flows with real rendering | | UI Automator | src/androidTest/ | Device/Emulator | ~seconds | System dialogs, notifications, multi-app | | Managed Device | src/androidTest/ | Gradle-managed AVD | ~minutes (first run) | CI, matrix testing across API levels |

    See Testing for detailed examples, code patterns, and Gradle Managed Device configuration.

    8.3 Testing Commands

    # Local unit tests (fast, no emulator)
    ./gradlew test                          # all modules
    ./gradlew :app:testDebugUnitTest        # app module, debug variant

    Single test class

    ./gradlew :app:testDebugUnitTest --tests "com.example.myapp.CounterViewModelTest"

    Instrumentation tests (requires device or managed device)

    ./gradlew connectedDebugAndroidTest # on connected device ./gradlew pixel6Api34DebugAndroidTest # on managed device

    Both together

    ./gradlew test connectedDebugAndroidTest

    Test with coverage report (JaCoCo)

    ./gradlew testDebugUnitTest jacocoTestReport