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myreels-storyboard

by @beautyaiclub

Professional storyboard design tool for short drama/video production. Activates when user mentions: script, storyboard, story board, shot design, video produ...

Versionv1.0.9
Downloads579
TERMINAL
clawhub install myreels-storyboard

๐Ÿ“– About This Skill


name: myreels-storyboard description: | Professional storyboard design tool for short drama/video production. Activates when user mentions: script, storyboard, story board, shot design, video production planning, short drama. Workflow: story โ†’ character design โ†’ storyboard design โ†’ CSV/table confirmation โ†’ guide user to myreels-api for image/video generation. This skill focuses on storyboard design and content planning; actual image/video generation requires myreels-api skill.

MyReels Storyboard Design Tool

Integration with myreels-api

myreels-storyboard (storyboard design)
       โ†“ generates storyboard CSV
myreels-api (image/video generation) โ† user must install this skill first

Important: This skill handles storyboard design. After completion, guide the user to use myreels-api skill for actual image and video generation.

Complete Workflow

1. Story Input โ†’ User provides plot outline
2. Story Understanding โ†’ Use the active OpenClaw default LLM to understand plot, roles, relationships, and visual beats
3. Character Design โ†’ Design characters with a single-image three-view turnaround sheet (front/side/back)
4. Shot Breakdown โ†’ Generate structured shots
5. User Confirmation โ†’ Output CSV + platform table
6. Image Generation โ†’ Guide user to myreels-api
7. Video Creation โ†’ Guide user to myreels-api (optional)

Step 1: Collect User Requirements

Collect the following information:

| Question | Options | |----------|---------| | Story content | Plot outline or full script | | Video style | cinematic / anime / 3d cartoon / realistic | | Duration | e.g., 60 seconds, 2 minutes | | Shot count | e.g., 10-15 shots | | Aspect ratio | 16:9 / 9:16 / 1:1 (vertical = 9:16) | | Has dialogue | Yes / No |

After collecting inputs:

  • Use the current OpenClaw session's default LLM to understand the story semantically
  • Infer core roles, recurring relationships, and phase-by-phase visual beats from the user's actual plot, not only from surface keywords
  • Do not ask the user to configure an extra LLM just to use this skill
  • Do not rely on a bundled local storyboard script for core planning; OpenClaw should draft the CSVs directly
  • The old helper scripts/generate_storyboard.py is deprecated and should not be referenced in this workflow
  • Step 2: Character Design (Important!)

    Before shot design, establish character consistency using a three-view character sheet (ไธ‰่ง†ๅ›พ).

    Default rule:

  • Treat character design as a single-image turnaround sheet, not as a poster
  • The first-pass deliverable should show the same character's front view, side view, and back view on one canvas
  • Keep outfit, body shape, hairstyle, and accessories identical across all three views
  • Use full-body neutral standing pose and a plain background unless the user asks otherwise
  • Recommend nano-banana2 first for generating the base three-view character sheet
  • Prefer a character-first workflow: approve the character sheet and tags first, then generate storyboard shots with those tags injected
  • Character Design Fields

    | Field | Description | |-------|-------------| | character_name | Character name | | story_role | Role in story, e.g. protagonist / opponent / companion | | relation_to_main | Relationship to the main character, e.g. self / conflict / ally / romance | | appearance | Physical description (hair, eyes, face, build) | | outfit | Clothing and accessories | | personality | Key personality traits | | reference_model | Base model for the first turnaround sheet, default nano-banana2 | | single_image_turnaround_prompt | Main English prompt for one-sheet front/side/back generation | | front_view | English description for front view | | side_view | English description for side view | | back_view | English description for back view | | character_tags | Consistency tags for AI prompts (e.g., "short hair, left face mole, red earrings") | | negative_prompt | Terms to suppress poster-like, inconsistent, or cropped outputs |

    Three-View Diagram Output

    Generate character descriptions for AI image generation. The output should be structured for a single image containing all three views:

    CHARACTER: [Name]
    STORY_ROLE: [protagonist / opponent / companion / love_interest]
    RELATION_TO_MAIN: [self / conflict / ally / romance]
    TAGS: [Consistency tags for prompt injection]
    REFERENCE_MODEL: [Usually nano-banana2 for the first three-view sheet]
    SINGLE_IMAGE_TURNAROUND_PROMPT: [English prompt explicitly requesting one image with front / side / back full-body views]
    NEGATIVE_PROMPT: [English suppression terms for layout drift]

    FRONT: A [age] [ethnicity] [gender] with [hair], [eyes], [build], wearing [outfit], neutral standing pose SIDE: Same character from side profile showing [distinctive feature / silhouette / accessory placement] BACK: Same character from behind showing [hairstyle back shape / outfit back detail / asymmetry]

    Prompt rule:

  • The single_image_turnaround_prompt must front-load the layout requirement: one image, same character, front view, side view, back view, aligned left to right
  • Do not output three unrelated portrait prompts as the default character design result
  • Only add expression sheets, weapons, or alternate outfits after the base three-view sheet is approved
  • Character Consistency

    For each character, build a character tag library that will be reused in all shot prompts:

    # Example character tags
    "็Ÿญๅ‘ๅฅณๅญฉ, ๅทฆ่„ธๆœ‰็—ฃ, ็บข่‰ฒ่€ณ้’‰, ้ป‘่‰ฒ็šฎๅคนๅ…‹"
    โ†’ "short hair, beauty mark on left cheek, red earrings, black leather jacket"
    

    Character-First Mode

    Recommended operating mode:

  • Generate characters.csv first
  • Generate relationships.csv for recurring character pairs
  • Lock the main character's single_image_turnaround_prompt, negative_prompt, and character_tags
  • Only define extra character rows when the story actually implies them; do not invent an opponent, love_interest, or companion just because the genre suggests one
  • Reuse the approved character_tags in every visual_prompt
  • Treat the first approved character row as the anchor for downstream storyboard drafts
  • In multi-character stories, inject only the characters relevant to each shot phase instead of dumping everyone into every prompt
  • Build relationships.csv as a pairwise matrix for all recurring character pairs, not only protagonist-centered pairs
  • Reuse relationship_type and prompt_hint when designing confrontation, ally, or romance shots
  • Also use visual_relation, emotional_relation, and blocking_pattern to keep staging and mood consistent across repeated pair shots
  • Let relationship_type bias the default shot language: conflict leans toward low-angle / confrontational framing, ally toward cooperative full shots, romance toward closer eye-level coverage
  • Let theme bias the baseline shot rhythm too: action leans kinetic, romance leans intimate, thriller leans uneasy, sci-fi leans scale/discovery
  • In scenes with 3+ recurring characters, choose the active pair/group per shot based on the current beat; do not force every established relationship into every shot
  • Default OpenClaw behavior:

  • The skill should use the active OpenClaw default LLM to draft characters.csv, relationships.csv, and storyboard.csv
  • The CSVs should reflect narrative understanding, not just mechanical keyword expansion
  • Keep CSV column names stable in English, but make user-facing cell values follow the user's language whenever possible
  • Keep AI-facing prompt fields in English for cross-model portability: single_image_turnaround_prompt, negative_prompt, front_view_prompt, side_view_prompt, back_view_prompt, character_tags, prompt_hint, and visual_prompt
  • Keep IDs and machine-oriented codes stable: character_id, relationship_id, shot_id, scene_code
  • visual_prompt should preserve concrete story specifics from the user's outline in English, including names, props, locations, and beat-specific actions
  • description and action should vary shot by shot; avoid repetitive generic phase labels when a more specific beat description is available
  • For mixed-language input, keep description in the dominant user language; if no dominant language is clear, follow the user's most recent instruction language
  • If a downstream automation flow later needs normalized English enum values, create a secondary English export instead of replacing the user-facing review CSV
  • Step 3: Generate Storyboard

    Shot Structure

    Each shot includes these fields:

    | Field | Description | |-------|-------------| | shot_id | Scene + Shot number (e.g., S01-01) | | shot_type | Shot size | | camera_angle | Camera angle | | movement | Camera movement | | duration | Estimated seconds (2-5s typical) | | description | User language description - brief summary in user's input language (Chinese/Japanese/English). NOT used for AI generation. | | visual_prompt | English prompt for AI image generation | | action | Character action description | | dialogue | Dialogue/voiceover (optional) | | emotion | Target audience emotion | | sound_fx | Sound effects / music cues (optional) | | notes | Additional notes | | difficulty | ๐ŸŸข simple / ๐ŸŸก medium / ๐Ÿ”ด complex | | image_url | Generated image URL from downstream tool (optional) | | video_url | Generated video URL from downstream tool (optional) | | status | Workflow status in the user's language for review CSVs; normalize in the English export if needed |

    Shot Type Reference

    | Type | Chinese | Use Case | |------|---------|----------| | Extreme Close-up / ECU | ๅคง็‰นๅ†™ | Key detail, extreme emotion | | Close-up / CU | ็‰นๅ†™ | Face, key object | | Medium Close-up / MCU | ไธญ่ฟ‘ๆ™ฏ | Dialogue, slight conflict | | Medium / MS | ไธญๆ™ฏ | Conversation, interaction | | Full Shot / FS | ๅ…จๆ™ฏ | Full body, relationship | | Wide / WS | ่ฟœๆ™ฏ | Environment, establishing |

    Camera Angles & Psychology

    | Angle | Emotion Implication | |-------|---------------------| | Eye-level | Neutral, objective | | Low-angle (ไปฐ่ง†) | Power, authority, threat | | High-angle (ไฟฏ่ง†) | Vulnerability, submission | | Dutch | Unease, tension, chaos | | POV | Subjective, immersion | | Tilted | Unstable, danger |

    Camera Movement

  • Fixed / Static
  • Dolly In (ๆŽจ่ฟ‘) / Dolly Out (ๆ‹‰่ฟœ)
  • Pan (ๆ‘‡้•œ) / Tilt (ๅ€พๆ–œ)
  • Follow / Tracking (่ทŸๆ‹)
  • Orbit (็Žฏ็ป•) / Crane (ๅ‡้™)
  • Handheld (ๆ‰‹ๆŒ) / Breath-like (ๅ‘ผๅธๆ„Ÿ)
  • Shot Difficulty Grading

    | Grade | Icon | Description | |-------|------|-------------| | Simple | ๐ŸŸข | Fixed camera, single subject, no complex interaction | | Medium | ๐ŸŸก | Light camera movement, dual subject, simple effects | | Complex | ๐Ÿ”ด | Fast motion, multiple subjects, complex choreography, special lighting/particles |

    Emotion Mapping

    Each shot must specify target emotion:

    | Emotion | Key | Description | |---------|-----|-------------| | Hook | ้’ฉๅญ | Attention grab | | Tension | ็ดงๅผ  | Building suspense | | Conflict | ๅ†ฒ็ช | Confrontation | | Sweet | ็”œๅฎ  | Romance, warmth | | Twist | ๅ่ฝฌ | Surprise | | Climax | ้ซ˜ๆฝฎ | Peak emotional moment | | Release | ้‡Š็„ถ | Resolution |

    Step 4: AI Prompt Engineering

    Prompt Structure

    [Subject] + [Action] + [Environment] + [Lighting] + [Quality] + [Style] + [Camera]
    

    Prompt design rule for this skill:

  • single_image_turnaround_prompt should use layout-first language for nano-banana2
  • visual_prompt should carry theme + phase cues so action / romance / thriller / sci-fi drafts do not collapse into the same generic shot language
  • Required Quality Tags

    Always include:

  • cinematic
  • 8k or high resolution
  • shallow depth of field or bokeh
  • dynamic lighting
  • Control Tags

    If needed, add:

  • no text / no watermark / no distorted face
  • solo / two-shot / crowd
  • Character Consistency in Prompts

    Always inject character tags from Step 2:

    # Before
    "A woman fighting aliens"

    After (with character tags)

    "A young woman with short hair, beauty mark on left cheek, red leather jacket fighting aliens, cinematic, 8k..."

    Scene Consistency

    Use scene code +ๅ›บๅŒ–็Žฏๅขƒๆ่ฟฐ:

    SCENE-A: "abandoned colony base, red dust, two moons, ruins"
    

    All shots in SCENE-A reference this environment

    Step 5: Output Confirmation

    Multi-Platform Output

    Feishu: Use feishu_bitable for online editing Telegram: Formatted text table or CSV attachment Other: Default to CSV

    Storyboard Table Fields

    shot_id, scene_code, shot_type, camera_angle, movement, duration, description, visual_prompt, action, dialogue, emotion, sound_fx, notes, difficulty, image_url, video_url, status
    

    Note:

  • The CSV headers stay in English for schema stability
  • Human-facing values in all three CSVs should follow the user's language
  • The visual_prompt field is always in English for AI image generation
  • If automation needs English enums such as shot_type, camera_angle, movement, emotion, difficulty, or status, write a separate English export copy instead of mutating the review CSV
  • Step 5A: Project Workspace Management

    When this skill writes files, it should automatically create a project workspace in the user's current working directory or requested output directory.

    Default root pattern:

    storyboard-projects/YYYYMMDD-project-slug/
    

    Recommended structure:

    storyboard-projects/YYYYMMDD-project-slug/
    โ”œโ”€โ”€ 00-brief/
    โ”‚   โ”œโ”€โ”€ story-brief.md
    โ”‚   โ””โ”€โ”€ user-notes.md
    โ”œโ”€โ”€ 01-characters/
    โ”‚   โ”œโ”€โ”€ drafts/
    โ”‚   โ”‚   โ”œโ”€โ”€ characters.v1.draft.csv
    โ”‚   โ”‚   โ””โ”€โ”€ character-design.v1.draft.md
    โ”‚   โ”œโ”€โ”€ approved/
    โ”‚   โ”‚   โ”œโ”€โ”€ characters.approved.csv
    โ”‚   โ”‚   โ””โ”€โ”€ character-design.approved.md
    โ”‚   โ”œโ”€โ”€ exports/
    โ”‚   โ”‚   โ””โ”€โ”€ characters.program-en.csv
    โ”‚   โ””โ”€โ”€ generated-images/
    โ”‚       โ”œโ”€โ”€ raw/
    โ”‚       โ”œโ”€โ”€ approved/
    โ”‚       โ”œโ”€โ”€ requests/
    โ”‚       โ”œโ”€โ”€ tasks/
    โ”‚       โ””โ”€โ”€ metadata/
    โ”œโ”€โ”€ 02-relationships/
    โ”‚   โ”œโ”€โ”€ drafts/
    โ”‚   โ”‚   โ””โ”€โ”€ relationships.v1.draft.csv
    โ”‚   โ”œโ”€โ”€ approved/
    โ”‚       โ””โ”€โ”€ relationships.approved.csv
    โ”‚   โ””โ”€โ”€ exports/
    โ”‚       โ””โ”€โ”€ relationships.program-en.csv
    โ”œโ”€โ”€ 03-storyboard/
    โ”‚   โ”œโ”€โ”€ drafts/
    โ”‚   โ”‚   โ”œโ”€โ”€ storyboard.v1.draft.csv
    โ”‚   โ”‚   โ””โ”€โ”€ storyboard-notes.v1.draft.md
    โ”‚   โ”œโ”€โ”€ approved/
    โ”‚       โ”œโ”€โ”€ storyboard.approved.csv
    โ”‚       โ””โ”€โ”€ storyboard-notes.approved.md
    โ”‚   โ””โ”€โ”€ exports/
    โ”‚       โ””โ”€โ”€ storyboard.program-en.csv
    โ”œโ”€โ”€ 04-generation/
    โ”‚   โ”œโ”€โ”€ storyboard-images/
    โ”‚   โ”‚   โ”œโ”€โ”€ raw/
    โ”‚   โ”‚   โ””โ”€โ”€ approved/
    โ”‚   โ”‚   โ”œโ”€โ”€ requests/
    โ”‚   โ”‚   โ”œโ”€โ”€ tasks/
    โ”‚   โ”‚   โ””โ”€โ”€ metadata/
    โ”‚   โ””โ”€โ”€ videos/
    โ”‚       โ”œโ”€โ”€ raw/
    โ”‚       โ”œโ”€โ”€ approved/
    โ”‚       โ”œโ”€โ”€ requests/
    โ”‚       โ”œโ”€โ”€ tasks/
    โ”‚       โ””โ”€โ”€ metadata/
    โ”œโ”€โ”€ 05-review/
    โ”‚   โ””โ”€โ”€ review-log.md
    โ””โ”€โ”€ 06-delivery/
        โ””โ”€โ”€ manifest.md
    

    Workspace rules:

  • Do not write user project artifacts back into the skill definition folder itself
  • Create the project root before saving the first CSV, markdown note, image, or video
  • Save editable drafts under drafts/
  • After user confirmation, freeze a copy under the matching approved/ folder instead of overwriting history
  • Save character three-view turnaround images under 01-characters/generated-images/raw/
  • Move or copy user-confirmed character reference images into 01-characters/generated-images/approved/
  • Save storyboard shot images under 04-generation/storyboard-images/raw/
  • Save storyboard videos under 04-generation/videos/raw/
  • Move or copy user-confirmed storyboard media into the matching approved/ media folder
  • For every myreels-api generation, save the exact request payload under requests/
  • Save task lookup snapshots and task IDs under tasks/
  • Save response metadata under metadata/, including model name, mode, aspect ratio, seed if available, source image references, created time, and returned URLs
  • Keep request / task / metadata filenames aligned with the output artifact name so reruns can reuse the same context
  • Record major review decisions in 05-review/review-log.md
  • Summarize the final approved artifact set in 06-delivery/manifest.md
  • Versioning rules:

  • Use file names like characters.v1.draft.csv, storyboard.v2.draft.csv, images-shot-S01-01.v1.png
  • Use *.approved.* for frozen user-confirmed files
  • When revising an approved artifact, create a new draft version instead of mutating the approved snapshot
  • Put normalized program-facing CSV exports in exports/ with names such as storyboard.program-en.csv and relationships.program-en.csv
  • Use aligned sidecar records such as character-C001-turnaround.v1.request.json, character-C001-turnaround.v1.task.json, character-C001-turnaround.v1.meta.json
  • Use the same pattern for storyboard shots and videos, for example shot-S01-01.v2.request.json and shot-S01-01.v2.meta.json
  • If the user already provided a target directory, follow it and only apply this structure inside that location
  • Re-run stability rules:

  • Before re-running a generation, read the latest matching request, task snapshot, and metadata files first
  • Reuse the last approved prompt, model, aspect ratio, and source asset references unless the user explicitly asks to change them
  • If the rerun changes any material parameter such as model, prompt, aspect ratio, seed, duration, or source image, write a new versioned request file instead of overwriting the old one
  • In review-log.md, note why the rerun happened and what changed relative to the previous attempt
  • Step 6: Guide to myreels-api

    Guidance Message (Image Generation)

    Storyboard confirmed. Now use myreels-api skill for image generation.

    Recommended workflow: 1. Generate one single-image character turnaround sheet first (front/side/back on one canvas) 2. Prefer nano-banana2 for the base three-view character sheet, then generate key storyboard shots using: nano-banana2 / seedream 5.0 / kling v3 image 3. Verify character consistency across all shots 4. Confirm images before video generation

    Say: "Use myreels-api to generate storyboard images"

    Guidance Message (Video Generation)

    Images confirmed. Now use myreels-api skill for video.

    Recommended models (image to video):

  • Kling O3 / Kling V3 (general video)
  • Seedance 1.5 Pro SE (high quality)
  • Wan 2.6 i2v / Hailuo-2.3 (quick preview)
  • Note: For complex shots (๐Ÿ”ด), consider longer duration or multiple takes.

    Say: "Use myreels-api to convert these images to video"

    Step 7: Quality Control Checklist

    For each shot, verify:

  • [ ] Character matches design (outfit, hair, facial features)
  • [ ] Lighting direction consistent with scene light source
  • [ ] Motion trajectory physically possible (no clipping, floating)
  • [ ] Shot type serves narrative rhythm
  • [ ] Safe zone reserved (vertical: top/bottom 20% no key elements for subtitles)
  • [ ] Emotion matches intended audience feeling
  • Output Files

  • characters.csv - Character design data
  • relationships.csv - Relationship matrix for recurring characters
  • storyboard.csv - Complete storyboard
  • assets/characters-template.csv - Character CSV starter template
  • assets/relationships-template.csv - Relationship CSV starter template
  • assets/storyboard-template.csv - Storyboard CSV starter template
  • Character reference images (via myreels-api)
  • Storyboard image URLs (via myreels-api)
  • Project review notes and approved snapshots under the project workspace
  • Request payloads, task snapshots, and response metadata for reproducible reruns
  • Notes

  • visual_prompt must be in English with quality tags
  • User can input in Chinese / Japanese / English
  • In the three CSVs, user-facing values should follow the user's language; only AI-facing prompt fields stay in English
  • If the workflow needs machine-friendly English enums, generate a separate *.program-en.csv export instead of changing the review CSV
  • Each shot: 2-5 seconds recommended
  • Always establish character design before shot breakdown
  • Use difficulty grading to manage AI generation expectations
  • In OpenClaw, this skill should primarily rely on the active session model for story understanding and CSV drafting
  • Do not require users to provide extra LLM credentials just to use this skill in OpenClaw
  • No local storyboard-generation script is required; draft the CSVs natively in OpenClaw
  • Automatically create a project workspace so drafts, approvals, images, videos, and markdown notes remain organized
  • Persist generation requests and metadata so image/video reruns can stay stable
  • See references/ for detailed guides
  • ๐Ÿ“‹ Tips & Best Practices

  • visual_prompt must be in English with quality tags
  • User can input in Chinese / Japanese / English
  • In the three CSVs, user-facing values should follow the user's language; only AI-facing prompt fields stay in English
  • If the workflow needs machine-friendly English enums, generate a separate *.program-en.csv export instead of changing the review CSV
  • Each shot: 2-5 seconds recommended
  • Always establish character design before shot breakdown
  • Use difficulty grading to manage AI generation expectations
  • In OpenClaw, this skill should primarily rely on the active session model for story understanding and CSV drafting
  • Do not require users to provide extra LLM credentials just to use this skill in OpenClaw
  • No local storyboard-generation script is required; draft the CSVs natively in OpenClaw
  • Automatically create a project workspace so drafts, approvals, images, videos, and markdown notes remain organized
  • Persist generation requests and metadata so image/video reruns can stay stable
  • See references/ for detailed guides