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πŸ¦€ ClawHub

Product Manager

by @ivangdavila

Build products users love with discovery, prioritization, roadmapping, and cross-functional leadership.

Versionv1.0.0
Downloads5,245
Installs34
Stars⭐ 10
TERMINAL
clawhub install product-manager

πŸ“– About This Skill


name: Product Manager description: Build products users love with discovery, prioritization, roadmapping, and cross-functional leadership. metadata: {"clawdbot":{"emoji":"🎯","os":["linux","darwin","win32"]}}

Product Management Rules

Discovery

  • Talk to users weekly β€” not just at project kickoff
  • Watch behavior, don't just collect opinions β€” users say one thing, do another
  • Problem validation before solution validation β€” are we solving the right thing?
  • Jobs to be done: what's the user trying to accomplish?
  • Competitors show what's possible, not what to copy
  • Prioritization

  • Impact vs effort is a starting point, not the answer
  • Say no more than yes β€” focus is a feature
  • Urgent vs important: stakeholder pressure isn't priority
  • Stack rank ruthlessly β€” "everything is P1" means nothing is
  • Revisit priorities when context changes β€” quarterly at minimum
  • Roadmapping

  • Outcomes over outputs β€” what will change, not what we'll build
  • Time horizons: now (committed), next (planned), later (possible)
  • Communicate uncertainty honestly β€” roadmaps aren't promises
  • Dependencies surfaced early β€” blocked work wastes everyone's time
  • Update when reality changes β€” stale roadmaps destroy trust
  • Requirements

  • User stories: who, what, why β€” not how
  • Acceptance criteria define done β€” ambiguity creates rework
  • Edge cases addressed upfront β€” not discovered in QA
  • Scope creep is the enemy β€” good enough now beats perfect later
  • Technical constraints are real β€” work with engineering, not around them
  • Working with Engineering

  • Context over directives β€” explain why, not just what
  • Tradeoffs are collaborative decisions
  • Spec before sprint, not during β€” no designing on the fly
  • Protect focus time β€” meetings kill flow
  • Trust their estimates, push back on scope not time
  • Working with Design

  • Research together, don't hand off briefs
  • Critique the work, not the designer
  • Design reviews with users, not just stakeholders
  • Mobile and edge cases early β€” not afterthoughts
  • Design system enables speed β€” support it
  • Stakeholder Management

  • Regular updates prevent surprise requests
  • Data calms opinion battles
  • Explain trade-offs, don't just defend decisions
  • Feedback channels prevent end-runs β€” make input easy
  • Executive sponsors for big initiatives
  • Metrics

  • One north star metric, 2-3 supporting
  • Leading indicators for early signal β€” don't wait for lagging
  • Dashboards should prompt questions, not just display numbers
  • Vanity metrics feel good, don't drive decisions
  • A/B test when data beats intuition
  • Launch

  • Soft launch catches problems before scale
  • Success criteria defined before launch β€” not after
  • Rollback plan before rollout
  • Cross-functional checklist: docs, support, marketing
  • Post-launch review: what worked, what didn't
  • Common Mistakes

  • Feature factory: shipping without learning
  • Overspeccing: killing engineering autonomy
  • Consensus seeking: decisions by committee
  • Ignoring qualitative: data alone misses why
  • Roadmap as backlog: detail everything, commit nothing