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πŸ¦€ ClawHub

video by remotion

by @hzsunzixiang

Automated video production studio using Remotion + React + TTS. Creates animated explainer videos from JSON content scripts through a make-driven pipeline: T...

TERMINAL
clawhub install remotion-video-studio

πŸ“– About This Skill


name: remotion-video-studio description: "Automated video production studio using Remotion + React + TTS. Creates animated explainer videos from JSON content scripts through a make-driven pipeline: TTS audio generation β†’ render props β†’ Remotion video rendering. Use when users want to create educational/explainer videos, animated presentations, data visualization videos, or any programmatic video with narration and subtitles. Supports Edge TTS (online free) and Qwen TTS (local MLX on Apple Silicon). All operations MUST use make commands, never bare CLI commands."

Remotion Video Studio

Automated video production: JSON content script β†’ TTS audio β†’ animated Remotion video.

⚠️ Critical Rule: Use make Only

All project operations MUST go through make. Never run bare commands.

The only exception is scripts/init_project.py, which runs before the project exists (and thus before Makefile is available). After project initialization, all operations must use make.

# βœ… Correct β€” project scaffolding (the only exception to make-only rule)
python scripts/init_project.py my-video --path ~/projects

βœ… Correct β€” all subsequent operations use make

make pipeline-edge

❌ Wrong β€” will break env/paths

python3 scripts/pipeline.py --tts edge npx remotion render src/index.ts MainVideo build/video.mp4

Workflow (Step-by-Step)

Follow this exact order when creating a video project:

Step 1: Scaffold Project

Copy the template from assets/project-template/ to the target directory:

python scripts/init_project.py  --path 

Or manually copy assets/project-template/ and run make install.

Step 2: Edit Configuration

Edit config/project.json to customize video parameters before running any pipeline.

Key config sections to review:

  • video: Resolution (1920Γ—1080), FPS (30), codec, quality
  • tts.engine: Choose "edge" (online, free) or "qwen" (local MLX)
  • tts.speedRate: Speech speed multiplier (1.0 = normal, 1.25 = 25% faster)
  • subtitle: Style (bottom/tiktok/center), display mode (sentence/full)
  • animation: Transition type (fade/slide/wipe/none)
  • theme: Colors, fonts, layout
  • bgm: Background music (file path, volume, loop)
  • speakers: Map speaker names to TTS voice IDs for multi-speaker support
  • See references/config-reference.md for full parameter docs.

    Step 3: Write Content Script

    Edit content/subtitles.json:

    {
      "title": "Video Title",
      "slides": [
        {
          "id": "slide_01",
          "title": "Opening",
          "text": "Narration text β€” TTS converts this to speech.",
          "speaker": "default",
          "type": "intro",
          "notes": "Opening slide"
        },
        {
          "id": "slide_02",
          "title": "Core Concept",
          "text": "Main content narration.",
          "speaker": "default",
          "notes": "Content slide"
        },
        {
          "id": "slide_03",
          "title": "Closing",
          "text": "Summary and thanks.",
          "speaker": "narrator",
          "type": "outro",
          "notes": "Closing slide"
        }
      ]
    }
    

    Rules:

  • id: Must be unique, format slide_XX. Maps to custom scene components.
  • text: The narration. Keep 50-150 chars per slide for best subtitle display.
  • speaker: Maps to a voice in config.speakers (default: uses tts.edge.voice).
  • type: Optional. "intro" for opening, "outro" for closing. Omit for regular content.
  • #### Content Design Guidelines

  • Recommended slides: 7-12 slides for a 2-5 minute video
  • Text length: 50-150 characters per slide for best TTS and subtitle display
  • Structure: intro β†’ core concepts (3-6 slides) β†’ comparison/examples β†’ applications β†’ summary
  • Speaker variety: Use different speaker values for multi-voice narration
  • Step 4: (Optional) Create Animated Scenes

    Create custom animated scenes for specific slides. Slides without custom scenes get a generic text layout.

    1. Create src/components/scenes/YourScene01.tsx:

    import React from "react";
    import { AbsoluteFill, useCurrentFrame, useVideoConfig, spring, interpolate } from "remotion";
    import type { SlideRenderData, ThemeConfig } from "../../types/types";

    type Props = { slide: SlideRenderData; // Full slide data (id, title, text, durationInFrames, etc.) title: string; // Shortcut for slide.title theme: ThemeConfig; // Theme colors, fonts, sizes };

    export const YourScene01: React.FC = ({ slide, title, theme }) => { const frame = useCurrentFrame(); const { fps } = useVideoConfig();

    // Use slide.durationInFrames to adapt animation timing const midPoint = Math.floor(slide.durationInFrames / 2);

    // Use animation components from ../animations/ (FadeIn, SineWave, AnimatedBarChart, etc.) return ( {/* Your animated content */} ); };

    2. Export from src/components/scenes/index.ts 3. Register in src/components/sceneMap.ts:

    export const SCENE_MAP: Record> = {
      slide_01: YourScene01,
    };
    

    See src/components/scenes/ExampleScene.tsx for a complete reference. See references/animation-components.md for available animation components.

    Step 5: Run Pipeline

    make pipeline-edge        # Edge TTS (online, free, recommended)
    make pipeline-qwen        # Qwen TTS (local MLX, Apple Silicon)
    

    Output: build/video.mp4

    For iterative development (only regenerates changed slides):

    make rebuild-edge         # Incremental rebuild with Edge TTS
    make rebuild-fast         # Rebuild without audio normalization (faster)
    

    Step 6: Preview (Optional)

    make dev    # Open Remotion Studio browser preview
    

    Pipeline Stages

    content/subtitles.json  β†’  TTS  β†’  public/audio/*.mp3 + *.srt
                                    β†’  Audio normalization (optional)
                                    β†’  build/render-props.json
                                    β†’  build/video.mp4
    

    1. TTS: Convert each slide's text to audio (MP3 + SRT subtitles for Edge, WAV for Qwen) 2. Audio Post-Processing: Loudness normalization (EBU R128) via ffmpeg (skip with --no-normalize) 3. Render Props: Probe audio durations, calculate frame counts, generate build/render-props.json 4. Remotion Render: Compose animations + audio + subtitles β†’ final video

    Incremental Builds

    The TTS engine uses hash-based change detection. When you modify a slide's text, only that slide's audio is regenerated. To force full regeneration:

    make clean-tts            # Remove TTS manifest
    make pipeline-edge        # Full regeneration
    

    Project Structure

    > Note on template packaging: The skill package stores Makefile as Makefile.txt and omits .gitignore to comply with the publishing platform's file-type validation rules. The init_project.py script automatically restores these files to their correct names during project scaffolding.

    project-root/
    β”œβ”€β”€ Makefile                     # All operations entry point (restored from Makefile.txt by init_project.py)
    β”œβ”€β”€ .gitignore                   # Git ignore rules (auto-generated)
    β”œβ”€β”€ config/
    β”‚   β”œβ”€β”€ project.json.template    # Config template (from project-template.json)
    β”‚   └── project.json             # Local config (Git-ignored, edit this)
    β”œβ”€β”€ content/
    β”‚   β”œβ”€β”€ subtitles.json           # Video content script
    β”‚   └── subtitles.json.template  # Content template (from subtitles-template.json)
    β”œβ”€β”€ scripts/
    β”‚   β”œβ”€β”€ pipeline.py              # End-to-end pipeline orchestrator
    β”‚   β”œβ”€β”€ tts_edge.py              # Edge TTS engine (incremental, multi-speaker, SRT)
    β”‚   β”œβ”€β”€ tts_qwen.py              # Qwen TTS engine (local MLX)
    β”‚   └── tts_utils.py             # Shared utilities (path resolution, config loading)
    β”œβ”€β”€ src/
    β”‚   β”œβ”€β”€ index.ts                 # Remotion entry
    β”‚   β”œβ”€β”€ Root.tsx                 # Root composition registration
    β”‚   β”œβ”€β”€ lib/config.ts            # Config loader for Remotion
    β”‚   β”œβ”€β”€ compositions/
    β”‚   β”‚   └── MainVideo.tsx        # Main video orchestrator (+ BGM support)
    β”‚   β”œβ”€β”€ components/
    β”‚   β”‚   β”œβ”€β”€ SlideScene.tsx       # Scene dispatcher (custom β†’ fallback)
    β”‚   β”‚   β”œβ”€β”€ SubtitleOverlay.tsx  # Subtitle renderer (sentence/full mode)
    β”‚   β”‚   β”œβ”€β”€ sceneMap.ts          # Slide ID β†’ Scene component registry
    β”‚   β”‚   β”œβ”€β”€ animations/         # Reusable animation components (13 components)
    β”‚   β”‚   └── scenes/             # Topic-specific animated scenes
    β”‚   β”‚       └── ExampleScene.tsx # Reference scene template
    β”‚   └── types/types.ts           # TypeScript type definitions
    β”œβ”€β”€ public/
    β”‚   β”œβ”€β”€ audio/                   # TTS output (generated: .mp3 + .srt)
    β”‚   └── bgm/                    # Background music files (optional)
    β”œβ”€β”€ build/                       # Render output (generated)
    β”œβ”€β”€ package.json
    β”œβ”€β”€ requirements.txt             # Python dependencies
    └── tsconfig.json
    

    Make Commands

    | Command | Description | |---------|-------------| | make install | Install npm dependencies (auto init-config) | | make install-chrome | Install Chrome Headless Shell (auto-detect zip or copy from another project) | | make install-chrome CHROME_ZIP=path | Install Chrome from a specific zip file | | make install-chrome CHROME_FROM=path | Copy Chrome from another project's node_modules | | make dev | Open Remotion Studio browser preview | | make pipeline | Full pipeline (default TTS from config) | | make pipeline-edge | Full pipeline + Edge TTS (recommended) | | make pipeline-qwen | Full pipeline + Qwen TTS (local MLX) | | make pipeline-content CONTENT=content/xxx.json | Pipeline with custom content file | | make rebuild-edge | Incremental rebuild (Edge TTS, only changed slides) | | make rebuild-qwen | Incremental rebuild (Qwen TTS) | | make rebuild-fast | Rebuild without audio normalization (faster) | | make tts-edge | Generate TTS audio only (Edge) | | make tts-qwen | Generate TTS audio only (Qwen) | | make render | Render video only (needs existing audio) | | make render-props | Generate render-props.json only | | make deps-qwen | Install Qwen TTS dependencies | | make clean | Remove generated audio and video | | make clean-tts | Remove TTS manifest (force full regeneration) | | make distclean | Remove all generated files + node_modules |

    TTS Engines

    | Engine | Type | Speed | Features | |--------|------|-------|----------| | edge | Online | ⚑ Fast | Multi-speaker, SRT subtitles, incremental builds | | qwen | Local (MLX) | πŸš€ Fast on Apple Silicon | Custom voices, offline |

    Default: edge (recommended for most use cases).

    Network & Privacy Disclosure

  • Edge TTS (tts_edge.py): Calls Microsoft Edge TTS free API via the edge-tts Python package (endpoint: speech.platform.bing.com). Only the slide narration text is sent for speech synthesis. No API key or account required. No other user data is transmitted.
  • Qwen TTS (tts_qwen.py): Fully offline. Runs the MLX model locally on Apple Silicon. No network calls whatsoever.
  • Pipeline (pipeline.py): Orchestrates TTS + ffmpeg (local audio processing) + npx remotion render (local video rendering). No network calls beyond the TTS engine selected.
  • No credentials required: This skill does not require any API keys, tokens, or environment secrets.
  • Multi-Speaker Support

    Configure speaker-to-voice mappings in config/project.json:

    "speakers": {
      "default": "zh-CN-YunyangNeural",
      "narrator": "zh-CN-YunyangNeural",
      "female": "zh-CN-XiaoxiaoNeural",
      "expert": "zh-CN-YunxiNeural"
    }
    

    Then use in subtitles.json:

    { "id": "slide_01", "speaker": "narrator", "text": "..." },
    { "id": "slide_02", "speaker": "female", "text": "..." }
    

    Background Music

    Enable BGM in config/project.json:

    "bgm": {
      "enabled": true,
      "file": "bgm/background.mp3",
      "volume": 0.15,
      "loop": true
    }
    

    Place your audio file in public/bgm/. Volume 0.1-0.2 is recommended to not overpower narration.

    Python Environment for Qwen

    Qwen TTS requires a separate Python environment. Configure in config/project.json:

    "pythonEnv": {
      "type": "conda",
      "conda": { "name": "base" },
      "venv": { "path": ".venv" }
    }
    

    Override on command line: make pipeline-qwen ENV_TYPE=conda CONDA_ENV=myenv

    Available Animation Components

    Import from src/components/animations/:

    | Component | Description | |-----------|-------------| | FadeIn | Opacity fade entrance | | ScaleIn | Scale-up entrance | | SlideIn | Directional slide entrance | | TypewriterText | Character-by-character text reveal | | WordHighlight | Word-by-word highlight effect | | AnimatedBarChart | Animated bar chart | | AnimatedLineChart | Animated line chart | | AnimatedPieChart | Animated pie chart | | SineWave | Animated sine wave SVG | | CoordinateSystem | Animated coordinate axes | | AnimatedPath | SVG path drawing animation | | StaggeredList | Staggered list item entrance | | CountUp | Number counting animation |

    See references/animation-components.md for API details.

    Remotion Patterns

    See references/remotion-rules.md for Remotion core API patterns.

    Environment Requirements

  • Node.js β‰₯ 18
  • Python β‰₯ 3.10
  • make (macOS/Linux built-in)
  • FFmpeg (bundled with @remotion/renderer, also used for audio normalization)
  • pip install edge-tts for Edge TTS
  • Qwen TTS: separate conda/venv with mlx-audio soundfile numpy
  • Troubleshooting

    Chrome Headless Shell Download Fails

    Remotion requires Chrome Headless Shell (~94MB) for rendering. If the automatic download fails (network issues, proxy, etc.):

    Quick Install (recommended):

    # Auto-detect zip in current or parent directories
    make install-chrome

    From a specific zip file

    make install-chrome CHROME_ZIP=/path/to/chrome-headless-shell-mac-arm64.zip

    Copy from another project (avoids re-downloading)

    make install-chrome CHROME_FROM=/path/to/other-project

    Manual Install (if make install-chrome doesn't work):

    Step 1: Find the required version:

    node -e "console.log(require('@remotion/renderer/package.json').version)"
    

    Then check: node_modules/@remotion/renderer/dist/browser/BrowserFetcher.js

    Look for TESTED_VERSION (e.g., "144.0.7559.20")

    Step 2: Download manually:

    https://storage.googleapis.com/chrome-for-testing-public//mac-arm64/chrome-headless-shell-mac-arm64.zip
    
    Replace with the version from Step 1. For Intel Mac, use mac-x64.

    Step 3: Install to the correct directory:

    CHROME_DIR="node_modules/.remotion/chrome-headless-shell"
    mkdir -p "$CHROME_DIR/mac-arm64"

    Unzip and move to platform directory

    unzip chrome-headless-shell-mac-arm64.zip -d "$CHROME_DIR/mac-arm64/"

    Write VERSION file (MUST match the TESTED_VERSION exactly)

    echo "144.0.7559.20" > "$CHROME_DIR/VERSION"

    Ensure executable permission

    chmod +x "$CHROME_DIR/mac-arm64/chrome-headless-shell-mac-arm64/chrome-headless-shell"

    Expected directory structure:

    node_modules/.remotion/chrome-headless-shell/
    β”œβ”€β”€ VERSION                                    ← Must contain exact version string
    └── mac-arm64/                                 ← Platform directory
        └── chrome-headless-shell-mac-arm64/       ← Unzipped folder
            └── chrome-headless-shell              ← Executable
    

    Pipeline Fails Mid-Way

    If the pipeline fails after TTS but before rendering:

    make render              # Just re-run the render step
    

    If TTS partially completed:

    make pipeline-edge       # Incremental: only regenerates missing/changed audio
    

    To force full regeneration:

    make clean-tts           # Remove hash manifest
    make pipeline-edge       # Full regeneration
    

    Audio Quality Issues

    If narration sounds too loud/quiet or inconsistent:

  • Audio normalization runs automatically (EBU R128 standard)
  • Skip with make rebuild-fast or --no-normalize flag
  • Adjust tts.speedRate in config (1.0-1.5 recommended)
  • JSX Common Pitfalls in Scenes

    When writing custom scene components, watch out for these JSX gotchas:

    Curly braces in text: { } in JSX is treated as JavaScript expressions, not literal text. This is especially common when displaying math formulas.

    // ❌ Wrong β€” JSX interprets { f(t) } as an expression, causing "f is not defined" error
    
    β„’ { f(t) } β†’ F(s)

    // βœ… Correct β€” wrap in a string literal

    {"β„’ { f(t) } β†’ F(s)"}

    // βœ… Also correct β€” use a variable const formula = "β„’ { f(t) } β†’ F(s)";

    {formula}

    Angle brackets in text: < and > can be misinterpreted as JSX tags.

    // ❌ Wrong
    
    when x < 0 and y > 1

    // βœ… Correct

    {"when x < 0 and y > 1"}

    Tip: When in doubt, always wrap text containing special characters ({ } < >) in {"..."} string expressions.

    Video Renders But Looks Wrong

    1. Use make dev to open Remotion Studio for visual debugging 2. Check build/render-props.json for correct frame counts 3. Verify scene components are registered in sceneMap.ts

    Examples

    Complete example projects are available in assets/examples/:

  • fourier-transform/: Full Fourier Transform explainer with 9 custom scenes
  • - Copy scenes to your project as reference - Demonstrates SVG animations, data visualization, comparison layouts

    πŸ’‘ Examples

    Complete example projects are available in assets/examples/:

  • fourier-transform/: Full Fourier Transform explainer with 9 custom scenes
  • - Copy scenes to your project as reference - Demonstrates SVG animations, data visualization, comparison layouts

    πŸ“‹ Tips & Best Practices

    Chrome Headless Shell Download Fails

    Remotion requires Chrome Headless Shell (~94MB) for rendering. If the automatic download fails (network issues, proxy, etc.):

    Quick Install (recommended):

    # Auto-detect zip in current or parent directories
    make install-chrome

    From a specific zip file

    make install-chrome CHROME_ZIP=/path/to/chrome-headless-shell-mac-arm64.zip

    Copy from another project (avoids re-downloading)

    make install-chrome CHROME_FROM=/path/to/other-project

    Manual Install (if make install-chrome doesn't work):

    Step 1: Find the required version:

    node -e "console.log(require('@remotion/renderer/package.json').version)"
    

    Then check: node_modules/@remotion/renderer/dist/browser/BrowserFetcher.js

    Look for TESTED_VERSION (e.g., "144.0.7559.20")

    Step 2: Download manually:

    https://storage.googleapis.com/chrome-for-testing-public//mac-arm64/chrome-headless-shell-mac-arm64.zip
    
    Replace with the version from Step 1. For Intel Mac, use mac-x64.

    Step 3: Install to the correct directory:

    CHROME_DIR="node_modules/.remotion/chrome-headless-shell"
    mkdir -p "$CHROME_DIR/mac-arm64"

    Unzip and move to platform directory

    unzip chrome-headless-shell-mac-arm64.zip -d "$CHROME_DIR/mac-arm64/"

    Write VERSION file (MUST match the TESTED_VERSION exactly)

    echo "144.0.7559.20" > "$CHROME_DIR/VERSION"

    Ensure executable permission

    chmod +x "$CHROME_DIR/mac-arm64/chrome-headless-shell-mac-arm64/chrome-headless-shell"

    Expected directory structure:

    node_modules/.remotion/chrome-headless-shell/
    β”œβ”€β”€ VERSION                                    ← Must contain exact version string
    └── mac-arm64/                                 ← Platform directory
        └── chrome-headless-shell-mac-arm64/       ← Unzipped folder
            └── chrome-headless-shell              ← Executable
    

    Pipeline Fails Mid-Way

    If the pipeline fails after TTS but before rendering:

    make render              # Just re-run the render step
    

    If TTS partially completed:

    make pipeline-edge       # Incremental: only regenerates missing/changed audio
    

    To force full regeneration:

    make clean-tts           # Remove hash manifest
    make pipeline-edge       # Full regeneration
    

    Audio Quality Issues

    If narration sounds too loud/quiet or inconsistent:

  • Audio normalization runs automatically (EBU R128 standard)
  • Skip with make rebuild-fast or --no-normalize flag
  • Adjust tts.speedRate in config (1.0-1.5 recommended)
  • JSX Common Pitfalls in Scenes

    When writing custom scene components, watch out for these JSX gotchas:

    Curly braces in text: { } in JSX is treated as JavaScript expressions, not literal text. This is especially common when displaying math formulas.

    // ❌ Wrong β€” JSX interprets { f(t) } as an expression, causing "f is not defined" error
    
    β„’ { f(t) } β†’ F(s)

    // βœ… Correct β€” wrap in a string literal

    {"β„’ { f(t) } β†’ F(s)"}

    // βœ… Also correct β€” use a variable const formula = "β„’ { f(t) } β†’ F(s)";

    {formula}

    Angle brackets in text: < and > can be misinterpreted as JSX tags.

    // ❌ Wrong
    
    when x < 0 and y > 1

    // βœ… Correct

    {"when x < 0 and y > 1"}

    Tip: When in doubt, always wrap text containing special characters ({ } < >) in {"..."} string expressions.

    Video Renders But Looks Wrong

    1. Use make dev to open Remotion Studio for visual debugging 2. Check build/render-props.json for correct frame counts 3. Verify scene components are registered in sceneMap.ts