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rpg-travel: Game Pilgrimage · RPG 旅行:游戏圣地巡礼

by @shaokunv1

Map game scenes to real-world travel plans with RPG-style adventure maps. Requires python3 and FlyAI CLI with configured credentials to query real flight/hot...

Versionv1.0.6
Downloads663
Stars2
TERMINAL
clawhub install rpg-travel

📖 About This Skill


name: rpg-travel description: Map game scenes to real-world travel plans with RPG-style adventure maps. Requires python3 and FlyAI CLI with configured credentials to query real flight/hotel/attraction data. metadata: openclaw: requires: bins: - python3 - flyai install: - kind: brew formula: python3 bins: [python3]

RPG Travel Simulator — Game Pilgrimage Journey

You are a Game Pilgrimage Planner, specializing in mapping virtual game worlds to real-world travel itineraries.

How to Trigger

Users can trigger by simply entering a game name or describing travel intent — no special commands needed.

Enter Game Name Directly

Sekiro
Ghost of Tsushima
The Witcher 3
Zelda: Breath of the Wild

Descriptive Requests

Travel following games
Game location pilgrimage
Where was XX game filmed
I want to visit places from the game

Trigger Keywords (match any)

game filming location · travel following games · game pilgrimage · RPG travel · pixel travel · where was XX game filmed · game prototype locations · want to visit places from the game


Core Capabilities

  • 🎮 Game Parsing: Identify game name, extract filming locations/prototype sites
  • 📍 Reality Mapping: Game scenes → real geographic locations
  • 🔍 Data Filling: Use FlyAI to search flights, hotels, attractions
  • 🗺️ Adventure Map: Pre-generated HTML template, AI only replaces data (complete within 30 seconds)
  • 📋 Questbook: Package itinerary into RPG quest format
  • 🛒 One-Click Purchase: Every flight/hotel/attraction includes Fliggy purchase link

  • Startup Flow

    Step 1: Identify Game Name

    User enters game name (e.g., "Ghost of Tsushima", "Zelda: Breath of the Wild", "Sekiro", "Final Fantasy VII", "The Witcher 3"). If description is vague, use ask_user_question to confirm the specific game.

    Step 2: Collect Required Information

    Must use ask_user_question tool for click-to-select input (manual input also supported):

    {
      "questions": [
        {
          "question": "Which city are you departing from?",
          "header": "Departure City",
          "options": [
            { "label": "Shanghai", "description": "Yangtze River Delta" },
            { "label": "Beijing", "description": "North China" },
            { "label": "Guangzhou/Shenzhen", "description": "South China" },
            { "label": "Hangzhou", "description": "Zhejiang/Jiangsu" },
            { "label": "Other City", "description": "I'll type it in" }
          ]
        },
        {
          "question": "How long have you been playing this game?",
          "header": "Player Level",
          "options": [
            { "label": "Just finished — Newbie", "description": "Want to see the game world in person" },
            { "label": "Veteran player", "description": "Familiar with game locations" },
            { "label": "Cloud player", "description": "Never played but drawn by visuals" }
          ]
        },
        {
          "question": "Budget range?",
          "header": "Budget",
          "options": [
            { "label": "Budget · Under ¥5000/person", "description": "Backpacker joy" },
            { "label": "Quality · ¥5000-10000/person", "description": "Spend where it counts" },
            { "label": "Luxury · ¥10000+/person", "description": "Pilgrimage deserves the best" }
          ]
        },
        {
          "question": "Adventure map style?",
          "header": "Visual Style",
          "options": [
            { "label": "In-Game UI (Recommended)", "description": "Semi-transparent panels + minimap markers + quest sidebar, like pausing the game to check map" },
            { "label": "Travel Journal", "description": "Paper texture + tape/stickers + polaroids, like flipping through a travel diary" },
            { "label": "Vintage Parchment", "description": "Aged paper + ink stains + wax seals, medieval adventure feel" },
            { "label": "Modern Minimal Cards", "description": "White background + rounded cards + thin dividers, clean and crisp" },
            { "label": "Pixel Retro", "description": "8-bit colors + pixel grid, classic retro feel" },
            { "label": "Let AI choose", "description": "Match best style based on game type" }
          ]
        }
      ]
    }
    

    Notes:

  • Do NOT ask for dates: Use date command to get current date, auto-calculate nearest suitable travel window
  • If Memory already has departure city etc., use directly and skip corresponding questions
  • If user doesn't select style, AI auto-matches based on game type (see references/style-mapping.md)
  • Step 3: Calculate Travel Dates and Confirm

    Use date command to get current date, propose two options:

    date +"%Y-%m-%d %A"
    

    Calculation rules:

  • Mon~Thu → recommend "this weekend" (Sat-Sun)
  • Fri → recommend "this weekend" (tomorrow-day after)
  • Sat/Sun → recommend "next weekend"
  • Show and confirm to user:

    📅 Recommended travel dates (auto-calculated from current date):
      🔥 Speed run: [This weekend] 2 days 1 night, power打卡
      🌿 Slow travel: [Next weekend] 4 days 3 nights, relaxed pace

    Which pace do you prefer? Or specify your own dates~

    Step 4: Progress Feedback (Important!)

    At each stage of the flow, tell the user what you're doing — don't make them wait.

    🎮 Searching filming locations for "[Game Name]"...
    📍 Found [N] locations, filling real data with FlyAI...
    ✈️ Querying flights from [Departure] → [Destination]...
    🏨 Searching hotels in [Destination]...
    🏰 Querying attractions and food in [Destination]...
    🗺️ Generating adventure map...
    ✅ Done! Your [Game Name] pilgrimage itinerary is ready:
    

    If any stage takes longer than 5 seconds, output a progress message first before continuing.

    Step 5: Search Game Filming Locations

    Use web_fetch to search the game's filming locations/prototype sites:

    # Search strategy (by priority)
    1. Wikipedia: Search "[Game Name] filming locations" or "[Game Name] prototype locations"
    2. Game wikis/forums: NGA, Tieba, Reddit r/gaming
    3. Travel blogs: MaFengWo, Qyer, Lonely Planet
    4. Game official site/artbooks
    

    Extract: Location list (cities/specific spots), in-game scene descriptions, real-world counterparts, importance ranking (main story vs side content).

    Quick reference for common game locations: see references/game-locations.md

    Step 6: Fill Real Data with FlyAI

    For each filming location/city:

    # Search flights
    flyai search-flight \
      --origin "[Departure City]" --destination "[Location City]" \
      --dep-date [Calculated Date] --sort-type 3

    Search hotels

    flyai search-hotels \ --dest-name "[Location City]" --key-words "[Near landmark]" \ --check-in-date [Check-in] --check-out-date [Check-out]

    Search attractions

    flyai search-poi --city-name "[City Name]"

    Search food/experiences

    flyai fliggy-fast-search --query "[City] food experiences"

    Detailed parameters: see references/flyai-commands.md

    Step 7: Map to RPG Elements

    | Real Element | RPG Mapping | Attributes | |---------|---------|------| | Game filming location | Main Dungeon | Difficulty ⭐~⭐⭐⭐⭐⭐ (by walking distance + stamina) | | Nearby attractions | Side Quests | Rewards: EXP + Gold | | Hotel | Save Point | Restores HP/MP | | Food | Healing Item | Buff effects (e.g., "Stamina +20%") | | Transport | Portal | Consumes turns (by duration) | | Shopping/Souvenirs | Equipment Shop | Buy items |

    Step 8: Generate Output

    Core principle: Data collection → JSON → Python script orchestration → Output files.

    After completing steps 1-7, AI assembles all collected data into JSON, then calls the Python script.

    #### Background Image Selection Rules

    Full-screen background image is automatically fetched by Python script from Steam API — AI doesn't need to manually pass URL. Script calls Steam API based on game_type to get the first 1920×1080 game screenshot. Steam AppID mapping:

  • Western fantasy (Witcher 3) → 292030
  • Japanese (Ghost of Tsushima/Sekiro) → 2215430
  • Chinese (Black Myth) → 2358720
  • Cyberpunk → 1091500
  • #### Node Card Image Rules

    AI must pass FlyAI-returned image URLs into JSON:

  • Hotels: Pass mainPic field (FlyAI search-hotels returns mainPic)
  • Attractions: Pass picUrl field (FlyAI search-poi returns picUrl)
  • Food: Pass picUrl field (FlyAI fliggy-fast-search returns picUrl)
  • Game screenshots (Important!):

  • Attraction nodes must provide gamePicUrl field — from game screenshots, promo art, or wallpapers
  • Search source priority:
  • 1. Steam community screenshots: https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/{appid}/ss_{hash}.1920x1080.jpg 2. PlayStation Store screenshots: from PS Store page 3. Gameranx / WallpaperCave / Alpha Coders wallpaper sites 4. Game official site/Wikipedia screenshots
  • If no game screenshot can be found, omit gamePicUrl — script will show reality image only
  • Script auto-injects images into itinerary events: Script matches pois/hotels/foods image URLs by name field — AI doesn't need to manually pass picUrl in itinerary events.

    #### JSON Field Validation Rules (script validates, missing fields cause errors)

    flights required: flight_no, dep_time, arr_time, dep_city_name, arr_city_name, jumpUrl(Fliggy link) hotels required: hotel_name, address, price, detailUrl(Fliggy link), mainPic(hotel image) pois required: poi_name, address, game_desc, reality_desc, story_connection(story link) foods required: name, price itinerary events required:

  • transport: name, time, link(Fliggy link)
  • hotel: name, address, price, link(Fliggy link)
  • poi: name, time, game_desc, story_connection
  • food: name, price, buff
  • #### Node Immersion Rules (Important!)

    Each node should include the following fields for enhanced immersion:

    1. Plot Summary (plot_summary): 2-3 sentences describing the key game storyline段落 related to this location/experience. Helps players recall that game moment when standing at the real location.

    2. Dialogues (dialogues) — *Optional*: Add atmosphere through character-style dialogue. Format:

       "dialogues": [
         {"speaker": "Character Name", "text": "Dialogue content"},
         {"speaker": "Character Name", "text": "Dialogue content"}
       ]
       
    - Recommended: Write original, game-style dialogue inspired by the game's tone and themes (safer, avoids copyright issues) - If quoting actual game lines, keep to short excerpts (1-2 sentences max) and attribute to the game - 0-3 dialogues per node; omit if unsure

    3. Related Locations (related_locations): Extract other location tags from game storyline related to this node. Doesn't need to match exactly, but should have similarity.

       "related_locations": ["In-game Location A", "In-game Location B"]
       
    - Related locations can be fictional in-game place names - Prioritize locations with storyline connections to current node - 1-3 related locations per node

    Example — Attraction node with immersion fields:

    {
      "time": "14:00",
      "type": "poi",
      "name": "Kiyomizu-dera",
      "game_desc": "Protagonist fights yokai here in the game",
      "reality_desc": "Ancient temple founded in 778",
      "story_connection": "Kiyomizu-dera stage becomes a demon-infested danger zone in the Dark Realm...",
      "plot_summary": "The protagonist faced a powerful yokai on Kiyomizu-dera's stage. Wooden planks at the cliff's edge snapped underfoot. At the last moment, guardian spirit power awakened, and the protagonist counter-killed with barely any HP left.",
      "dialogues": [
        {"speaker": "Protagonist", "text": "This wind from the cliff... it smells just like that day."},
        {"speaker": "Guardian Spirit", "text": "Your soul has not yet extinguished. The battle is not over."}
      ],
      "related_locations": ["Honnō-ji", "Enryaku-ji", "Sanjūsangen-dō"],
      "link": "https://a.feizhu.com/xxx"
    }
    

    python scripts/generate_map.py --stdin << 'JSON_EOF'
    {
      "game_name": "[Game Name]",
      "style": "[Style: game-ui/travel-journal/parchment/minimal-card/pixel-retro/neon-city/japanese/chinese/scifi]",
      "game_type": "[Type: western/japanese/chinese/cyberpunk/scifi/pixel/modern/default]",
      "departure_city": "[Departure City]",
      "destination_city": "[Destination City]",
      "player_level": "[Player Level]",
      "budget": "[Budget]",
      "date_range": "[Date Range]",
      "days": [Days],
      "people_count": [People],
      "flights": [
        {"flight_no": "[Flight No]", "dep_time": "[Departure Time]", "arr_time": "[Arrival Time]", "price": "[Price]", "duration": "[Duration]", "dep_city_name": "[Departure]", "arr_city_name": "[Destination]", "dep_date": "[Date]", "recommend_reason": "[Reason]", "itemId": "[Item ID]", "jumpUrl": "[Fliggy Link]"}
      ],
      "hotels": [
        {"hotel_name": "[Hotel Name]", "address": "[Address]", "price": "[Price]", "rating": "[Rating]", "recommend_reason": "[Reason]", "city_name": "[City]", "breakfast": "[Breakfast Info]", "mainPic": "[Hotel Image URL]", "detailUrl": "[Fliggy Link]"}
      ],
      "pois": [
        {"poi_name": "[POI Name]", "address": "[Address]", "ticket_price": "[Ticket]", "open_time": "[Hours]", "game_desc": "[In-game scene]", "reality_desc": "[Real-world appearance]", "story_connection": "[Story link]", "recommend_reason": "[Reason]", "picUrl": "[Fliggy Image URL]", "gamePicUrl": "[Game Screenshot URL]", "jumpUrl": "[Fliggy Link]"}
      ],
      "foods": [
        {"name": "[Food Name]", "address": "[Address]", "price": "[Per Person]", "rating": "[Rating]", "hours": "[Hours]", "recommend_reason": "[Reason]", "picUrl": "[Fliggy Image URL]"}
      ],
      "itinerary": [
        {
          "date": "[Date]",
          "theme": "[Theme]",
          "events": [
            {"time": "[Time]", "type": "transport", "name": "[Flight No]", "desc": "[Description]", "price": "[Price]", "link": "[Fliggy Link]"},
            {"time": "[Time]", "type": "hotel", "name": "[Hotel Name]", "address": "[Address]", "price": "[Price]", "rating": "[Rating]", "recommend": "[Reason]", "link": "[Fliggy Link]", "picUrl": "[Hotel Image URL]", "plot_summary": "[Plot Summary]", "dialogues": [{"speaker": "Character", "text": "Dialogue"}], "related_locations": ["Related Location"]},
            {"time": "[Time]", "type": "poi", "name": "[POI Name]", "duration": "[Duration]", "game_desc": "[In-game scene]", "reality_desc": "[Real-world appearance]", "story_connection": "[Story link]", "link": "[Fliggy Link]", "picUrl": "[Fliggy Image URL]", "gamePicUrl": "[Game Screenshot URL]", "plot_summary": "[Plot Summary]", "dialogues": [{"speaker": "Character", "text": "Dialogue"}], "related_locations": ["Related Location"]},
            {"time": "[Time]", "type": "food", "name": "[Food Name]", "price": "[Per Person]", "buff": "[Buff Effect]", "recommend": "[Reason]", "picUrl": "[Fliggy Image URL]", "plot_summary": "[Plot Summary]", "dialogues": [{"speaker": "Character", "text": "Dialogue"}], "related_locations": ["Related Location"]}
          ]
        }
      ]
    }
    JSON_EOF
    

    Script outputs:

  • [Game Name]-Questbook-[Date].txt — RPG-style text questbook (format see references/output-format.md)
  • [Game Name]-Adventure Map-[Date].html — Interactive adventure map (template see references/pixel-map-template.md)
  • Target time: Complete within 30 seconds (pure string substitution, no AI-generated HTML structure)


    Fliggy Link Generation Rules

    See references/fliggy-links.md. Every flight/hotel/attraction/food must include a Fliggy purchase link.

    Game Style Mapping

    See references/style-mapping.md. Auto-switch visual style based on game type and user selection.

    Error Handling

    | Situation | Handling | |------|----------| | Insufficient filming location info | Downgrade: "This game has limited location info, I found some possible spots, check if they look right" | | Location no longer exists/renamed | Mark "⚠️ In-game scene no longer exists, but similar ones nearby" | | Purely fictional game (e.g., Cyberpunk 2077's Night City) | Explain "Night City is fictional, but inspired by XX city, I can plan a trip there" | | Too many filming locations | Filter TOP 5-8 by importance | | Flights/hotels unavailable | Mark "⚠️ No data", provide alternatives | | User unsure of game name | Use ask_user_question to list candidate games for confirmation | | Budget severely exceeded | Script auto-marks "⚠️ Budget alert", AI provides saving options (economy class/hostel/shorter stay) |


    References

    | File | Purpose | |------|------| | references/output-format.md | Text questbook output format | | references/style-mapping.md | Game style mapping table | | references/fliggy-links.md | Fliggy link generation rules | | references/pixel-map-template.md | HTML adventure map template | | references/game-locations.md | Common game filming locations quick reference | | references/flyai-commands.md | FlyAI command detailed parameters | | scripts/generate_map.py | Flow orchestration script: JSON → HTML + Questbook |