Seedance 2.0 prompt-engineering skill
by @dandysuper
Generate precise, timecoded Seedance 2.0 prompts integrating multimodal inputs with asset mapping for controlled 4-15s video creation and editing.
clawhub install seedance-2-prompt-engineering-skillπ About This Skill
Seedance 2.0 JiMeng Skill (OpenClaw / ClawHub)
Purpose
Create high-control English prompts for Seedance 2.0 and Seedance 2.0 Fast using multimodal references (image/video/audio/text).This skill is for:
@asset mapping (what each image/video/audio controls)Core Rules
1. Always declare mode first. 2. Always include an explicit Assets Mapping section. 3. Use timecoded beats with one major action per segment. 4. Keep prompts concise and controllable (avoid vague poetic-only wording). 5. Add negative constraints when user needs clean output. 6. Be specific and visual β "a woman in a red trench coat walks through rain-soaked neon streets" >> "a woman walking". 7. Separate dialogue/sound from visuals β write dialogue with character name + emotion tag, then sound effects as a distinct layer. 8. Match reference image style to video theme β e.g., ink-wash style images for historical themes, neon renders for cyberpunk.
Platform Limits (Seedance 2.0)
Output Format (use by default)
1. Mode 2. Assets Mapping 3. Final Prompt 4. Negative Constraints 5. Generation Settings
Example skeleton:
Mode: All-Reference
Assets Mapping:
@image1: first frame / identity anchor
@video1: camera language + motion rhythm
@audio1: optional soundtrack pacing Final Prompt:
[ratio], [duration], [style].
0-3s: [action + camera].
3-7s: [action + transition].
7-10s: [reveal/climax + end frame].
Preserve identity and scene continuity. Use physically plausible motion and coherent lighting.
Negative Constraints:
no watermark, no logo, no subtitles, no on-screen text.
Generation Settings:
Duration: 10s
Aspect Ratio: 9:16
IP / Copyright Avoidance (Moderation-Safe Prompting)
Seedance 2.0 has platform-side content moderation. Prompts referencing recognizable franchises, characters, or brand aesthetics will be rejected even if no name is used. Follow these rules:
Core Principles
1. Never use franchise names, character names, or brand terms β not even as "style of" references. 2. Invent fully original names for characters and creatures. Use descriptive nicknames (e.g., "Alloy Sentinel", "Storm-Rabbit"). 3. Describe aesthetics generically β replace recognizable signature features with original alternatives: - β "arc reactor" β β "hex-light energy core" - β "yellow lightning mouse" β β "tiny storm-rabbit with glowing cyan antlers" - β "red-gold armored suit" β β "custom exo-suit with smooth ceramic panels" 4. Add explicit negative constraints listing every franchise name, character name, and brand term that could be inferred. 5. Use family-friendly / PG-13 tone markers β they help pass moderation.
Progressive Fallback Strategy
If a prompt is rejected, escalate distance from the source IP:
1. Level 1: Replace all names with original nicknames, keep general aesthetic. 2. Level 2: Replace signature visual features (colors, silhouette, iconic props) with fully original designs. 3. Level 3: Change character type entirely (e.g., humanoid hero β autonomous mech + drone; creature battle β abstract elemental spirits).
Toy / Figure Animation
When animating toy or doll references from images:
@image1 to proportions, colors, outfit shape only β never preserve logos or trademarks.Special Cases
A) Extend Video
Explicitly write:Extend @video1 by Xs.
Use generation duration equal to the newly added segment, not the full final length.B) Replace Character
Bind base motion/camera to@video1, bind replacement identity to @image1, and request strict choreography/timing preservation.C) Beat Sync
Use@video/@audio rhythm references and lock beats by time range.D) Text-Only Generation
Use when no reference assets are provided. Prompt must carry all visual direction: style, color palette, character descriptions, camera, and timeline beats. Especially useful for original creature/character concepts and IP-safe scenes.E) Multi-Segment Stitching (Videos > 15s)
Seedance 2.0 max generation is 15s per segment. For longer videos, split into chained segments:1. Segment 1: Generate normally (up to 15s). End on a clean handoff frame (stable pose, clear composition).
2. Segment 2+: Upload previous segment as @video1, write Extend @video1 by Xs. Include a continuity note describing exactly what the last frame looks like.
3. Repeat until target duration is reached.
Always include:
F) Short Drama with Dialogue
For scripted scenes with character speech:Dialogue (CharacterName, emotion): "line"Sound: [description]G) Product Showcase / E-Commerce Ad
For product demos and ads:@image1 as identity anchor.H) One-Take Long Shot (Multi-Image Waypoints)
For continuous tracking shots without cuts:@image to a scene waypoint (location, character, or prop encountered along the path).no cuts, single continuous shot or one-take.@image1 as first frame, subsequent images as reference for environments/characters encountered.Scenario-Specific Strategies
| Scenario | Key Techniques | Typical Mode | |---|---|---| | E-commerce / Product Ad | 360Β° spin, 3D exploded view, hero lighting, clean studio BG | All-Reference | | Short Drama / Dialogue | Dialogue tags with emotion, sound FX layer, actor blocking | All-Reference or First Frame | | Fantasy / Xianxia Animation | Spell FX particles, martial arts choreography, energy auras | Text-only or All-Reference | | Science / Education | 4K CGI, transparent anatomy, labeled zoom sequences | Text-only | | Music Video / Beat Sync | Beat-locked cuts, widescreen 16:9, multi-image montage | All-Reference with @audio | | One-Take Tracking Shot | Multi-image waypoints, continuous camera, no cuts | All-Reference | | IP-Safe Original Characters | Invented names, unique features, explicit negative constraints | Text-only |
Files in this skill
SKILL.md β main skill behaviorSKILL.sh β quick local test helperscripts/setup_seedance_prompt_workspace.sh β scaffold helper filesreferences/recipes.md β ready-to-use prompt recipesreferences/modes-and-recipes.md β mode and control notesreferences/camera-and-styles.md β camera language and visual styles vocabulary