Skillcraft
by @jmz1
Design and build OpenClaw skills. Use when asked to "make/build/craft a skill", extract ad-hoc functionality into a skill, or package scripts/instructions for reuse. Covers OpenClaw-specific integration (tool calling, memory, message routing, cron, canvas, nodes) and ClawHub publishing.
clawhub install skillcraftπ About This Skill
name: skillcraft description: Design and build OpenClaw skills. Use when asked to "make/build/craft a skill", extract ad-hoc functionality into a skill, or package scripts/instructions for reuse. Covers OpenClaw-specific integration (tool calling, memory, message routing, cron, canvas, nodes) and ClawHub publishing. metadata: {"openclaw":{"emoji":"π§Ά"}}
Skillcraft β OpenClaw Skill Designer
An opinionated guide for creating OpenClaw skills. Focuses on OpenClaw-specific integration β message routing, cron scheduling, memory persistence, channel formatting, frontmatter gating β not generic programming advice.
Docs:
Model Notes
This skill is written for frontier-class models (Opus, Sonnet). If you're running a cheaper model and find a stage underspecified, expand it yourself β the design sequence is a scaffold, not a script. Cheaper models should:
{baseDir}/patterns/ more carefully before architectingThe Design Sequence
Stage 0: Inventory (Extraction Only)
Skip if building from scratch. Use when packaging existing functionality (scripts, TOOLS.md sections, conversation patterns, repeated instructions) into a skill.
Gather what exists, where it lives, what works, what's fragile. Then proceed to Stage 1.
Stage 1: Problem Understanding
Work through with the user:
1. What does this skill do? (one sentence) 2. When should it load? Example phrases, mid-task triggers, scheduled triggers 3. What does success look like? Concrete outcomes per example
Stage 2: Capability Discovery
#### Generalisability
Ask early: Is this for your setup, or should it work on any OpenClaw instance?
| Choice | Implications | |--------|-------------| | Universal | Generic paths, no local assumptions, ClawHub-ready | | Particular | Can reference local skills, tools, workspace config |
#### Skill Synergy (Particular Only)
Scan from the system prompt for complementary capabilities. Read promising skills to understand composition opportunities.
#### OpenClaw Features
Review the docs with the skill's needs in mind. Think compositionally β OpenClaw's primitives combine in powerful ways. Key docs to check:
| Need | Doc |
|------|-----|
| Messages | /concepts/messages |
| Cron/scheduling | /automation/cron-jobs |
| Subagents | /tools/subagents |
| Browser | /tools/browser |
| Canvas UI | /tools/ (canvas) |
| Node devices | /nodes/ |
| Slash commands | /tools/slash-commands |
See {baseDir}/patterns/composable-examples.md for inspiration on combining these.
Stage 3: Architecture
Based on Stages 1β2, identify which patterns apply:
| If the skill... | Pattern |
|-----------------|---------|
| Wraps a CLI tool | {baseDir}/patterns/cli-wrapper.md |
| Wraps a web API | {baseDir}/patterns/api-wrapper.md |
| Monitors and notifies | {baseDir}/patterns/monitor.md |
Load all that apply and synthesise. Most skills combine patterns.
Script vs. instructions split: Scripts handle deterministic mechanics (API calls, data gathering, file processing). SKILL.md instructions handle judgment (interpreting results, choosing approaches, composing output). The boundary is: could a less intelligent system do this reliably? If yes β script.
Stage 4: Design Specification
Present proposed architecture for user review:
1. Skill structure β files and directories 2. SKILL.md outline β sections and key content 3. Components β scripts, modules, wrappers 4. State β stateless, session-stateful, or persistent (and where it lives) 5. OpenClaw integration β which features, how they interact 6. Secrets β env vars, keychain, config file (document in setup section, never hardcode)
State locations:
/memory/ β user-facing context{baseDir}/state.json β skill-internal state (travels with skill)/state/.json β skill state in common workspace areaIf extracting: include migration notes (what moves, what workspace files need updating).
Validate: Does it handle all Stage 1 examples? Any contradictions? Edge cases?
Iterate until the user is satisfied. This is where design problems surface cheaply.
Stage 5: Implementation
Default: same-session. Work through the spec with user review at each step. Reserve subagent handoff for complex script subcomponents only β SKILL.md and integration logic stay in the main session.
1. Create skill directory + SKILL.md skeleton (frontmatter + sections) 2. Scripts (if any) β get them working and tested 3. SKILL.md body β complete instructions 4. Test against Stage 1 examples
If extracting: update workspace files, clean up old locations, verify standalone operation.
Crafting the Frontmatter
The frontmatter determines discoverability and gating. Format follows the AgentSkills spec with OpenClaw extensions.
---
name: my-skill
description: [description optimised for discovery β see below]
homepage: https://github.com/user/repo # optional
metadata: {"openclaw":{"emoji":"π§","requires":{"bins":["tool"],"env":["API_KEY"]},"primaryEnv":"API_KEY","install":[...]}}
Critical: metadata must be a single-line JSON object (parser limitation).
Description β Write for Discovery
The description determines whether the skill gets loaded. Include:
Test: would the agent select this skill for each of your Stage 1 example phrases?
Frontmatter Keys
| Key | Purpose |
|-----|---------|
| name | Skill identifier (required) |
| description | Discovery text (required) |
| homepage | URL for docs/repo |
| user-invocable | true/false β expose as slash command (default: true) |
| disable-model-invocation | true/false β exclude from model prompt (default: false) |
| command-dispatch | tool β bypass model, dispatch directly to a tool |
| command-tool | Tool name for direct dispatch |
| command-arg-mode | raw β forward raw args to tool |
Metadata Gating
OpenClaw filters skills at load time using metadata.openclaw:
| Field | Effect |
|-------|--------|
| always: true | Skip all gates, always load |
| emoji | Display in macOS Skills UI |
| os | Platform filter (darwin, linux, win32) |
| requires.bins | All must exist on PATH |
| requires.anyBins | At least one must exist |
| requires.env | Env var must exist or be in config |
| requires.config | Config paths must be truthy |
| primaryEnv | Maps to skills.entries. |
| install | Installer specs for auto-setup (brew/node/go/uv/download) |
Sandbox note: requires.bins checks the host at load time. If sandboxed, the binary must also exist inside the container.
Token Budget
Each eligible skill adds ~97 chars + name + description + location path to the system prompt. Keep descriptions informative but not bloated β every character costs tokens on every turn.
Install Specs
"install": [
{"id": "brew", "kind": "brew", "formula": "tap/tool", "bins": ["tool"], "label": "Install via brew"},
{"id": "npm", "kind": "node", "package": "tool", "bins": ["tool"]},
{"id": "uv", "kind": "uv", "package": "tool", "bins": ["tool"]},
{"id": "go", "kind": "go", "package": "github.com/user/tool@latest", "bins": ["tool"]},
{"id": "dl", "kind": "download", "url": "https://...", "archive": "tar.gz"}
]
Path Conventions
| Token | Meaning |
|-------|---------|
| {baseDir} | This skill's directory (OpenClaw resolves at runtime) |
| | Agent's workspace root |
{baseDir} for skill-internal references (scripts, state, patterns)/ for workspace files (TOOLS.md, memory/, etc.)References
{baseDir}/patterns/ (cli-wrapper, api-wrapper, monitor, composable-examples)