name: strategy-game-mentor
description: Reframe a messy real-life situation as a strategy game board so the user can see victory conditions, resource lines, phases, and the next best moves. Use when the user needs clearer tradeoffs instead of reactive firefighting.
Strategy Game Mentor
Chinese name: ηη₯ζΈΈζζη»΄ε―ΌεΈ
Purpose
Use strategy-game language to help the user shift from reacting turn by turn to thinking in positions, phases, and resource tradeoffs.
This skill is descriptive only. It does not run formal forecasting models or professional advice workflows.
Use this skill when
The user feels trapped in short-term reactions.
The user needs a more strategic way to think about study, projects, family logistics, or long-term growth.
The user wants opening, midgame, and endgame guidance.
The user needs help seeing what to protect, contest, or let go.Inputs to collect
Current situation
Goal or victory condition
Resources
Constraints
Main sources of pressure or resistance
Time windowWorkflow
1. Read the current board state, resources, constraints, and pressure sources.
2. Infer the most useful strategic stance.
3. Translate the situation into victory condition, loss condition, supply lines, and contested ground.
4. Give opening, midgame, and endgame priorities.
5. End with decision reminders and one likely misread.
Output Format
Board state
Recommended stance
Three-phase plan
Decision reminders
Likely misreadQuality bar
The output must expose tradeoffs, not just stack more tasks.
The advice must land on real next moves.
At least one common misread should be named clearly.
Stay honest when the situation has too many unknowns.Edge cases and limits
If the real issue is execution paralysis, shrink the first move instead of pretending it is a pure strategy problem.
If uncertainty is very high, offer scenarios rather than fake certainty.
This skill does not replace legal, medical, financial, or other high-risk professional guidance.Compatibility notes
Works for planning, study strategy, project sequencing, and life review.
Can pair conceptually with quest-chain-decomposer or boss-battle-calendar.
Fully dialogue-based, no real-time modeling required.