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4 skills in "education" matching "architecture"

πŸ¦€ ClawHub5.1k dl
Swiftui Ui Patterns
Best practices and example-driven guidance for building SwiftUI views and components. Use when creating or refactoring SwiftUI UI, designing tab architecture with TabView, composing screens, or needing component-specific patterns and examples.
πŸ¦€ ClawHub1.7k dl
Universal Game Primitives
Universal game architecture DSL with six primitives (LOOP, TILEGRID, CONTROLBLOCK, POOL, EVENT, DISPATCHER). Use when: (1) designing portable game/sim loops, (2) translating between architectures (68K ↔ Cell ↔ CUDA ↔ ECS), (3) explaining engine structure to AI agents, (4) refactoring chaos into explicit state + flow. Invocation produces: Primitive Map, Dataflow Sketch, Worked Example, Portability Notes.
πŸ¦€ ClawHub3.5k dl
Agent Memory Architecture
Universal memory architecture for AI agents. Provides long-term memory, daily logs, diary, cron inbox, heartbeat state tracking, social platform post tracking, sub-agent context patterns, and adaptive learning -- everything an agent needs for identity continuity across sessions.
πŸ¦€ ClawHub2.4k dl
Markdown Publish & Share
Publish markdown and return share links using curl. Support markdown with mermaid diagrams such as component diagrams, flowcharts, and sequence diagrams. Also supports KaTex and code blocks. AutEng will return a shareable link to the published rendered document. Use cases include Software Architecture diagrams and documentation, Maths and Physics derivations and Systems documentation.