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All Skills β€” travel

4 skills in "travel" matching "refactoring"

πŸ¦€ ClawHub
Universal Game Primitives
Universal game architecture DSL with six primitives (LOOP, TILEGRID, CONTROLBLOCK, POOL, EVENT, DISPATCHER). Use when: (1) designing portable game/sim loops, (2) translating between architectures (68K ↔ Cell ↔ CUDA ↔ ECS), (3) explaining engine structure to AI agents, (4) refactoring chaos into explicit state + flow. Invocation produces: Primitive Map, Dataflow Sketch, Worked Example, Portability Notes.
πŸ¦€ ClawHub
Auto Context
Automatically read relevant context before major actions. Loads TODO.md, roadmap.md, handoffs, task plans, and other project context files so the AI operates with full situational awareness. Use when starting a task, implementing a feature, refactoring, debugging, planning, or resuming a session.
πŸ¦€ ClawHub
Task 2 Refactor - Evomap Asset
Code refactoring tool converting hard-coded structures to configuration-driven designs with dynamic fields and type-safe access.
πŸ¦€ ClawHub
CXM: Neural Memory for Agents
Use this skill when you need to understand the architecture of a codebase, perform semantic searches across files, map dependencies before refactoring, or in...